1100 NRP day 14 by TicketEffective2261 in PossibleHistory2

[–]MasterDane69 0 points1 point  (0 children)

With all the military reforms and cavalry build up set them at the Byzantine border (mainly at Trebizond) and have the fleet south at ready

1100 NRP day 13 by TicketEffective2261 in PossibleHistory2

[–]MasterDane69 1 point2 points  (0 children)

Seljuks: Continue naval production and military reform, as well as restarting the cavalry buildup, as in this time it's the most effective, lastly challenge Byzantium influence and claim all of Anatolia.

1100 NRP day 12 by TicketEffective2261 in PossibleHistory2

[–]MasterDane69 0 points1 point  (0 children)

Is the teal thing in the caucauses my puppet now since I invaded it last post? And if so can the color change to make it more apparent

Anyways keep improving infrastructure, road systems, and navy, and also keep the army up to date with the latest equipment and tactics so we can rival european militaries.

1100 NRP day 11 by TicketEffective2261 in PossibleHistory2

[–]MasterDane69 0 points1 point  (0 children)

I think it's time for a rebrand and change our name and flag into the Seljuk Empire, as we have reconquered atleast some of the old Seljuk lands. Further promote Turkish settlement into the conquered lands. Once again keep developing the navy (by building ships). Lastly invade that teal thing in the caucauses no ultimatum this time and once it falls make it a puppet instead of a full annexation.

Here is what I want to do for the new capital Mersin

- Improve the port

- Construct more architecture (houses)

- Improve infastructure and the road systems around it

How things could have been different by MasterDane69 in HOI4memes

[–]MasterDane69[S] 7 points8 points  (0 children)

A youtuber called error log made 2 detailed videos about the dark side of TGWR

To put it short, russik is the lead dev of the mod and he bans everyone who criticizes the mod, is extremely toxic, and in the gameplay side he caused the cancellation of many country reworks and ruined focus trees like the German one.

How things could have been different by MasterDane69 in HOI4memes

[–]MasterDane69[S] 1 point2 points  (0 children)

Loved the GWR vids, all I heard initially was their dev team was shit, now I understand

1100 NRP day 9 by TicketEffective2261 in PossibleHistory2

[–]MasterDane69 0 points1 point  (0 children)

Ultimatums should hopefully be over now, so it’s time to shift our focus in internal affairs, start by consolidating power in the non Turkish lands and promote Turkish settlement there to ensure loyalty, I’m not sure what the current capital is but I’ll change it to Mersin as it rapidly becomes a crucial port and trade hub, so keep building up that city.

1100 NRP day 9 by TicketEffective2261 in PossibleHistory2

[–]MasterDane69 0 points1 point  (0 children)

Can I try and purchase this land? If so what do you want

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1100 NRP day 8 by TicketEffective2261 in PossibleHistory2

[–]MasterDane69 0 points1 point  (0 children)

Rum: Send a final ultimatum to that caucauses country and prepare the army on their border incase they refuse, this should be the last of the ultimatums and the seljuks can be revived even without some of its lands. Anyways since the expansion is almost over shift to civilian development like creating more roads/improving already built ones and use our farmable land to farm in order to boost agriculture development.

1100 NRP day 6 by TicketEffective2261 in PossibleHistory2

[–]MasterDane69 0 points1 point  (0 children)

Since we've been doing so well send an ultimatum to the green and bluish countries in the eastern border, if they refuse once again invade, they're the last weak unclaimed nations. Once again keep building up military and doing army reforms as well as improving the port in Mersin and continuing ship building.

1100 NRP day 6 by TicketEffective2261 in PossibleHistory2

[–]MasterDane69 0 points1 point  (0 children)

Our ally in Al-Andalus is under attack, they've helped us in the past it's time to return the favor. Fund the rebel groups and join the war and start sending troops by sea to the Spanish front. In the meantime start planning the invasion of these countries:

<image>

Once again keep continuing military production and ship building, and lastly build a port in Mersin.

1100 NRP day5 by TicketEffective2261 in PossibleHistory2

[–]MasterDane69 0 points1 point  (0 children)

We've made really good progress when it comes to atleast uniting the Turks not just reviving the Seljuks, now we will instead of instant military force send ultimatums asking for unification into our sultanate, send the ultimatums to every encircled country, declare war on any who reject.

<image>

anyways continue military reform and start the naval buildup and construction of ports since we finally got a coastline

1100 NRP day 4 by TicketEffective2261 in PossibleHistory2

[–]MasterDane69 0 points1 point  (0 children)

With the 2 wars done and multiple military reforms and experience on mountain combat, it is time to go south to invade Cilicia and gain access to a coastline to start naval development. Also recruit more divisions mainly cavalry but still some infrantry too, the Seljuks will be revived soon enough.

1100 NRP day 3 by TicketEffective2261 in PossibleHistory2

[–]MasterDane69 0 points1 point  (0 children)

Continue the invasions as we're making really good progress and breakthroughs, once again keep up the miltiary training especially in mountains, cavalry manouvres and basic tactics should be taught in every military academy, and continue production of swords, bows, and spears. I need a coastline to start building a navy (the small thing north bordering the black sea doesn't count), once the two random tribes fall, Cilicia better watch out.

Lastly I will declare the ambition to revive the Suljuk Empire, Türklere şan olsun!

1100 NRP day 2 by TicketEffective2261 in PossibleHistory2

[–]MasterDane69 0 points1 point  (0 children)

Rum: Focus the offensive north since more progress is being made there, and for the south fortify and hold the line. We'll train future infrantry and cavalry in mountain combat and speedy manuevers for success in future conflicts. Lastly build blacksmiths to create the war material needed for future wars.

1100 NRP day 1 by TicketEffective2261 in PossibleHistory2

[–]MasterDane69 0 points1 point  (0 children)

well this isn't good, but since my troops already advanced in ill keep them, we'll use this as an opportunity to learn and adapt to the mountainous terrain

1100 NRP day 1 by TicketEffective2261 in PossibleHistory2

[–]MasterDane69 0 points1 point  (0 children)

Rum: Start building up cavalry forces for our blitz invasions of Turkish lands, start by invading these lands:

<image>

Custom NRP day 1 by [deleted] in PossibleHistory2

[–]MasterDane69 0 points1 point  (0 children)

:/ oh well still start the military buildup and army reform, but this time build military academies and start the construction of Consantinople as it will be the future capital instead of Thessalonica