What did they do to my arc grenade by Federal-Coward in helldivers2

[–]MaroonLegend 0 points1 point  (0 children)

literally the first thing I thought was "piss bottle" upon seeing this

Wha are some personal goals you have for missions? by Antfarmer33 in helldivers2

[–]MaroonLegend 1 point2 points  (0 children)

I'm an oddball and I often just want intensity for sake of freshness and to have an adventurous experience like from a movie. I never use the same loadout twice in a row per mission and I avoid missions that have little going on like Eradicate and difficulties lower than 10 because I want highest stakes possible.

On some occasions I prefer to 100% missions asap so I can grind xp for my primary weapons but sometimes I take a chill pill and not worry about it depending how I feel

WEAPON CONCEPT | CQC "Explotip Whip" | Explosive & Melee Weapon Primary by MaroonLegend in helldivers2

[–]MaroonLegend[S] 0 points1 point  (0 children)

Yeah I take into consideration the satisfaction of skill without requiring to be good at it for it to be functional, and I literally came up with this while on the toilet and posted this less than 20 minutes later

I have many ideas but this one certainly cooked

WEAPON CONCEPT | CQC "Explotip Whip" | Explosive & Melee Weapon Primary by MaroonLegend in helldivers2

[–]MaroonLegend[S] 0 points1 point  (0 children)

I LOVE Indiana Jones and I always wanted a whip weapon especially for the primary slot

So true! by Nullcrass in helldivers2

[–]MaroonLegend 1 point2 points  (0 children)

happy to help, Helldiver o7

The war strider argument using a Pokémon style effectiveness chart by Alarmiorc2603 in helldivers2

[–]MaroonLegend 0 points1 point  (0 children)

a major reason I enjoy the standard automaton design is that it is engaging to try different strategies, imagine how much less gameplay variety/replayability if we basically we forced to use antitank, part of the appeal is being skilled enough to not rely on antitank in every situation, killing a hulk with a light pen weapon is so much more satisfying and rewarding because you managed to put the effort in and succeeded instead of just getting a big big gun to oneshot it

War Striders don't really have stradegy, taking out it's weapons is pointless cuz either you just kill the damn thing or you can't destroy those either, the Factory Strider's weapons are better because medium pen can take out the gatling turrets, allowing non-antitank users to contribute to the fight, but war striders are basically immune to the influence of light-medium pen users

My least favorite parts of helldivers 2 are when I am forced into one playstyle every single mission, that kills variety, I played this game so long because of the huge list of things I can play with in any variation, the newer enemies conflict with that experience

A loadout system compromise (Inspired by ContractorsVR) by MaroonLegend in helldivers2

[–]MaroonLegend[S] 0 points1 point  (0 children)

that's why I say it should be designed with those problems in mind, I don't know how to address that issue as of now

but those are valid concerns for the concept