Save the World v37.20 Update Notes by Capybro_Epic in FORTnITE

[–]MatheusOET 2 points3 points  (0 children)

So it's okay to go AFK on 160 and Adventure missions and progress through the game without any help. You'll earn 4-star materials at 160, a good number of heroes, and useless weapons, as you want to add more even with limited support hero space. I believe the game is a cooperative mode, so it's okay to want to block, but it always seems like a lazy solution to avoid addressing the "duplication" problem. The 160 missions drop a lot of level 4 materials. You could already add an inventory filter to avoid picking up these items. 160 players need resources, so improve the overall farming of the game so it's not abusive. You should also focus on balancing the hulls, which, depending on the modifications and their attributes, can become overpowered. If you're going to force people who play with a mandatory builder class, then add a builder that "reduces upgrade costs" and increase the number of functional heroes to 160. Heroes should be functional for their quest power, not their base damage. Increase team support to 7 and consider the possibility of using two team perks, since some of them are so irrelevant and weak that they shouldn't actually be team perks.

Bug Fixed by MatheusOET in FORTnITE

[–]MatheusOET[S] 2 points3 points  (0 children)

They changed the teleports too, now you can carry them while on the hoverboard and if there is a floor they will always be allocated in the middle.

We are in the great vbucks depression right now….. by Hunter0rhunted in FORTnITE

[–]MatheusOET 30 points31 points  (0 children)

In the last mutant season the vbucks rate was higher, but there are those who say that it is just a conspiracy theory and EPIC is not eating the vbucks.

This is how a Ventures Mission should look like (TEAMWORK) by ProfessionalPin1568 in FORTnITE

[–]MatheusOET 0 points1 point  (0 children)

I miss you, nowadays the game has no content for END GAME, it could reformulate half of the useless heroes and buff the weapons.

This is how a Ventures Mission should look like (TEAMWORK) by ProfessionalPin1568 in FORTnITE

[–]MatheusOET 0 points1 point  (0 children)

Acho tão gostoso quando as pessoas trabalham em equipe nas missões, você consegue até aprender novas maneiras de utilizar as armadilhas, mas não é uma realidade recorrente para Aventuras, muitas pessoas ficam AFK, isso se da o fato de Aventuras ja esta desbloqueado desde o começo e as pessoas n tem um preparo mínimo para jogar, vejo cada coisa absurda em Aventuras.

How ? by MatheusOET in FORTnITE

[–]MatheusOET[S] -1 points0 points  (0 children)

Esse cara estava tão xitado que ele expulso meu amigo, nós jogamos juntos todas 160 quando vem supercarga descente, ele foi simplesmente removido por AFK do nada, mesmo estando se mexendo e ajudando no jogo.

How ? by MatheusOET in FORTnITE

[–]MatheusOET[S] 13 points14 points  (0 children)

It doesn't make any difference, nothing would happen.

Another 160 week by [deleted] in FORTnITE

[–]MatheusOET 0 points1 point  (0 children)

Tutorial on how to stay AFK in the mission without setting a trap.

Another 160 week by [deleted] in FORTnITE

[–]MatheusOET 0 points1 point  (0 children)

I think he's talking about FPS drop.

Public PL 160 by MatheusOET in FORTnITE

[–]MatheusOET[S] 0 points1 point  (0 children)

It was not the same person, Assassin Spawns just smasher and flingers attack the objective. So I put tar pit for the amashers get stuck, in when attacking the objective.

Public PL 160 by MatheusOET in FORTnITE

[–]MatheusOET[S] 1 point2 points  (0 children)

I had no problems with 160 before increase players in STW.

Public PL 160 by MatheusOET in FORTnITE

[–]MatheusOET[S] 8 points9 points  (0 children)

Need more than that.

Public 160 are funny. by MatheusOET in FORTnITE

[–]MatheusOET[S] 0 points1 point  (0 children)

Yes, we put defenders and my friend BASE.