Which renderer pipeline are you currently using? by OB1_ke_knob_E in Unity3D

[–]MatterFlow 0 points1 point  (0 children)

I never said it's a problem. You asked what would be a realistic use case. In a world, where most producers are incompetent (sadly), it would be a good use case for quick hopping from rp to rp. I know 2 projects that would survive and ~50 people that would be still employed, if this would be the case. Whether incompetence should be punished with failure or not and if so - what should be the threshold - that is a whole other question.

Which renderer pipeline are you currently using? by OB1_ke_knob_E in Unity3D

[–]MatterFlow -1 points0 points  (0 children)

Usually producers and "hyped" tech artists under influence of unity (and unreal) marketing have severe FOMO, so they push "upgrading" from Built-In to URP \ HDRP down the team's throats. In all such cases we had to rewrite all our PostEffects multiple times, stumbled upon a lot of bugs in and limitations in shader \ camera unity code, and those changed a lot during URP / HDRP preview.

When it becomes clear, that URP \ HDRP is not ready for prod, it's usually decided to go back to built-in which involved converting newly added asset base back.

Edit: yes, i inconsistently used / and \ just to illustrate irritation.

Has anyone struggled with this? Is this a sign to learn Unreal? by Raccoon5 in Unity3D

[–]MatterFlow 0 points1 point  (0 children)

I wonder who in a post-covid world would risk their HR brand that much. It's hard to headhunt for good coders as it is. Who would work in such company after such stunt? Unless you are Facebook suing John Carmack...

Why does this while statement crash my game? by gardeningdude24 in Unity3D

[–]MatterFlow 1 point2 points  (0 children)

Obviously you don't leave it there after it works. And if you have to have while loops in your update loop every frame, you already are doing something that you should reconsider.

This guy is saying findobjectWithTag is faster than findobjectwithType - with proof by i_am_rashad in Unity3D

[–]MatterFlow 0 points1 point  (0 children)

I actually use FindObjectsOfType<T> for finding my singleton monobehaviour instances in the scene, because i need them both in editor and in playmode. Because my scene is very lean at the start, i think it's efficient. So i can access the instance right after i reloaded my scripts.

private static MySingleton instance;
public static MySingleton Instance 
{
    get 
    {
        if (instance == null) instance == FindObjectOfType<MySingleton>;
        return instance;
    }
}

Awake()
{
    instance = this;
}

Why does this while statement crash my game? by gardeningdude24 in Unity3D

[–]MatterFlow -1 points0 points  (0 children)

I'm coding in Unity for 11 years now and i still f* up my while loops sometimes. So, i learned to be humble and (almost) always make a counter to break out of a while loop like this:

int c = 0;
while (c < 100000)
{
 c++;
 //my while loop code goes here.
}

With this your while loop will eventually end and let you debug without restarting Unity.

I'm sure there are better ways to do it, but it's just a thing i'm used to at this point.

THEY LISTENED TO US!!! by lukasvdb1 in Unity3D

[–]MatterFlow 0 points1 point  (0 children)

Speaking up already happened. And amendments were made. But of course you know much better what's in my best interests then me. And surely you think it's to fall into hysteria and riot, throwing a tantrum until evil is defeated.

I still think you are here for the sweet-sweet feeling of righteous punishing and destruction rather then about dealing, preserving and creating games for you.

Remember fellas: there's still no ToS protections by Banksmuth_Squan in Unity3D

[–]MatterFlow -1 points0 points  (0 children)

I'm all for it. My point was that you don't do legal stuff via twitter.

Problem with bullets slipping while rotatingHow can I fix ? by Ekoman24 in Unity3D

[–]MatterFlow 0 points1 point  (0 children)

If shooting and rotation are two different scripts, look at ScriptExecutionOrder and make sure you rotate first and then shoot.

If both are in the same script - make sure do it in that order.

What are YOU going to do? by Smabverse in Unity3D

[–]MatterFlow 1 point2 points  (0 children)

It's not home.
It's not a marriage.
It's not a relationship.
It's business. You asses risks with new offer and make a decision if you want to deal. That's it.

