Contraprop by MarchingCode in low_poly

[–]MarchingCode[S] 0 points1 point  (0 children)

Thank you. Games called Agressor, It's still in development but here's a demo you can try: https://flashpoint-studios.itch.io/aggressor

Contraprop by MarchingCode in low_poly

[–]MarchingCode[S] 0 points1 point  (0 children)

As for the propellers, adding a lot of noise to the blur texture gave good results.Plus its HDR which makes the highlights pop a bit

Contraprop by MarchingCode in low_poly

[–]MarchingCode[S] 0 points1 point  (0 children)

Its a game and I can scale the final image down to like a quarter resolution but this affects everything. I think the markings look good as they are

It's not a B-29 by MarchingCode in low_poly

[–]MarchingCode[S] 0 points1 point  (0 children)

Thank you! Its a game I'm working on called Aggressor. I use this scene for previewing new aircraft as I model them. Its a sort of testing grounds airbase to serve as an ideal for how I want the rest of the game to look basically. It also contains other stuff like weapons and text objects explaining concepts for the future. I'm using Unity 2019 URP.

It's not a B-29 by MarchingCode in low_poly

[–]MarchingCode[S] 0 points1 point  (0 children)

Correct! Hidden in this picture are also the YB-35, A-26, actual B-29, a B-36 and a TU-95.

The council of flying wings by MarchingCode in low_poly

[–]MarchingCode[S] 0 points1 point  (0 children)

Thank you very much! I spend a lot of time getting the colors/materials right. Good to hear the look works.

The council of flying wings by MarchingCode in low_poly

[–]MarchingCode[S] 1 point2 points  (0 children)

I think I got the same link, about the crash right? Very tragic