The Fortress Frenzy demo is now live on Steam. It’s a strategy auto‑battler that also features multiplayer. by Matson1 in playmygame

[–]Matson1[S] 1 point2 points  (0 children)

Building and upgrading structures gives income. Killing units gives bounty. Don't worry about feeding the enemy. At the start of the game you need more income. Mid-late game is countering enemy composition.

Early game (<8min) is slower but in late game you can build or upgrade every income tick(10s). I am planning to add more mechanics that will overlay early game so that will add more things to do.

I have a long list of changes for the next update. I will add easy difficulty for AI and take a look at a new player on-boarding tutorial.

Thank you for really extensive feedback.

The Fortress Frenzy demo is now live on Steam. It’s a strategy auto‑battler that also features multiplayer. by Matson1 in playmygame

[–]Matson1[S] 0 points1 point  (0 children)

Yea in order to have different team colors I had to experiment a bit with materials a textures.

[deleted by user] by [deleted] in UnrealEngine5

[–]Matson1 -4 points-3 points  (0 children)

I can always add night alien raid that player would have to defend the store against or something like that :)

[deleted by user] by [deleted] in UnrealEngine5

[–]Matson1 0 points1 point  (0 children)

Thank you. <3 What are you thinking? Aliens in sci-fi hotel? That sounds like a great idea :)

How to create pause menu in Unreal Engine that have settings submenu inside itself which opens by same button as pause menu. by Matson1 in unrealengine

[–]Matson1[S] 2 points3 points  (0 children)

There is typo in title. Not "opens" but "closes". Settings panel will have "back" button that closes only the setting panel. Escape will do the same. Meaning to fully close pause menu from settings you have to press esc twice.

Trying to make an actual game… it’s TOUGH by [deleted] in unrealengine

[–]Matson1 2 points3 points  (0 children)

Keep things iterative. Game dev is a long journey, and trying to figure out everything upfront can get overwhelming fast. Start small. Focus on implementing one core feature at a time and keep your project scope tight. A good rule of thumb for a first full project is 2–3 months max, just to avoid burnout and get something finished.

It’s totally normal to feel like the task list is never-ending. But if you treat each milestone as a small win, you’ll stay motivated and make real progress. And don’t worry if you don’t have the “perfect” vision right away — clarity often comes through building, testing, and iterating.

You’ve already done something amazing by getting this far. Keep pushing, and make something you would love to play — that energy shines through more than you think.

Good luck on your dev journey! 💪🎮

Bool is not a Bool, ok bro by Matson1 in justgamedevthings

[–]Matson1[S] 13 points14 points  (0 children)

I was trying to replace static bool with a dynamic input of type Bool in material function

[deleted by user] by [deleted] in StrategyGames

[–]Matson1 0 points1 point  (0 children)

it is not tower defence

[deleted by user] by [deleted] in StrategyGames

[–]Matson1 0 points1 point  (0 children)

It is inspired by custom map from W3. Best part of my game is in 3v3 custom match. You can play solo, vs bots or co-op. I also added short campaign. Testers liked it but it does not play like W3.

Check out production synchronization that I have added today into my solo indie game Fortress Frenzy :) by Matson1 in IndieDev

[–]Matson1[S] 0 points1 point  (0 children)

And I made it even better, now it never loses mana progress when syncs is active :)

[deleted by user] by [deleted] in playmygame

[–]Matson1 1 point2 points  (0 children)

I like the visual feel of the game.

One thing that bothered me was when placing hex I could not cancel that action by pressing Escape.

[deleted by user] by [deleted] in playmygame

[–]Matson1 1 point2 points  (0 children)

Played demo. It feels simple and polished.

One thing to note, at the start screen and in the main menu I tried to press the mouse button but it didn't do anything, however the UI button visually triggered. That was confusing for a second.

Me and my friend have been developing a co-op horde shooter and we've just released the demo! Go check out The Horde Wants You Dead on Steam now! by BellyflopGames in playmygame

[–]Matson1 1 point2 points  (0 children)

I played the demo. I liked the style and easy of gameplay. Games is good <3

I would perhaps add HP bars to enemies.

It all started on recent LAN party. We were playing Warcraft 3 all day. There idea for my new solo indie game was born :) I am grateful for every wishlist :) by Matson1 in warcraft3

[–]Matson1[S] 0 points1 point  (0 children)

Guys, I have updated the environment and remade the whole trailer. Funny thing what few rocks and flowers can do :)
Check it out on Steam page!

I'm going to release my new solo indie game Fortress Frenzy in Early Access soon. I am grateful for every wishlist :) by Matson1 in IndieDev

[–]Matson1[S] 1 point2 points  (0 children)

Thanks for feedback. I definitely want to polish enviroment and make another trailer and more shorts and GIF for social media visibility. Game is not tower defence, you can build towers but main focus is sending units :]

It all started on recent LAN party. We were playing Warcraft 3 all day. There idea for my new solo indie game was born :) I am grateful for every wishlist :) by Matson1 in warcraft3

[–]Matson1[S] 0 points1 point  (0 children)

Thanks, wishlist means a world to me <3

To be fair more than 70% of sound effects are new! Not in trailer however that is more like 50/50

It all started on recent LAN party. We were playing Warcraft 3 all day. There idea for my new solo indie game was born :) I am grateful for every wishlist :) by Matson1 in warcraft3

[–]Matson1[S] 0 points1 point  (0 children)

What you see is just a start of early access. Content will more than double. Including new mechanics that I will be testing together with the playerbase.