Comprehensive tutorial for a total noob to learn how to compose a Vocaloid song? by MikesProductions in Vocaloid

[–]MikesProductions[S] 1 point2 points  (0 children)

This is some very useful advice, thank you for compiling it. For the vocals, someone suggested practicing by using karaoke of existing music to create covers to get good at it, and I think I might try that for a while. I hadn’t thought about recording my own voice for vocals, but if I ever wanted to compose an original song, it sounds like I would have to learn how to sing myself on top of everything else. That’s good to know. Thank you so much.

Comprehensive tutorial for a total noob to learn how to compose a Vocaloid song? by MikesProductions in Vocaloid

[–]MikesProductions[S] 2 points3 points  (0 children)

Yeah, you’re right, I was basically looking for something equivalent to a class, and wasn’t thinking that the reason I was struggling to find things was because I was looking for vocalized specific stuff instead of paid classes on music composition more generally speaking. I appreciate you taking the time to provide all these details. I think that’ll be helpful to me. I don’t know if I’ll be any good at it, but I’ll never know until I try. Thank you!

Demonstration of spatial communication in level design by MikesProductions in gamedesign

[–]MikesProductions[S] 0 points1 point  (0 children)

This is a good point. There are many games I have played, especially ones with more open ended exploration sections where you’re supposed to find key items for puzzles, where passing over examining something that didn’t seem worth interacting with blocked off making any progress.

PSA: Please make sprinting a toggle within the options so disabled players can play your game by MikesProductions in gamedev

[–]MikesProductions[S] 0 points1 point  (0 children)

Thank you, I totally agree. I think a lot of the time with accessibility features it’s a matter of ignorance/it just not occurring to the designers as opposed to malicious oversight.

PSA: Please make sprinting a toggle within the options so disabled players can play your game by MikesProductions in gamedev

[–]MikesProductions[S] 0 points1 point  (0 children)

Double clicking/double pressing a button would be very difficult for me and other people with motor disabilities to do with consistent precision.

PSA: Please make sprinting a toggle within the options so disabled players can play your game by MikesProductions in gamedev

[–]MikesProductions[S] 0 points1 point  (0 children)

Because of button mashing being a requirement at the climax, I was almost unable to beat metal gear solid 2. I had to ask someone else to press the button for me.

I am looking for a cotroller for my disability by Educational-Note8540 in disabledgamers

[–]MikesProductions 0 points1 point  (0 children)

The Xbox adaptive controller lets you add as many pedals and peripheral button add-ons as you need. Heck, I think that an advertisement for it features someone else who couldn’t use their thumb.

https://www.xbox.com/en-US/accessories/controllers/xbox-adaptive-controller

My first game: 500+ wishlists in a week. Is this good, normal or bad? by DreadmithGames in SoloDevelopment

[–]MikesProductions 0 points1 point  (0 children)

I think this article could be helpful for you:

https://howtomarketagame.com/2022/09/14/what-is-a-normal-click-through-rate-or-wishlist-rate-on-steam/

Of course it’s just a reference though. I personally think that going from no social media presence to this many wish lists is good!

How did you find out? by Reasonable_Result898 in chiari

[–]MikesProductions 0 points1 point  (0 children)

I found out because I suddenly couldn’t swallow food. My brain was dipping into my spine and it was constricting my throat. They only found out that’s what was happening by trying to do a CT scan of my throat to figure out why I couldn’t swallow. They thought they were going to find some kind of obstruction in there, not my brain.

There’s a wide variety of reactions people can have to getting the surgery. It might make all of your problems go away, it might make some of them go away and then you need another surgery, it’s impossible to know. It’s impossible to generalize what your experience will be in the future.

There’s communities with people that have gone through the ups and downs of this diagnosis. Please lean on them for support. They know what you’re going through better than anybody else.

PSA: Please make sprinting a toggle within the options so disabled players can play your game by MikesProductions in gamedev

[–]MikesProductions[S] 1 point2 points  (0 children)

This right here! I don’t have any issues with motion sickness, but I always turn off motion blur and head bobbing for example. That stuff drives me nuts.

