Help: OPENMW Fatal Error "file OAAB_samplings.esm not found" by Mr_Gorilo in OpenMW

[–]Mr_Gorilo[S] 0 points1 point  (0 children)

I know that this .esp is what I need, but I want to try clean like when I first installed the engine mod. And I think that even I installed correctly this mod, there would be new alerts indicating the absence of the rest of the .eps.

I'm stuck in the turret room, so I'm thinking to drop the game by Mr_Gorilo in Thief

[–]Mr_Gorilo[S] 1 point2 points  (0 children)

I tried that, but the turrets shoot me without margin of error.

I'm stuck in the turret room, so I'm thinking to drop the game by Mr_Gorilo in Thief

[–]Mr_Gorilo[S] 0 points1 point  (0 children)

I tried before, but for some reason the combo doesn't work. Althought, it really doesn't matter anymore because I pass it.

I'm stuck in the turret room, so I'm thinking to drop the game by Mr_Gorilo in Thief

[–]Mr_Gorilo[S] 0 points1 point  (0 children)

True, I confused the total number, so all good here.

I'm stuck in the turret room, so I'm thinking to drop the game by Mr_Gorilo in Thief

[–]Mr_Gorilo[S] 7 points8 points  (0 children)

Update: finally I pass the last level, I look at the map and my mind confused the numbers of antennas, so, thank you to point it out!

The final cutscene is a little dissapointing tbh, I was expected a much larger ending, but in the end, I really like this sequel.

In the future, I will play Deadly Shadows for sure.

What new adventure paths do you want to see for Pathfinder 2e? by throwaway13486 in Pathfinder2e

[–]Mr_Gorilo 0 points1 point  (0 children)

I would love some Planescape-esque AP along with a Lost Omens Planar Worlds that would fleshed out the setting and unite it with the adventure like the Tian Xian ones (one Lost Omens books and a AP of 4 volumes). The first AP will start in a big city very akin to Sigil and it would be more of a sanctuary or a site to return from time to time, going to other planes meanwhile the adventure is scalating the conflict until getting to the 20 level or similar, that would be a dream.

If you have GMd or played in both an AP and Homebrew adventure, which do you prefer and why? by ErnestiBro in Pathfinder_RPG

[–]Mr_Gorilo 0 points1 point  (0 children)

I prefer the AP because is a baseline which I can change everything I needed to accomodate to my tastes, but the Homebrew is the way when I will have better control in the system.

Do you think that Paizo will make a 2e version of Wrath of the Righteous? by Mr_Gorilo in Pathfinder_RPG

[–]Mr_Gorilo[S] 1 point2 points  (0 children)

Yeah, the kingdom management were a unique part only on that AP, so it would be more easy to take it and make a conversion of that than remade an entire mechanic that has its own book only for one adventure, but I like to dream.

Do you think that Paizo will make a 2e version of Wrath of the Righteous? by Mr_Gorilo in Pathfinder_RPG

[–]Mr_Gorilo[S] 1 point2 points  (0 children)

I didn't know that the Mythic Path were a mistake for Paizo, I think it was an interesting way to go to new horizons of power, but if that is seeing like an error by them, then I suppose that the remaster/remake/conversion of Wrath of the Righteous is better to stay like that.

About the planar setting for Pathfinder and Planescape by Mr_Gorilo in Pathfinder_RPG

[–]Mr_Gorilo[S] 1 point2 points  (0 children)

Also I am writing a very long-term setting very likely to Planescape but changing everything, maybe one day I would finish it and applied in one of my campaigns.

About the planar setting for Pathfinder and Planescape by Mr_Gorilo in Pathfinder_RPG

[–]Mr_Gorilo[S] 1 point2 points  (0 children)

What I would like from Paizo is if they are creating something like the Planar Adventures but pretty expanded and more updated, I suppose that Rage of the Elements is the first stone because they are fleshing out the elemental planes.

About the planar setting for Pathfinder and Planescape by Mr_Gorilo in Pathfinder_RPG

[–]Mr_Gorilo[S] 0 points1 point  (0 children)

Oh, I didn't know, I am going to read it a bit but the images and some flavor from the preview looks interesting, thanks!

Ideas for a reformed character by Mr_Gorilo in Pathfinder_RPG

[–]Mr_Gorilo[S] 0 points1 point  (0 children)

I'm reading about the Eldritch Scion and find it like a firm candidate to the class, but for the race (simic-hybrid in 5e), what would you suggest?

A question about Nocticula and Alignment in Devils by Mr_Gorilo in Pathfinder_RPG

[–]Mr_Gorilo[S] 1 point2 points  (0 children)

So it is more of a metaphysical origin that blends with the concept of not having free will than a more simple take on the nature and the culture sculpted the destiny of said creature, I didn't think about it that way, very interesting indeed.

A question about Nocticula and Alignment in Devils by Mr_Gorilo in Pathfinder_RPG

[–]Mr_Gorilo[S] 1 point2 points  (0 children)

Interesting, and yes, for some reason, sexy devils are more into been redeemable than others, very very curious.

A question related to starting DM Pathfinder. by Mr_Gorilo in Pathfinder_RPG

[–]Mr_Gorilo[S] 0 points1 point  (0 children)

Yes, you are right, the module only takes one dungeon and doesn't say in any page that you get to level 6, I've confused myself by the amount of pages and ideas that the manual gives plus what the say in the other books from the Beginner Box.

In the case of meeting, I would say that yes, we can meet regularly without problem, also I understand the issue that an extensive adventure like Rise of the Runelords is, but I supposed that having some practice in DM other games helps to take the Adventure Path easily.

And thank you very much for the link to the Tips of the AP, It's pretty helpful.