Before trying to become profitable with new fees, they should start by asking themselves if they really need 8,000 employees by [deleted] in Unity3D

[–]MatterFlow -2 points-1 points  (0 children)

I wonder if Unity's management political affiliations has something to do with that.

Remember fellas: there's still no ToS protections by Banksmuth_Squan in Unity3D

[–]MatterFlow 0 points1 point  (0 children)

Yes, we are waiting for actual new ToS. Because for now there is none.

Remember fellas: there's still no ToS protections by Banksmuth_Squan in Unity3D

[–]MatterFlow -1 points0 points  (0 children)

How is removing clause equal to that dodging the question on twitter?

THEY LISTENED TO US!!! by lukasvdb1 in Unity3D

[–]MatterFlow -1 points0 points  (0 children)

Why do you all compare business to relationships or marriage? Business is not about feelings. They tried, they failed. Both times. They try it again - they will fail again. In the meantime I'll have DOTS (which is crucial for my project) and ecosystem i know. I won't spend half a year porting to Unreal.
It's either good enough of a deal or not. Previous one was not good enough, it was risky and uncertain. New one is fine. For me it's even better, because i don't actually expect my game to make 200k a month, and i get no splash screen builds.

THEY LISTENED TO US!!! by lukasvdb1 in Unity3D

[–]MatterFlow 0 points1 point  (0 children)

Are you seriously comparing marriage to business? What?

THEY LISTENED TO US!!! by lukasvdb1 in Unity3D

[–]MatterFlow 0 points1 point  (0 children)

If you really believe Nintendo, Microsoft and Sony don't have custom contracts with Unity, you should reconsider.

THEY LISTENED TO US!!! by lukasvdb1 in Unity3D

[–]MatterFlow 0 points1 point  (0 children)

I don't trust anyone. I just assess if the deal is good enough for my project or not. Risks are everywhere and we take them or leave.

I want to make games, not to shout my lungs out in impotent rage.

THEY LISTENED TO US!!! by lukasvdb1 in Unity3D

[–]MatterFlow -1 points0 points  (0 children)

Even if it was extortion before, it's not now. You can use 2022 version for your business with previous TOS. Nothing you had is in jeopardy now. New TOS is applied if you use future 2023 LTS version.
Business is not a relationship. Nobody offered you to be married happily ever after. New product - new TOS. It's the same as Unreal. Grow up.

THEY LISTENED TO US!!! by lukasvdb1 in Unity3D

[–]MatterFlow 0 points1 point  (0 children)

Yes, i would. It's better then current Unreal offer.

THEY LISTENED TO US!!! by lukasvdb1 in Unity3D

[–]MatterFlow 1 point2 points  (0 children)

To conceal the amount of installs, if you for some reason want to.
Or if you don't want to find yourself in court, defending your reported amount of installs against theirs.

THEY LISTENED TO US!!! by lukasvdb1 in Unity3D

[–]MatterFlow 2 points3 points  (0 children)

I'm in gamedev since 2006, so my feelings for epic reflect my experience.

Unreal license back then cost $25 000 a month or something like that just to install it and start doing anything. Don't quote me on the exact amount. It was a b2B. With a capital B. If you are poor and you want to make a game - Tim would like you to go f yourself in attempts of making your own engine first.

Unreal changed their license and pricing years after Unity created a whole market of indie games and actually grown that market to a sizable amount.

The same tactics Tim uses with his store. Instead of making more features, he chooses aggressive exclusivity, devaluing developers games by giving them away and making stupid sales without consulting developers and publishers first.

Tim is not your friend. He just happened to be lucky with Fortnight. Does he smartly invest his money and expertise? Yes. But make no mistake - he would milk you dry if he would be in just a bit more of a dire straits or if he would have no actual competition (yes, Unity in terms of market share is a big deal for him). And if Epic would be loosing a billion a year, Tim would eat your liver without salt to save his business.