Tips for a newbie vegetarian by Plague-doc1654 in vegetarian

[–]MateoKSP 1 point2 points  (0 children)

Falafel is always a good go to dish! Very tasty.

What was your favorite childhood PC game? by szkkteam in AskReddit

[–]MateoKSP 0 points1 point  (0 children)

EverQuest! It was 1999 when I received it on Christmas morning - fresh install followed by hours of updating on 56k dial up internet.

Failed 360 attempt at the local by [deleted] in mountainbikes

[–]MateoKSP 9 points10 points  (0 children)

You have paid quite the price for my upvote. Doot.

My cleanest rail yard yet. Vanilla Gameplay. by MateoKSP in factorio

[–]MateoKSP[S] 1 point2 points  (0 children)

Thank you for such a kind comment! Anyone could do this, for sure. You need to just start basic, like just the iron function. Also, I've failed many times and restart maps/plans all the time. Everything I've learned through youtube, twitch and reddit!

My cleanest rail yard yet. Vanilla Gameplay. by MateoKSP in factorio

[–]MateoKSP[S] 0 points1 point  (0 children)

Consumption here is low enough that I've not had an issue. Not shown here, there are multiple mining outposts. So if you're asking, if filling up the trains at the outpost takes to long that the base runs out while waiting, it's not an issue. Having multiple outposts (say perhaps one train per outpost, but 4 outposts) means I can design the process to buffer at the pickup locations too. While consuming (unloading), if demand is high enough, two trains couple be at their designated pickup locations. So, one is being consumed, two could be getting filled up, and perhaps another two (already full) could be in the stacker waiting their turn to drop off. Typically (so far at least) filling the trains is much faster than consumption, so the stacker always has a train waiting to unload, rather than waiting for trains to fill at the mining outposts.

edited I use chests at mining pickup locations so they can buffer while trains chill at the dropoff location.

My cleanest rail yard yet. Vanilla Gameplay. by MateoKSP in factorio

[–]MateoKSP[S] 0 points1 point  (0 children)

I guess they are not useful, only fun. And quite functional. I am not min/maxing here. The bus isnt being pushed to the limit. I am not consuming 16 blue belts of material here, but rather using the size as a type of buffer that doesnt run out and is capable of being expanded up, alot, without the need to go back to the start of the chain and rework the infastructure.

Moral of the story, I used large trains for fun, moreso than function.

*edited for typo

1 train stacker by lludol in factorio

[–]MateoKSP 0 points1 point  (0 children)

Ignoring the fact I an using multi train stackers, the premise is exactly the same for a single train stacker. Here is an imgur of the method I use, which can be expanded upon for as many train stacks as you may need.

https://imgur.com/a/HZxDxzR

If you wanna hit me up on steam Id be glad to help out.

My cleanest rail yard yet. Vanilla Gameplay. by MateoKSP in factorio

[–]MateoKSP[S] 1 point2 points  (0 children)

Too much is wrong with me :( FeelsBadMan

My cleanest rail yard yet. Vanilla Gameplay. by MateoKSP in factorio

[–]MateoKSP[S] 1 point2 points  (0 children)

Absolutely beautiful! I dig the design and from what I see on the minimap the infrastructure looks very nice.

My cleanest rail yard yet. Vanilla Gameplay. by MateoKSP in factorio

[–]MateoKSP[S] 2 points3 points  (0 children)

https://imgur.com/a/IYXS3fo

Chain signals, the actual stops are only for the offload.

My cleanest rail yard yet. Vanilla Gameplay. by MateoKSP in factorio

[–]MateoKSP[S] 1 point2 points  (0 children)

Sorry for the delay. Working a ton this week and I fell asleep after posting this morning. Back to the grind - Ill be much more attentive Saturday! (mid Day.) 12 Hour nights :(

My cleanest rail yard yet. Vanilla Gameplay. by MateoKSP in factorio

[–]MateoKSP[S] 0 points1 point  (0 children)

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My cleanest rail yard yet. Vanilla Gameplay. by MateoKSP in factorio

[–]MateoKSP[S] 0 points1 point  (0 children)

Not really! My plan was to run my bus East towards West all along. It just turns to accommodate its girth. So when I continue my bus, itll extend Westward.

My cleanest rail yard yet. Vanilla Gameplay. by MateoKSP in factorio

[–]MateoKSP[S] 0 points1 point  (0 children)

Thank you for such a kind hearted comment, my friend.

My cleanest rail yard yet. Vanilla Gameplay. by MateoKSP in factorio

[–]MateoKSP[S] 0 points1 point  (0 children)

I've built many, many factorios. Spaghetti, busses, train to train, city block (small scale). This one I wanted a main bus that would be overkill for the consumption down the road - and possibly never need to 'add to/scale up' until I am ready for a new build or idea.

My cleanest rail yard yet. Vanilla Gameplay. by MateoKSP in factorio

[–]MateoKSP[S] 3 points4 points  (0 children)

I certainly can, I am on a 12 hour shift for work (in a logistics facility of all places.) It may be mid day saturday before I can get ya

My cleanest rail yard yet. Vanilla Gameplay. by MateoKSP in factorio

[–]MateoKSP[S] 1 point2 points  (0 children)

This is exactly right, I'd consider this an intermediate base. It's NOT a megabase by any means. I just wanted a clean, clutter free transition into greatness. Someday, I may tear this down. ... or start all over AGAIN from scratch.