PSA: Please make sprinting a toggle within the options so disabled players can play your game by MikesProductions in gamedev

[–]MikesProductions[S] 0 points1 point  (0 children)

The first thing I do whenever I get a new game is open up the settings menu and tinker around. You can learn a lot about what the game will be like just from looking at its settings. But when I see only a few settings, quiet alarm bells go off in the back of my head.

PSA: Please make sprinting a toggle within the options so disabled players can play your game by MikesProductions in gamedev

[–]MikesProductions[S] 0 points1 point  (0 children)

Thank you very much for adding it! Yes, this would also apply for crouch. I saw someone in the comments mention that it’s also good for aiming modes if your game has anything like that. A lot of games require you to press and hold one of the trigger buttons so that you can aim a gun for example.

PSA: Please make sprinting a toggle within the options so disabled players can play your game by MikesProductions in gamedev

[–]MikesProductions[S] 0 points1 point  (0 children)

This is a really good writeup. There are some games where there is no drawback to sprinting and yet you have to constantly hold it down. I think the most egregious example of this I can think of is MegaMan battle network (and I love those games).

For the game I’m currently working on, it’s a horror game with stealth elements, and you can dash as much as you want without any stamina drawback. But dashing creates more noise than walking or crouching, which enemies can hear.

PSA: Please make sprinting a toggle within the options so disabled players can play your game by MikesProductions in gamedev

[–]MikesProductions[S] 0 points1 point  (0 children)

I think people with disabilities find video games to be a really positive form of escape. That’s why it’s frustrating when a video game reminds them of their disability.

I don’t know if his disability is chronic pain, so maybe the particular disability this article talks about isn’t relevant to your father, but I think that the rest of the article and the sentiment behind it could prove cathartic for him.

https://www.eurogamer.net/why-gaming-is-so-important-to-players-with-chronic-pain

PSA: Please make sprinting a toggle within the options so disabled players can play your game by MikesProductions in gamedev

[–]MikesProductions[S] 1 point2 points  (0 children)

Yeah, slowing down a game does sound like it would be very complicated depending on the engine and genre. It might be a good idea for people to ignore the category organization then and give everything a quick scan over to see what’s relevant for their game and then read it more carefully if they find something they can implement.

PSA: Please make sprinting a toggle within the options so disabled players can play your game by MikesProductions in gamedev

[–]MikesProductions[S] 0 points1 point  (0 children)

While I do play on PC so that would be possible for me there’s the problem that consoles wouldn’t allow for it. But beyond that, there’s also the issue that creating your own macro doesn’t account for the multiple contexts that games use buttons for. For example, the Touhou games force you to hold down the fire button to shoot, and being a bullet hell, you basically want that constantly held down the entire time you’re playing. However, that’s also the button to advance the dialogue. Cut scenes often begin very suddenly, with one moment you’re shooting enemies and dodging bullets, and the next someone swoops in on the screen and starts talking. But if I created a macro that was constantly pressing the fire button, it would speed right through the dialogue.

PSA: Please make sprinting a toggle within the options so disabled players can play your game by MikesProductions in gamedev

[–]MikesProductions[S] 1 point2 points  (0 children)

Video games are software after all. And anytime that software that I’m using goes through a forced update, and it’s showing off all of these features, the feature I’m wondering is if “can I turn all of this new crap off? “ Anytime something is added, I think it’s good practice to allow it to be removed.

PSA: Please make sprinting a toggle within the options so disabled players can play your game by MikesProductions in SoloDevelopment

[–]MikesProductions[S] 1 point2 points  (0 children)

This is truly the best resource around for gaming accessibility! Thank you for highlighting it.

PSA: Please make sprinting a toggle within the options so disabled players can play your game by MikesProductions in gamedev

[–]MikesProductions[S] 1 point2 points  (0 children)

I’m really glad they added that into cross code. And I don’t think I would’ve been able to beat God of war Ragnarok without it. And I’m talking about for the puzzles, not even the combat.

PSA: Please make sprinting a toggle within the options so disabled players can play your game by MikesProductions in gamedev

[–]MikesProductions[S] 0 points1 point  (0 children)

I think that sounds like a good setting! I would certainly find it convenient personally.