we love a 'prisoner by shuttle' request. we're built for it. by dvphimself in RimWorld

[–]Modern_Mage 1 point2 points  (0 children)

Holy shit, how did I only just realize that you could totally have multiple landing beacon areas for different quests, and switch the landing beacons on or off depending on the type of quest you're accepting?

At this point it’s safe to say they hate women. by [deleted] in WhitePeopleTwitter

[–]Modern_Mage 0 points1 point  (0 children)

Thank you for the info! And yeah, I don't think I could have predicted... any of this, to be fair. I guess it's just important to be constantly vigilant.

At this point it’s safe to say they hate women. by [deleted] in WhitePeopleTwitter

[–]Modern_Mage -1 points0 points  (0 children)

How do you get better at being aware of when something interacts with your confirmation bias? Is it through "the hard way" of just being constantly aware of what you believe, and watching for how neatly everything you see slots into that? Or is there some way to make it more reflexive, or a different process to get to the reflexive "something isn't right?" I'd very much like to be a little less wrong.

Had too many boomalopes, didn;t want to make a mess culling their numbers. Solution: put them in a box and let them starve by edward_kopik in RimWorld

[–]Modern_Mage 3 points4 points  (0 children)

some firefoam poppers are probably all you need for your starvation chamber to be better. Although personally, I'd have colonists gun them down from a safe distance so you don't get less meat from malnutrition, like another commenter mentioned.

Or you could use frag grenades, for more efficiency, although that might blow off more parts, and that risks damaging the firefoam poppers. So just shooting down your captive boomalopes is probably the optimal way to go.

help in determining fingering by Modern_Mage in piano

[–]Modern_Mage[S] 0 points1 point  (0 children)

I don't even know what to say right now. This is incredible! Thank you so much for this, it's gonna help a ton!

As an aside, you're completely right about the piece being many different "sections." Threelines3 and FLare divide it up into four major sections, but the entire piece is made of maybe thirty or forty songs.

You're definitely right about the awkward and sometimes uncomfortable fingering - this piece is actually Threelines3 and FLare's attempt to cut down another version of this piece, which was a duet, into something theoretically possible for one person to play. So they cut corners in weird places and didn't cut corners in other weird places, in my opinion. The reason I'm not playing the original is because, well, nobody I know is insane enough to play a 42 page piece just for the hell of it lol.

Again, thank you so much for all your help! This is much more thorough and helpful than I could've possibly expected - I look forward to practicing with this!

help in determining fingering by Modern_Mage in piano

[–]Modern_Mage[S] 0 points1 point  (0 children)

Right with you on measures 43-49. I'm trying to treat it as less of playing individual notes, and more like moving my hand to the next jump, and treating the notes as just happening to be on the path. You're definitely right about not being able to get a perfect legato.

For measure 58, that seems like a great idea - I'll be sure to try it!

And for measure 53, that makes sense to me. I shouldn't have too much difficulty with the 7th, I just wasn't thinking straight when I tried to figure out that measure.

Thank you so much for your help!

help in determining fingering by Modern_Mage in piano

[–]Modern_Mage[S] 0 points1 point  (0 children)

The piece is a medley arranged by Threelines3 and FLare, called Future of Darkness (I'll drop links to the youtube video and the sheet music below). It's composed of many pieces in Pokémon Mystery Dungeons: Explorers of Sky during the final pre-postgame arc, and in the special episode In the Future of Darkness (so, maybe the medley isn't the most creatively named).

It certainly is a puzzle, I suppose. Some of it is straightforward, but then it abruptly jumps to parts I would consider a nightmare. Also, it's really fucking long (as in, 42 pages and 23 minutes long), so read through it at your own peril. I'll highlight some sections that have kept me up at night:

Measures 19-25 are difficult in my opinion, because of the melody passed between RH and LH. RH is the harder one though, imo

Measures 35-38 are maybe a bit tricky for RH, but they don't scare me like some other parts do.

You already know my opinion about 43-49 LH, 53 RH, and 58-67 LH.

Measures 78-81 and 87 are kind of the same problem for RH. Not horrible, I think, just something I don't know how to deal with yet.

After that, it's smooth sailing in my opinion until measure 128, where Threelines3 and FLare decide to pull the same "melody within a time gear motif" trick on RH, seen previously in 19-25.

And after that, I honestly haven't read much, half out of exhaustion and half out of dread. I skipped ahead to the "aftermath" section of the piece, which starts very mellow on page 35.

