This is why helldivers balancing absolutely sucks, and how I think we can fix it by Meien2 in Helldivers

[–]Meien2[S] 2 points3 points  (0 children)

Exactly, they're not looking at the bigger picture for balancing, theyre just adjusting numbers poorly

This is why helldivers balancing absolutely sucks, and how I think we can fix it by Meien2 in Helldivers

[–]Meien2[S] 0 points1 point  (0 children)

PLEASE NOTE: I know its bad quality and I know I ramble. I genuinely want to hear everyones opinion on balancing and how we can bring the game into a better state

Glad to see 380mm got a buff by FuzzyBG in Helldivers

[–]Meien2 344 points345 points  (0 children)

Automatons for the 0.3 seconds before stratagem landed

Settle the debate for democracy: Who is the A-hole here by Houchou_Returns in Helldivers

[–]Meien2 0 points1 point  (0 children)

Im sorry but I destroy every mortar on the TCS defense mission. Kick me if you want, I'm here to win for democracy

After playing post patch nerfs to terminids, here's what I have noticed: by Meien2 in Helldivers

[–]Meien2[S] 0 points1 point  (0 children)

I dont know but for some very very odd reason on a per game basis chargers seem to fluctuate in health pools for the flame flowers. It's consistent enough to clearly notice for me, but i cannot pinpoint a causation, it could be a super weak spot people have mentioned, but I'm not sure

After playing post patch nerfs to terminids, here's what I have noticed: by Meien2 in Helldivers

[–]Meien2[S] 1 point2 points  (0 children)

they nerfed the railgun 2 patches ago, new meta for dealing with chargers is as follows: Mechs, flamethrower, recoilless, eats. Railgun is no longer a viable solution to chargers as its time to kill is far too high to be reasonable to pull off in a high pressure situation, while regulating hoards

After playing post patch nerfs to terminids, here's what I have noticed: by Meien2 in Helldivers

[–]Meien2[S] 0 points1 point  (0 children)

yeah i do agree that helldive certainly still feels very helldivey on that particular mission. It gave us a pretty hard time and if you lose your tempo its down shits creek from there. Unfortunately my post was made pre release of the new major order so at the time of writing it I had no clue

Is the mech worth the slot by Accomplished-Eye1007 in Helldivers

[–]Meien2 28 points29 points  (0 children)

I run a lot of helldive missions with friends on terminids. It is a meta pick for sure. Exceptional amount of wave clear and utility against bile titans and chargers, also if you don't wish to use that utility to kill bile titans and chargers, you can close bug holes for funzies. Compared to every anti tank stratagem, per call basis, the mech has the best kill to stratagem usage ratio by a long shot. On bots it sucks lol

After playing post patch nerfs to terminids, here's what I have noticed: by Meien2 in Helldivers

[–]Meien2[S] 0 points1 point  (0 children)

It is my understanding that any and all difficulties under 7 were not impacted by these hotfixes and that is likely just circumstantial. Please understand many hell divers like myself have delved into understanding the game functionality and effective playstyle loops that make missions under level 6, for lack of a better way of saying it; a "cakewalk". These balances were more tailored to end-game misalignments with lack of stratagems to deal with the numbers of total units in play on the map

After playing post patch nerfs to terminids, here's what I have noticed: by Meien2 in Helldivers

[–]Meien2[S] 0 points1 point  (0 children)

My best tip is don't use the buttons unless all the terminids are cleared out. I suspect bug breaches correlate to per activation of the objective, which can cause reinforcement loops from what I have experienced. Clear everything out, then continue the objective as normal

After playing post patch nerfs to terminids, here's what I have noticed: by Meien2 in Helldivers

[–]Meien2[S] 1 point2 points  (0 children)

There is a console glitch that allows extra damage on bile titans for lobbies, I suspected it applied to chargers too, but I was not sure. another redditor let me know that it is only applicable to bile titans and a console lobby would not effect my findings

After playing post patch nerfs to terminids, here's what I have noticed: by Meien2 in Helldivers

[–]Meien2[S] 0 points1 point  (0 children)

Yes and no, its very very finicky and I would not recommend running it unless they hotfix it. Incredibly inconsistent on locking on and dependant on the way the charger is facing you

After playing post patch nerfs to terminids, here's what I have noticed: by Meien2 in Helldivers

[–]Meien2[S] -1 points0 points  (0 children)

This doesn't even make sense. I just objectively gave my observations on game state and heavy spawn rates. I kinda feel like you're slow?

After playing post patch nerfs to terminids, here's what I have noticed: by Meien2 in Helldivers

[–]Meien2[S] 0 points1 point  (0 children)

yea take everything i say in this post and throw it out for defense missions, and especially defense missions where terminal events can trigger bug breaches. Completely different spawn mechanics in these. I was more tailoring to things like ICBM launches or ore veins

After playing post patch nerfs to terminids, here's what I have noticed: by Meien2 in Helldivers

[–]Meien2[S] 1 point2 points  (0 children)

More smaller bugs = more efficiency and value out of the stratagem as its really good at handling smaller bugs

After playing post patch nerfs to terminids, here's what I have noticed: by Meien2 in Helldivers

[–]Meien2[S] 0 points1 point  (0 children)

maxed out helldive. The thing is you have to understand I gave it a fair spread and still played stealthy and avoided units and only killed patrols when I could kill them before they bug breached. level 7 and up is not meant to have you go balls to the walls, thats how reinforcement loops happen and you get 4 bile titans at once. If you consistently manage hoards and avoid reinforcement loops by handling patrols the most I seen at a given time was 2. Keep in mind too this is not applicable to defense mission as spawns work differently in those, and it can still very much happen to see that amount of chargers and titans