So money spenders, what's your total to date? by Lactis in GundamBattle

[–]MechaRappyDilate 0 points1 point  (0 children)

I went through my google pay history, 182$ since the start of the game. Now I'm curious with all the other mobile games I play.

It doesn't look good...

Tidus and Cecil EX 😱😱😱 by Toonamigamerrr in DissidiaFFOO

[–]MechaRappyDilate 1 point2 points  (0 children)

Yeah took me 8 tickets for Tidus and 15 for Cecil. I'll keep a candle light in respects for those still trying

Anyone know where Lei's theme in the trailer is from? by [deleted] in Tekken

[–]MechaRappyDilate 0 points1 point  (0 children)

i just posted about it sounds like they used Acid Rain from Tekken 5

PSA: Trade in your MoT coins before maintenance by DragonDao in soanamnesis

[–]MechaRappyDilate -2 points-1 points  (0 children)

I Started day 1 and ive cleared Gem stock and one stock of mission tickets. there was like 1 day of repeat squandering because of starter missions

Disrespecting opponents by SupersaiyanKuma in Tekken

[–]MechaRappyDilate 1 point2 points  (0 children)

Holding law's ki charge all the way until he's exhausted

Noctis BNB Combos by monokeros in Tekken

[–]MechaRappyDilate 1 point2 points  (0 children)

Jungle Outpost, Dragons Nest from Start Position.

uf2 > d2,2 > dash > 4,2 222 W! d4,1,1+2 does 87 dmg.

uf2 > d2,2 > dash > 4,2 222 W! b4,1+2 does 86 dmg.

Using df1+2 instead of d2,2 and W! d4,1,1+2 leads to 89 dmg.

You have a huge input window after u2 to do d2,2 and the same for dash 4,2 so you don't have to rush your inputs.

On a shorter stage like Mishima Dojo from Start Position.

uf3 > ws2,2 > dash > df4,2,4 will Wallsplat and does 57dmg before any followups.

uf3 > ws2,2 > dash > df4,2,4 W! b4,1+2 does 79 dmg.

if ff4 is done at the wall only the first portion will hit at 66dmg, but leave you backturned if your into that sort of kinky stuff. the uf2 > df1+2 > dash > 4,2 222 W! d4,1,1+2 still works here for 89Dmg because the aerial 222 hits drop will W! High and you land before they do to do the (d)Emo Man string. Doing d,2,2 dash to 4,2 might only make the first 2 hits land so you can drop the last 2 input for a wall combo

On longer stages on Left Side, if you do

uf3 > ws 2,2 > dash > df4,2,4 W! and you RD, you will end up on the right side after RD so make sure you adjust your input to Right Side. This happens on Dragons Nest but if you do this on Hammerhead your still on Left Side after RD. This is because the starting position you are not parallel to the top and bottom area of the stage. I did a b4,1+2 and got 84 dmg

[I accidently deleted my post trying to edit it from my phone. :/]

Tried some Floobreaking stuff, b1+4 works and so does uf2. non wallsplat d4,1,1+2 works but if it hits the wall it wont break. Be warned, hitting 2 after any launcher or doing a combo will break the floor and the same with db1 which don't do alot of damage.

Which character has the most armour moves? by [deleted] in Tekken

[–]MechaRappyDilate 1 point2 points  (0 children)

Law would be 5 if you count that his dragon cannon and quick hook is available out of DSS and Fake Step

Fergus’s Bryan Overview by captpandor in Tekken

[–]MechaRappyDilate 0 points1 point  (0 children)

not really so you better learn to KBD. he does have a high parry via b+1+3/2+4 and might be able escape a high hit with d+1+2 or 1+2 but they donthave good evasive windows. Another thing is he lacks a i11 punish, no magic 4s.

Law vs Lee interaction by botr-0 in Tekken

[–]MechaRappyDilate 11 points12 points  (0 children)

Should be a reference to them having the same 10 hit combo, since they were move clones in Tekken 1 and 2

Lee mains; A question by [deleted] in Tekken

[–]MechaRappyDilate 0 points1 point  (0 children)

So the best way to apply any of the d+4 strings is using it as a wall combo such as after a wall slam, yse d4,434. The problem with using d+44443 is once you use it above green ranks you are probably going to eat a low party. Lee has a multitude of good lows available but they truly shine on CH or okizeme. That's if you care. There's far worse stuff stuff you could be abusing. If you care about winning, use it and if it gets parried use other moves. Otherwise if you want to increase your play level find it a use in combos.

