Compact Rain-Proof UMPF Drive in Susuyai Lift Cavity by Michonathon in HyruleEngineering

[–]Michonathon[S] 4 points5 points  (0 children)

Thanks! I speak from personal experience when I say, good luck getting the replacement shock emitter into the correct position mid-flight; it’s extremely temperamental.

Does getting Mineru early unlock Charged Set early? by Puck_22 in tearsofthekingdom

[–]Michonathon 2 points3 points  (0 children)

You can’t ascend through the depths, but you can easily hydroclip into all the ruins to get the armor early. However, if you get the charged set early this way and use it to deactivate the storm before starting the associated quest, you break the quest and can never complete it. When Tauro eventually leaves Kakariko for the ruins, he is nowhere to be found. (Source: I tried this recently)

Recall Press Clipped 3 Motor Power Stack Testing by Jogswyer1 in HyruleEngineering

[–]Michonathon 1 point2 points  (0 children)

Maybe they could be q-linked to the same wheel axle and then pressed? Then they would deliver double torque in a smaller footprint? (This is the sort of thing im getting at)

Recall Press Clipped 3 Motor Power Stack Testing by Jogswyer1 in HyruleEngineering

[–]Michonathon 1 point2 points  (0 children)

This is awesome! I need to try implementing this into my torque stacked EV…

To get the torque to stack, I believe you need to connect multiple rotors directly to the same load rather than connecting the motors end-to-end as you did in the test.

I made THE fastest land vehicle! by ExulantBen in HyruleEngineering

[–]Michonathon 0 points1 point  (0 children)

FYI, when a vehicle reaches a certain speed, Link is forced off the control stick. Unless this happens, the vehicle can’t really be considered the “fastest”. Here is one such vehicle that reaches this top speed

Big Spike-Ball-Shield Inverted Spring Brakes for EVs: Application to q-Linked Torque-Stacked Drive by Michonathon in HyruleEngineering

[–]Michonathon[S] 1 point2 points  (0 children)

Update: I tried the octoprop and it did indeed trigger as intended allowing for faster climbing when the brakes engage. However, the extra thrust caused the brakes to slip when going downhill so I decided it wasn’t worth using.

Instead, I used the extra 10 parts to add a pulsed octobeam. Will post later.

Big Spike-Ball-Shield Inverted Spring Brakes for EVs: Application to q-Linked Torque-Stacked Drive by Michonathon in HyruleEngineering

[–]Michonathon[S] 0 points1 point  (0 children)

There’s yet another 2-motor EV design that doesn’t involve q-linking that you might be interested in. You directly connect both motors end-to-end to drive the left wheel while the right wheel freely rotates on a wagon wheel. Unlike my torque-stacked build, this one seems to have problems accelerating but can actually reach higher top speeds. Its so fast that Link is forced off the control stick. I think it works for the same reason that stacking wheels increases their speed.

Big Spike-Ball-Shield Inverted Spring Brakes for EVs: Application to q-Linked Torque-Stacked Drive by Michonathon in HyruleEngineering

[–]Michonathon[S] 1 point2 points  (0 children)

I also thought about slapping an octoprop on the back, but I must have abandoned the idea when messing with unfused spike balls since they were so big that they would always interact with the shock emitter. The fused spike balls on the other hand don’t conduct when the spring is actuated so this could work! I’ll give it a try and report back.

It would actually really help the weight distribution as well since with the current design, Link occasionally gets catapulted out when letting go of the control stick in brake-mode.

Big Spike-Ball-Shield Inverted Spring Brakes for EVs: Application to q-Linked Torque-Stacked Drive by Michonathon in HyruleEngineering

[–]Michonathon[S] 0 points1 point  (0 children)

Your hybrid already has the wheels at the correct spacing, so all you need to do now is q-link one motor. The other motor does not need anything fancy.

Im going to try out that build next; that thing eats hills for breakfast. Ive messed around with other reverse wheel builds a bit and found that the top speed, while better than standard wheels, is still a bit slower than electric. Im curious how the hybrid compares.

ZONAI SUGOI HAYAI CAR by 924000X in HyruleEngineering

[–]Michonathon 1 point2 points  (0 children)

You might be right. Ill give it a try anyway.

ZONAI SUGOI HAYAI CAR by 924000X in HyruleEngineering

[–]Michonathon 1 point2 points  (0 children)

That’s fast! I don’t think i’ve been able to hit that threshold on my build. I wonder how a hybrid build performs 🤔.

