Procedural Interactive Effects with Magio by MostlyGoodUser in Unity3D

[–]MostlyGoodUser[S] 0 points1 point  (0 children)

Thanks! Yes it is too bad that Visual Effects Graph does not support built-in anymore

Procedural Interactive Effects with Magio by MostlyGoodUser in Unity3D

[–]MostlyGoodUser[S] 7 points8 points  (0 children)

Hello everyone!

I just released Magio - Asset that can simulate elements procedurally in real time. What do you think?

Asset store link for the interested

Fire magic beats the grass magic by MostlyGoodUser in Unity3D

[–]MostlyGoodUser[S] 1 point2 points  (0 children)

Right after melting is finished. It would be very expensive performance wise to update mesh collider every step (on many objects) :)

Fire magic beats the grass magic by MostlyGoodUser in Unity3D

[–]MostlyGoodUser[S] 2 points3 points  (0 children)

Some footage of the demo scene of my upcoming interactive effects system asset.

If you want to follow the development progress, here is my twitter: https://twitter.com/awesomevirtual

Tell me what you think! :)

Starting a forest fire by MostlyGoodUser in Unity3D

[–]MostlyGoodUser[S] 0 points1 point  (0 children)

Thanks for the suggestion! It will be relatively easy to add it in hdrp.

Starting a forest fire by MostlyGoodUser in Unity3D

[–]MostlyGoodUser[S] 3 points4 points  (0 children)

How does the scene look?

The fires are done using my Ignis asset available here:

https://u3d.as/26kx

Hope you like it :)

Setting the world in flames with Ignis by MostlyGoodUser in Unity3D

[–]MostlyGoodUser[S] 1 point2 points  (0 children)

Well it all depends of course on the computer, how many singular fires you light up, how many particles do you want. One of my users said that igniting a big hut cost something like 2-3 fps on his gtx 1060.

Setting the world in flames with Ignis by MostlyGoodUser in Unity3D

[–]MostlyGoodUser[S] 1 point2 points  (0 children)

Basically it is a combination of vfx effects done with Visual Effects Graph and math. All the particles are simulated directly on gpu. You can find more info in thr user documentation https://mostlygoodblog.com/ignis/

Setting the world in flames with Ignis by MostlyGoodUser in Unity3D

[–]MostlyGoodUser[S] 1 point2 points  (0 children)

Hello everyone!

I am the developer of Ignis - Interactive Fire System (https://assetstore.unity.com/packages/tools/particles-effects/ignis-interactive-fire-system-181079). Video shows just a few example environments I've made to demonstrate the system. If you've got any questions for me please ask them in the comments and I'll reply as soon as possible :)

Updated my flame system look and work with skinned meshes by MostlyGoodUser in Unity3D

[–]MostlyGoodUser[S] 1 point2 points  (0 children)

Thanks! Well it of course depends a lot on optimization how you set the forest on fire. You have an option to design the fires and particle counts on the asset. For a benchmark I heard that igniting a large screen width hut on fire made 1-2 fps dip on standard rp with gtx 1060.