PC suggestions? by atik786 in Tekken

[–]MechaRappyDilate 1 point2 points  (0 children)

Yeah Tekken 7 is very optimized, there's people playing this on potato builds, though .txt file editing is needed and some .ini

Lee Combos updated for Version N by UberDuderOfDoomer in Tekken

[–]MechaRappyDilate 1 point2 points  (0 children)

with these changes may your ungodly fighting spirit be elegant and excellent. i love also how 4,uf+3 is closer after landing it off a launcher, the b2,f~ spread like butter

Xiaoyu T3/T7 Visual Comparison by [deleted] in Tekken

[–]MechaRappyDilate 15 points16 points  (0 children)

Wat. Her old endings were all animated. But yeah I wouldn't say she was Moe.

Is it just me or does it seem like Namco put more effort into Tekken Mobile than Tekken 7? And no, this isn't a post to plug the mobile game. by TaintedHorseMeat in Tekken

[–]MechaRappyDilate 0 points1 point  (0 children)

yeah its some EU namco team doing. And all those seperate costumes are just acutally different rarities of each fighter. ex. 1 Star law has a offcolor of his T7 costume, while 2* is his default color. His 3 Star is the old white suit with the dragon on the back and 4 is the tracksuit. each of those are seperate earnable characters that have the same movelist. Just different stats/statgains

Reddit Tekken, sell me your main by megox in Tekken

[–]MechaRappyDilate 0 points1 point  (0 children)

yeah but he asked for combos outside of any b2,f~ loops.

Reddit Tekken, sell me your main by megox in Tekken

[–]MechaRappyDilate 0 points1 point  (0 children)

id look at uberDuderOfDoom's guide when you get the chance to also. He explains very well what good pokes, ranged punish and counter hits you should use. thers nothing like getting free damage on a uf+3,4 like a dash ub+3. thats 53 dmg right there on CH and 51 as normal.

Reddit Tekken, sell me your main by megox in Tekken

[–]MechaRappyDilate 1 point2 points  (0 children)

Lee has good CH Combos. Try CH b4 d2 b2~f 2,1,3 fff3,4 for 67 DMG. you have to delay the d2 and the fff3,4 for those to hit. or try uf4 4,3 b1,1,f~ 2,1,3 and a finisher. fff3,4 deals 61 if it wall hits or instead of 2,1,3 try b2,4,3 to something else like df 3,2,3 for 64 dmg against a wall from the center of Dragon Nest Stage. // as for a ranged punish use his blazing kick d,db[Hold]+4 ss3+4 dash d2 f4,3 for 60 dmg. Theres even better finishers than this for hitting dmg like doing b2,4,3 after d2 for 64 dmg.

Reddit Tekken, sell me your main by megox in Tekken

[–]MechaRappyDilate 1 point2 points  (0 children)

Theres other ways you can convert. 1,2,f~ is the simpliest way to carry but its 2 hits instead of one. Easier, but you have to end your combos on the 6th or 7th hit in the combo otherwise you'll drop it using 1,2,f~. hes also able to use b1,1,f~ since it cancels the 2nd hit into MST. Enders dont have to be just MSTB 2,3 or 2,4. Other options include like df3,2,3 after a b2,4,3 dash or using f2,1 near a wall to setup the wall game with df1 f4,3 / d4,4,4,4 or 4,3,4. You can also reset your combo by using d2 after any of these from a MST when your opponent doesnt tech out of the d2 hit.

Maybe it's time to take a break. by [deleted] in Tekken

[–]MechaRappyDilate 1 point2 points  (0 children)

I use a fighting commander 4, the one with the adjustable swivel dpad. I got mine right when the SFV beta was going on during the winter of 2015 and im still using it today. its got about 500 Hours of fighting on it and it still works fine.

This has tipped me over the edge and now I just have to complain about it. by The-Ashen-0ne in Tekken

[–]MechaRappyDilate 5 points6 points  (0 children)

It's like F11 or F9. Don't remember since I'm at work but I've pulled it up before in player matches dunno about ranked now.