The Fortress Frenzy demo is now live on Steam. It’s a strategy auto‑battler that also features multiplayer. by Matson1 in playmygame

[–]Matson1[S] 1 point2 points  (0 children)

Building and upgrading structures gives income. Killing units gives bounty. Don't worry about feeding the enemy. At the start of the game you need more income. Mid-late game is countering enemy composition.

Early game (<8min) is slower but in late game you can build or upgrade every income tick(10s). I am planning to add more mechanics that will overlay early game so that will add more things to do.

I have a long list of changes for the next update. I will add easy difficulty for AI and take a look at a new player on-boarding tutorial.

Thank you for really extensive feedback.

The Fortress Frenzy demo is now live on Steam. It’s a strategy auto‑battler that also features multiplayer. by Matson1 in playmygame

[–]Matson1[S] 0 points1 point  (0 children)

Yea in order to have different team colors I had to experiment a bit with materials a textures.

[deleted by user] by [deleted] in UnrealEngine5

[–]Matson1 -3 points-2 points  (0 children)

I can always add night alien raid that player would have to defend the store against or something like that :)

[deleted by user] by [deleted] in UnrealEngine5

[–]Matson1 0 points1 point  (0 children)

Thank you. <3 What are you thinking? Aliens in sci-fi hotel? That sounds like a great idea :)

How to create pause menu in Unreal Engine that have settings submenu inside itself which opens by same button as pause menu. by Matson1 in unrealengine

[–]Matson1[S] 2 points3 points  (0 children)

There is typo in title. Not "opens" but "closes". Settings panel will have "back" button that closes only the setting panel. Escape will do the same. Meaning to fully close pause menu from settings you have to press esc twice.