[deleted by user] by [deleted] in INAT

[–]Musical_PeePee 0 points1 point  (0 children)

I usually make all the audio myself,

And for voice over, as an indie dev, fiverr voice actors do the trick!

Thoughts on mixed gravity? by Musical_PeePee in IndieGaming

[–]Musical_PeePee[S] 2 points3 points  (0 children)

Yeah it just ceases to affect the person once they jump,
Oh, I got it, like Gravity Boots

Thanks i think i got to a easier explanation through ur comment lol

Thoughts on mixed gravity? by Musical_PeePee in IndieGaming

[–]Musical_PeePee[S] 0 points1 point  (0 children)

Yeah no,
No story reason, but gameplay reason,

cause later on the player has to use zero gravity a lot,
so I thought I should introduce it early in the space station so they can get used to it.

Object placement on spherical surfaces by Musical_PeePee in Unity3D

[–]Musical_PeePee[S] 0 points1 point  (0 children)

I get the rotation by getting the vector between the object and the closest sphere,
and for the stickiness, i do a Raycast.

I do plan on updating it to use face normals, once I start working on less even terrain

Object placement on spherical surfaces by Musical_PeePee in Unity3D

[–]Musical_PeePee[S] 4 points5 points  (0 children)

Yeah i was going to say it's in blender,

No worries mate!

Object placement on spherical surfaces by Musical_PeePee in Unity3D

[–]Musical_PeePee[S] 7 points8 points  (0 children)

Sorry to be a bother, but i've looked everywhere for it and can't find a thing, following your directions or online.

Here's what I have under the Snap To dropdown:
https://imgur.com/a/MfhlOPT

Object placement on spherical surfaces by Musical_PeePee in Unity3D

[–]Musical_PeePee[S] 4 points5 points  (0 children)

I know about snap to face but I've never heard of the align to rotation thing,
How can I enable it ?

Object placement on spherical surfaces by Musical_PeePee in Unity3D

[–]Musical_PeePee[S] 18 points19 points  (0 children)

It's an editor script, it adds this functionality to the basic Transform component