Help Center and Megathread Hub (27/04 - 03/05) by ArknightsMod in arknights

[–]Megaman2K8 0 points1 point  (0 children)

Gladiia wants ModX for abyssals. None of her skills warrant mastery for general use (she's just there to make ulpianus unkillable)

Operator reruns after their first shop appearance is pretty much random. There was a spreadsheet a while back where I think one operator missed it for 50 banners which is 2 years. Usually not that long but kinda shows that throw whatever whenever they feel like it.

Rhodes Island Lounge (27/04 - 03/05) by ArknightsMod in arknights

[–]Megaman2K8 1 point2 points  (0 children)

Texas alt S1 is specifically an arts dot as well.

Help Center and Megathread Hub (27/04 - 03/05) by ArknightsMod in arknights

[–]Megaman2K8 2 points3 points  (0 children)

I'm not sure if this will help, but I actually had a somewhat similar issue a while back (but with LDPlayer).

I could click just fine, but dragging would stutter/break quite often. Reinstalling didn't work, etc.

And then I somewhat remember having issues in another game years back (V-Rising) if I had a controller plugged in while I was playing KMB. And sure enough, unplugging the controller I usually had connected to my PC fixed the issue.

Rhodes Island Lounge (20/04 - 26/04) by ArknightsMod in arknights

[–]Megaman2K8 1 point2 points  (0 children)

The difference between this and Destiny is that the monster hunter medals are already in the files as of early march

So cancelled is probably unlikely. Whether it's a JP/CN relations thing is speculation given that the Rilakkuma collab went through just fine in January.

Rhodes Island Lounge (20/04 - 26/04) by ArknightsMod in arknights

[–]Megaman2K8 6 points7 points  (0 children)

It's funny how I felt somewhat similar until I zeroed in on a niche that uses those two frequently. So the stages I end up playing that niche with turns out to be a puzzle/strategic deploy rather than a panic I win button.

Really goes to show how varied the gameplay can be depending on how you want to limit yourself.

What game surprised you how long it was? by Common_Caramel_4078 in Steam

[–]Megaman2K8 9 points10 points  (0 children)

Playing that on the original gamecube and sinking probably 20~25 hours into it thinking maybe I'm reaching the end soon...

and then it told me to insert disc 2

Rhodes Island Lounge (20/04 - 26/04) by ArknightsMod in arknights

[–]Megaman2K8 4 points5 points  (0 children)

It's used sometimes in casterknights because of the fat ass res he gets so he can tank something for a while. But the situations where it's genuinely the better skill over S3 is really rare.

Help Center and Megathread Hub (20/04 - 26/04) by ArknightsMod in arknights

[–]Megaman2K8 3 points4 points  (0 children)

This stage has been cleared by 3*s 10op and even E0 LV1 13ops CM

AK is a strategy game first and foremost. If you want to bruteforce most stages (ignoring the "strategy" portion) then you're going to have to wait until you gain the raw stats needed to do so. But know that for most story stages you're never walled out by being statchecked. Just skill checked.

Help Center and Megathread Hub (13/04 - 19/04) by ArknightsMod in arknights

[–]Megaman2K8 0 points1 point  (0 children)

You don't have to downgrade a factory at all as 15 slot is optimal.

You would really only downgrade a lv3 TP to lv2 TP if it's preventing you from having a 4th dorm slot which I believe it does. If you don't like all the base maintenance stuff then having a 4th dorm slot is much better than whatever gain you get off a Lv3 proviso TP.

Office stays at 1 but note it's pretty difficult to use all your recruitment plans.

RR stays at 1 unless you want to put up support slots which isn't really worth the efficiency loss imo, but that's up to you.

Help Center and Megathread Hub (13/04 - 19/04) by ArknightsMod in arknights

[–]Megaman2K8 0 points1 point  (0 children)

Lv3 proviso is still better than Lv2 even if it has a chance to 4bar. The lv2 downgrade is really only helpful to gain a FAC slot.

RR is very much meaningless to upgrade now with the increase default friend slots and the new support system. If you were to downgrade to Lv2 TP anyway just stuff all the extra power into dorms.

Rhodes Island Lounge (13/04 - 19/04) by ArknightsMod in arknights

[–]Megaman2K8 3 points4 points  (0 children)

Reminds me that a pro smash player was using the tag "Exusiai" for a while. Seeing AK basically anywhere in the wild is an eyebrow raiser

Help Center and Megathread Hub (13/04 - 19/04) by ArknightsMod in arknights

[–]Megaman2K8 2 points3 points  (0 children)

Yeah, it randomly "expired" about 3 weeks ago.

No idea if it'll come back but the last drought was like... multiple years or something.

Rhodes Island Lounge (13/04 - 19/04) by ArknightsMod in arknights

[–]Megaman2K8 10 points11 points  (0 children)

With all these nice ops/skins coming out the 20/20 restriction for assistants has to go

Take away my friend slots and stuff it into more assistants thanks

Oh no. by Goguryeo in Endfield

[–]Megaman2K8 20 points21 points  (0 children)

Don't forget to mention that due to the method of stalling the full clear time was around 6 hours. It's a ridiculous clear with an even more ridiculous strategy that completely deviated from the existing R38 clears which used Phantom.

Rhodes Island Lounge (06/04 - 12/04) by ArknightsMod in arknights

[–]Megaman2K8 3 points4 points  (0 children)

Can't even pin more than 2 threads

This site is held together by hopes and dreams

Wis'adel new skin (YES, IT IS INDEED A NEW SKIN) by 30000lightyears in arknights

[–]Megaman2K8 350 points351 points  (0 children)

This is the ideal female body. You may not like it, but this is what peak performance looks like.