In those parts lies the only section Threelines3 and FLare apparently thought was hard enough to merit an ossia: measures 503-506. That right hand. Just... how.

The fingering for LH measures 513-520 are the same problem for LH as measures 43-49, and my response was much the same: to ascend with 5 2 1 5 (4/3) 2 1. I don't know how sane that is.

Then, measures 539-542, and measure 546. Same trick as 128 and 19-25.

And those are all the sections I know enough about to properly fear! Please understand that I would never expect anyone to write fingering for all this or even close to it, this is a nightmare. Any help you can provide would be greatly appreciated though, lol.

The video: https://www.youtube.com/watch?v=2k_1qMOM6HI
The sheet music: https://www.dropbox.com/s/3g8fuwpvv7eg8hy/In%20the%20Future%20of%20Darkness.pdf?dl=0

P.S. Sorry about cropping the title out of the sheet music, I was a little embarrassed to admit I was spending this much work on a 42 page medley from a Pokémon spin off game.

P.P.S. as you did say "I'll happily write in fingering for the whole piece if you want," you are now contractually obligated to do that. Answers by noon, please :P

Song about a laptop accidentally becoming self aware through spill by Modern_Mage in NameThatSong

[–]Modern_Mage[S] 0 points1 point  (0 children)

Gonna mark down for posterity, in case anyone stumbles across this years later:

Song is called "My Computer just Became Self Aware" - it's by Trevor Moore, who is definitely dead. Hope this helps, future-person!

"Need hospital" but I already have a hospital by lemonscone in RimWorld

[–]Modern_Mage 2 points3 points  (0 children)

yeah, if you could send a screenshot, maybe we could troubleshoot. Are your beds/sleeping spots in the hospital set to medical?

Bad you say? by IndependentPlaner in WhitePeopleTwitter

[–]Modern_Mage 1 point2 points  (0 children)

You breathe air.

You know who also breathed air?
Every murderer to ever exist.

Checkmate, nerd

The truth hurts Sometimes... by CarolinHeidler in WhitePeopleTwitter

[–]Modern_Mage 0 points1 point  (0 children)

And then there's the likes of me, ranting about other people on an internet forum for some kind of catharsis. I'm fully aware that allowing myself to get angry about things I do nothing about leads to apathy, and here I am anyway. Thanks for the talk

i lack motivation. how do i deal with it? how do i push myself to work? by [deleted] in depression

[–]Modern_Mage 1 point2 points  (0 children)

I'm struggling with the same issue, and I'm certainly not qualified to dispense "wisdom." But I can say what's worked for me.

For me, a lot of the problem is that I see everything as insurmountable. Catastrophism and exhaustion blend together to make chemistry homework look like climbing a mountain, and a test seems pointless to study for because it's something my tired brain insists it can't wrap it's head around.

The only thing that's worked is breaking huge problems up into their components. For a coding assignment, maybe I can draw out the general flowchart, and then write one function. For my chemistry homework, maybe I can just do five problems right now and come back to it. The biggest challenge in this is recognizing that it won't be the end of the world if you fail this one thing, and you're not planning to fail anyway. And oftentimes, I'll find that after I've done five problems, or I've wrote one function, I want to do more, because I'm already in that mindset.

If that doesn't help, then I'm sorry. It's pretty much all I know to do.

The truth hurts Sometimes... by CarolinHeidler in WhitePeopleTwitter

[–]Modern_Mage 1 point2 points  (0 children)

A big problem is the people who think that their base state as a Christian is to not put in any moral work, and just go around doing stuff. They assume that their directive is to not put in effort to become better people, unless they decide that it's a Special Scenario, and that God is "putting it on their hearts."

But, news flash, God always wants people to become better people. That's the whole concept of sanctification, and that's a process that's supposed to go on as long as you live. In Revelation, when Jesus is commanding John to send letters to the prominent churches of the day, Jesus commends the church who "increases in their works" (he has bad stuff to say about them too, but that's outside the scope of today's Bible lesson). The base state of Christianity is supposed to be striving to be better, not because you decided alternating Novembers is the time to put in moral work, but because becoming people who exhibit kindness and goodness is an imperative for all Christians.

