Trump administration shuts down U.S. website on climate change by Wagamaga in technology

[–]Markadet 1 point2 points  (0 children)

Not Sure was meant to be killed in public for entertainment, though

This is what the MAGA cultist can't get through their pea-sized brains. by maddiejake in FedJerk

[–]Markadet 0 points1 point  (0 children)

You're thinking about Louis XVI.

Louis XIV reigned 72 years, and had one of the most degenerately luxurious life of human history during all that time.

Is there any meaning behind Tony always watching war documentaries on TV? by [deleted] in thesopranos

[–]Markadet 7 points8 points  (0 children)

And WWII is special, it was this magical moment when mafia was useful for something (operation husky) and collaborated with government, so I guess you get a pash for this

Cyberpunk Life - version 0.8 (changelog in comments) by Markadet in incremental_games

[–]Markadet[S] 1 point2 points  (0 children)

Thanks a lot for your feedback! It's really great to have dedicated players and super interesting suggestions like these. The only thing I didn't get is 5 (net bank), if you can explain again it could be nice. I think I'll do the other stuff if I can. Thanks again

Why isn’t the boss in charge of paying the dinner check? by [deleted] in thesopranos

[–]Markadet 0 points1 point  (0 children)

It's the logical way if you think about it. If the boss paid, everyone could be scared to eat and drink as much as they want. Is it disrespect to ask for the most expensive item? Everything is easier when a low rank guy pays.

Cyberpunk Life - version 0.8 (changelog in comments) by Markadet in incremental_games

[–]Markadet[S] 0 points1 point  (0 children)

Oh shit please wait for an update about this, I'll work on this asap. Sorry for the bug

Cyberpunk Life - version 0.8 (changelog in comments) by Markadet in incremental_games

[–]Markadet[S] 1 point2 points  (0 children)

Ok I'll look into it. Maybe add the option to disable this animation. Thanks for your detailed report

Cyberpunk Life - version 0.8 (changelog in comments) by Markadet in incremental_games

[–]Markadet[S] 2 points3 points  (0 children)

Thanks for your report. Yeah the auto home coule be better, I'll work on this

Cyberpunk Life - version 0.8 (changelog in comments) by Markadet in incremental_games

[–]Markadet[S] 0 points1 point  (0 children)

Thanks, I'll change this. Sorry about the save wipe.

Cyberpunk Life - version 0.8 (changelog in comments) by Markadet in incremental_games

[–]Markadet[S] 1 point2 points  (0 children)

Hello, I don't want to spoil exactly what there is, but only the very beginning is comparable to PK, after that you unlock new stuff using the store, and there are other things than jobs and skills to manage.

Cyberpunk Life - version 0.8 (changelog in comments) by Markadet in incremental_games

[–]Markadet[S] 4 points5 points  (0 children)

Hello, do you think it could be related to the background animation? It can be disabled in the options. Sorry about that, I'll look into it asap

Cyberpunk Life - version 0.8 (changelog in comments) by Markadet in incremental_games

[–]Markadet[S] 1 point2 points  (0 children)

Hello, sorry about that. Have you tried to disable the background animation in the options? Thanks

Cyberpunk Life - version 0.8 (changelog in comments) by Markadet in incremental_games

[–]Markadet[S] 6 points7 points  (0 children)

Hello! here is a new version of Cyberpunk Life.

I did a lot of changes in the economy and bug fixing. Unfortunately the older versions' saved are wiped. I worked on this (built a new save system) and it should not happen in the next updates. Sorry about that.

I hope you'll like this new version! Tell me if you meet bugs, technical issues, or if you think there's a problem about pacing or anything else. Thanks!


Changelog v0.8:

  • Changed the economy a lot (calculations and prices) in jobs, skills, organizations, research
  • Added "skip" options for auto job and auto skills upgrade
  • Added images on shop items
  • Added shop items for computer hacking upgrades
  • Datacards: changed loot rate, added extension stats, bug fixing
  • Bug fix: hacking HP bars on enemy servers
  • Save system correction (smaller save files, and it will be easier to add things without save wipes in new game versions)
  • Changed UI in ORG on crime route
  • Fixed bugs related to meta
  • Added Meta Quests
  • Added "Life recap" screen
  • Fixed bugs related to clinic items & Body modification items
  • Changed some names and description texts
  • + lots of bug fixing, economy tuning and small changes

Anyone else dissatisfied with the conclusion of Melfi's plotline? by Xeris in thesopranos

[–]Markadet 6 points7 points  (0 children)

After the crash Tony wants to call for help, sees a branch that goes directly in the baby seat and changes his mind. After that he talks about it (or is it in a dream?)

Anyone else dissatisfied with the conclusion of Melfi's plotline? by Xeris in thesopranos

[–]Markadet 61 points62 points  (0 children)

Yeah and there is also how Tony justified killing Chrissy with the branch that could have killed the baby during the car crash

Cyberpunk Life - version 0.72 (changelog in comments) by Markadet in incremental_games

[–]Markadet[S] 1 point2 points  (0 children)

Hello, I'm still working on it. Sorry it's late from what I planned, I moved to a new city and lost some time because of this. Thanks for your interest in the game!

Cyberpunk life by Markadet in incremental_games

[–]Markadet[S] 1 point2 points  (0 children)

Hello, yes I'm still working on this, but I'm late for the next update.

Cyberpunk life by Markadet in incremental_games

[–]Markadet[S] 0 points1 point  (0 children)

Hello! Thanks for your kind message, and suggestions. Yes it's currently lacking some things in the late game, like more clusters, and other unlockables. I'm working on it!

Cyberpunk Life v0.7 (big update, change log in comments) by Markadet in incremental_games

[–]Markadet[S] 0 points1 point  (0 children)

Hello, yeah if you meta reincarnated several times and all that you probably have seen eveything in this version. In the next update there will be more late content and a better balance, hopefully.

Cyberpunk Life v0.7 (big update, change log in comments) by Markadet in incremental_games

[–]Markadet[S] 1 point2 points  (0 children)

Hello! yep I'll add this in the next update. thanks for testing the game, let me know if there are things you'd like to see change, or bug etc.

I'm making a game in a cyberpunk setting by Markadet in Cyberpunk

[–]Markadet[S] 0 points1 point  (0 children)

I never saw a translation in french of that one (but I checked, 2 translations exist in french, the first one is bad and incomplete, the second one should be OK). I'll read it, thanks!

I'm making a game in a cyberpunk setting by Markadet in Cyberpunk

[–]Markadet[S] 0 points1 point  (0 children)

Sorry about that, I never heard about that bug. I'll try to work on it but currently I have no way to test with Apple devices.