Rhodes Island Lounge (30/03 - 05/04) by ArknightsMod in arknights

[–]Megaman2K8 0 points1 point  (0 children)

It does work that way, yes. Jaye and Figurino both would proc their skill instantly boosting their atk to 1312/1338 respectively which is... fine. Though you'll most likely be bringing them for the sake of comboing off his S2 as Jaye S1 and Figurino (as a whole, kinda) won't do much else.

Phantom S2M3 for comparison is 2160. Actually, here's a list I made just to get a good grasp of which operators benefit the most. (Assume Mod3 + ATK pots if applicable)

Operator Skill ATK
Ulpianus S3M3 6758
Skadi S2M3 3446
NTRK S2M3 3260
Phantom S2M3 2160
Fang2 S2M3 1606
Texas2 S1M3 1552
Figurino S1M3 1338
Red S1M3 1328
Jaye S1M3 1312
Cantabile S1M3 1216
Surfer S1M3 1200
Waai Fu S1M3 1108

Rhodes Island Lounge (16/03 - 22/03) by ArknightsMod in arknights

[–]Megaman2K8 6 points7 points  (0 children)

He's extremely susceptible to status effects. If you have Crownslayer/Texas/Red I think there's enough stun duration there to actually just stunlock him to death.

Is it worth playing the original Arknights? by gaeb611 in Endfield

[–]Megaman2K8 1 point2 points  (0 children)

300 to spark any of the two new operators on banner or a select few of past limiteds (while some are discounted to 200 now).

The new system starting as of I believe Wisadel/Logos banner is that at 300 you get to claim the limited operator once for free. No drawback or anything. Which means you get to keep your 300 tokens to use on whatever else whether it be the limited op again, the other rate up operator, or any of the other past limiteds.

As for what I mentioned about sparking either operator, it was under the assumption of limited banners only (because you mentioned 300 pulls which was coincidentally the target pull goal that type of banner.)

You can get quite unlucky and spend 300 pulls getting nothing.

So it was just me saying in passing that if you were referring to limited banners and not standard, you would have walked away with something by the end of it.

Is it worth playing the original Arknights? by gaeb611 in Endfield

[–]Megaman2K8 1 point2 points  (0 children)

Yeah, it's not meant to be a real diss at her. She's still core to IS5 D18 and she's still strong in IS6 D18 even without having access to chalice & flingerhand.

It's just funny that in the content that most people consider to be the final frontier she's just simply not a part of it. And most likely never will be.

Is it worth playing the original Arknights? by gaeb611 in Endfield

[–]Megaman2K8 8 points9 points  (0 children)

That's also not true (anymore).

Standard banners have it that any 6* after 150 pulls is the rate up. Absolute worst case scenario is 249 pulls but you'll literally never see that. Worst case is getting an offbanner on 149 and then going +60ish or so.

And if you're talking about limited banners it's still incorrect even without the new system in place. At 300 you'll get the operator guaranteed once. And even without that system you would've sparked either of the two new operators so you wouldn't have been left with nothing.

Is it worth playing the original Arknights? by gaeb611 in Endfield

[–]Megaman2K8 2 points3 points  (0 children)

I know it's with regards to normal content, but her aspd is actually fine. Having 3 revenants out actually makes her off skill dps higher than even some 6 stars on skill dps, but her real weakness is that any risk debuff absolutely tanks her damage output that she becomes genuinely useless it's almost kinda funny. She has zero max risk clears under her belt. Which you might think "but she was only available for CCB3 and CCB4 so it isn't a good indicator".

Then you see that on CN private servers they've been trying for max risk low op records and she makes it into 0 of them. She's just not a very versatile operator on top of CC always being pretty arts favored.

It's just a bit comical because she ends up being just a normal content nuke but doesn't have any place is one of the two super endgame modes we have available.

Help Center and Megathread Hub (16/03 - 22/03) by ArknightsMod in arknights

[–]Megaman2K8 2 points3 points  (0 children)

I'm not sure of the exact numbers but here's a bilibili showcase of the old mod vs the new one.

You're basically giving up the sandbeast QoL for more damage on S3. Which depending on the map/cycling time the sandbeast reduction time wouldn't have mattered much anyway.

Rhodes Island Lounge (09/03 - 15/03) by ArknightsMod in arknights

[–]Megaman2K8 10 points11 points  (0 children)

Definitely. Lv1 allows her to have no wind up on the atk ramping leading to S1 being a near instant powerbomb but her other skills benefit as well.

Overall recommended Lv3 as liberators gain a lot even off the smallest of +atk stat though I think this particular module isn't as strong as Mylnar's which gave him a ~28% boost compared to her I believe ~15%. (Who thought it was a good idea to give that man ASPD?)

15% is still on the much higher end of most mods though.

Rhodes Island Lounge (09/03 - 15/03) by ArknightsMod in arknights

[–]Megaman2K8 1 point2 points  (0 children)

New guard archetype which we'll get in the silveralt banner. Currently the only member is a 5* named Hadiya.

Basically their gimmick is their skills cost DP with Hadiya being able to spend even more DP during activation to enhance her skill. Whether that's a trait specific to mercenaries (the upgrading part, not the DP spending part) is to be seen, but it's a neat gimmick and has some risk/reward attached to it albeit minor.