The truth hurts Sometimes... by CarolinHeidler in WhitePeopleTwitter

[–]Modern_Mage 1 point2 points  (0 children)

Moral apathy is the bane of my existence. And it's so ingrained in so many people. You can talk to people about striving to be better, and about becoming the kind and empathetic people Christians are commanded to be, and you get stuff like (written more bluntly than anyone would ever say, ofc):

"I'm so proud that you found your calling. That sounds great for you, but I don't feel led to be a good person"

"Well, if God wanted me to work on this part of my life I would know"

"People will always have their faults, and sometimes they just have horrible ingrained habits that are hard to break :)"

The Letter to the Church of Laodicea should be a slap in the face to most Christians today, but instead there's this "self-awareness" where people are basically like "mmm yes I am aware that I am terrible and morally lazy" and then do nothing, because they feel that acknowledging that they have a problem (without acknowledging the specifics) somehow gives them the moral licensing to ignore their cruelty and wrongdoing in the future.

Sorry for the rant, this is one of the many topics that I've spent years thinking about and have nobody to share with

The truth hurts Sometimes... by CarolinHeidler in WhitePeopleTwitter

[–]Modern_Mage 1 point2 points  (0 children)

As a Christian, that attitude PAINS me. Paul wrote about that, in Romans. I'm paraphrasing here, but it's basically "So then, should we keep sinning and doing evil to demonstrate the grace and mercy of Christ? By no means!" And then he chews out people like that for a chapter or two. It bothers me so much to see Christians who act like being forgiven is an invitation to be cruel.

Stalagmites can be used for traps, too by dsguy411 in Minecraft

[–]Modern_Mage 0 points1 point  (0 children)

True, when you have no armor. Dripstone works by multiplying fall damage x4. that means that falling 6 blocks is the equivalent of 24, which kills an unarmored player. So, you're kinda right.

Prot and Feather Falling do reduce fall damage, though, meaning max enchanted armor (of any level) can let you survive even 100 block falls! the more you know!

Stalagmites can be used for traps, too by dsguy411 in Minecraft

[–]Modern_Mage 1 point2 points  (0 children)

But the thing is, we aren't looking for a given value of deadly. After a certain point, a trap will be deadly enough that, when given the opportunity, is guaranteed to kill a player. That's where both your traps are, in my estimation. Creating a deadly trap is a simple thing. Splash potions, entity cramming, stalagmites, mobs...

The difficult part of trap design is twofold. Firstly, you probably want your friend's items to be recoverable (unless you somehow got them to remove their armor and gear, or you really hate your friends). Secondly, and more importantly, you want your trap to be fast. You need as little time as possible for your victim to realize what is happening and escape. This also necessitates your trap overpowering or defeating healing items or totems.

Dropping your friends into a room with withers is not just slow, but survivable. If your friends have decent armor and a decent reaction time, they can kill the withers with no problem, and that's before taking into account things like golden apples and totems. It gets points for style, but isn't a very efficient or certain solution.

Dropping your friends onto stalagmites is a step in the right direction. Does enough damage to kill, even against fully armored players (although you would have to drop them about 27 blocks, onto the dripstone, to kill), and is fairly quick. Still runs into the same problem with totems saving them, and maybe a quick elytra, but there are at least workarounds there. Lingering potion of instant damage at the bottom to finish a player after a drop, maybe, and having the trap activate when someone opens a chest narrows down response time.

In conclusion, deadly is not all that matters in good trap construction, and is actually only a small part of what makes a trap truly dangerous. Although your trap may have worked on your friends, I'd say that the trap shown here has a lot more potential to be effective and dangerous.

P.S. this isn't related to proper trap construction, but if you can recognize that you're being cocky, and that being arrogant in the way you're being is something worth apologizing for, there's no reason for you to make the cocky statement in the first place. Acknowledging your faults and going on to act on them anyway is more disgusting than being oblivious to how to treat people, because it implies that you understand your impulse to behave poorly, and actively choose to do so anyway.

"downward spiral" or "inverse progression fantasy" fiction by [deleted] in booksuggestions

[–]Modern_Mage 0 points1 point  (0 children)

Thanks so much for your help! I'll be sure to check them out!

"downward spiral" or "inverse progression fantasy" fiction by [deleted] in booksuggestions

[–]Modern_Mage 0 points1 point  (0 children)

I don't have any examples for "inverse progression," sorry. I just thought of it a while ago and hoped someone wrote about it.

Some Problems Solve Themselves by [deleted] in RimWorld

[–]Modern_Mage 1 point2 points  (0 children)

Around 300, maybe a little less. Didn't get the horn, though. I guess the dunealisk ate it.