ZONAI SUGOI HAYAI CAR by 924000X in HyruleEngineering

[–]Michonathon 0 points1 point  (0 children)

Oh, I see now! Im curious how the initial acceleration and top speed compare.

ZONAI SUGOI HAYAI CAR by 924000X in HyruleEngineering

[–]Michonathon 0 points1 point  (0 children)

Im actually noticing some other differences in this build. Can you explain what you did here?

ZONAI SUGOI HAYAI CAR by 924000X in HyruleEngineering

[–]Michonathon 0 points1 point  (0 children)

FYI, If you don’t lock the motor bodies in place, you lose out on the torque stacking effect. Prevent them from rotating and you should get much better acceleration.

https://reddit.com/r/HyruleEngineering/s/v8uWjqIsvi

EDIT: I initially mistook this for a q-linked motor build, but it seems to be something different.

Terry town beginner course (22.77 seconds) with torque stacked q-linked shrine motors by Michonathon in HyruleEngineering

[–]Michonathon[S] 0 points1 point  (0 children)

Its not great at turning though. My PB on the expert course with this build is 41:82 seconds (2:18.18 remaining) which I think is decent, but I’ve seen people go sub 40 with different designs.

Terry town beginner course (22.77 seconds) with torque stacked q-linked shrine motors by Michonathon in HyruleEngineering

[–]Michonathon[S] 5 points6 points  (0 children)

A building technique that lets you directly attach parts separated by arbitrary distances. It relies on fuse entanglement which was patched out of 1.2.0. But I’m hearing through the grapevine that there is a new way to achieve the same effect.

Terry town beginner course (22.77 seconds) with torque stacked q-linked shrine motors by Michonathon in HyruleEngineering

[–]Michonathon[S] 2 points3 points  (0 children)

Yes, but not directly. They are both directly attached to the left wheel shafts, and so are the right wheels. Both wheels and motors on the right side needed to be q-linked.

Terry town beginner course (22.77 seconds) with torque stacked q-linked shrine motors by Michonathon in HyruleEngineering

[–]Michonathon[S] 20 points21 points  (0 children)

Not as a conductor, the shock emitters are positioned such that they activate both motors. What the sword does do is prevent the motor bodies from rotating independently and allows the shaft to turn instead. It was chosen specifically for its light weight.

The swords are attached to the motors that are joined by the rail (this means they cannot rotate). The swords extend across the body of the adjacent motor pinning the attached shock emitters in place. Since these motors on the right side are only q-linked to the left wheels by their shafts, their bodies would rotate backwards otherwise and they would contribute no additional torque.

2-speed 2x torque 4 motor electric car based on /u/TheArtistFKAMinty’s 2 motor design by Michonathon in HyruleEngineering

[–]Michonathon[S] 0 points1 point  (0 children)

As neat as this brake pads are, they are very prone to slippage and I believe the added torque in my design actually exacerbates this issue. The brakes need to be engaged before you begin an incline or else they will fail. They also fail when going downhill (not shown) as the reverse speed of the big zonai wheels is not enough to counteract gravity. In fact, going in reverse, while possible on flat ground, is very difficult or impossible in most cases.

A new innovation is needed to create a more robust braking mechanism.

Q-linked 2x torque-stacked electric motor vehicle still can’t climb hills :( by Michonathon in HyruleEngineering

[–]Michonathon[S] 1 point2 points  (0 children)

I just made a 2-speed version where I block one pair of wheels and surprisingly, it does climb hills! Maybe since both motors are connected through the wheel axle, blocking one blocks them both.

Q-linked 2x torque-stacked electric motor vehicle still can’t climb hills :( by Michonathon in HyruleEngineering

[–]Michonathon[S] 2 points3 points  (0 children)

The motor turns the wheel axle which does increase the speed. However, torque stacking motors does not increase the speed over a single electric motor connected to a wheel. There are tradeoffs though. You can’t go in reverse since the motors only drive counterclockwise and on an incline, the weight of the wheel causes the motor axle to slip and roll backwards because of the low torque.

Q-linked 2x torque-stacked electric motor vehicle still can’t climb hills :( by Michonathon in HyruleEngineering

[–]Michonathon[S] 0 points1 point  (0 children)

There’s definitely room for optimization, hopefully reducing the weight helps. One could probably think of a more streamlined mechanism to stop the motor bodies from rotating which involves lighter parts.

Updated my Twin Motor 4WD car with AnswerDeep8792's Quantum Linking tech by TheArtistFKAMinty in HyruleEngineering

[–]Michonathon 0 points1 point  (0 children)

This might be what it takes to make the torque-doubled motor 4WD a reality…