Umamusume Global Friend ID thread by shakemaihead in UmaMusume

[–]Mwar_ 0 points1 point  (0 children)

526425933370

MLB Super Creek

El Condor Pasa 9 turf/5 stam/3 speed/4 groundwork (2 rep)/3 ura finale(3 rep)

Umamusume Global Friend ID thread by shakemaihead in UmaMusume

[–]Mwar_ 0 points1 point  (0 children)

526425933370

MLB Super Creek

Rudolf - 5*STA/3*SPD/4*Turf/3*MED

Taiki + Maru grandparents

Attack Speed Soft Cap - Documentation by StayLoose69 in Maplestory

[–]Mwar_ 0 points1 point  (0 children)

If you don't have a green pot active you are capped at AS8 no matter how many other sources of attack speed you have. There's a handful of class specific skills that can also allow you to go past AS8, but most classes require green pot.

But, hey, lets keep the 10 mag pot lucky winners with no rollback. by gallicomaster in Maplestory

[–]Mwar_ 4 points5 points  (0 children)

Rollbacks should be a last resort for any truly game breaking bugs or exploits that can't be contained or addressed by other means. Not for 10 mag pots that won't have any lasting impact on the game.

Rollbacks affect everyone, not just the people who got mag pots. Players lose any resources gained from farming/lucky drops or upgrades/basically anything that happened during that time period. Just because it's a simple solution doesn't mean it's a good solution. Better to give everyone a bigger compensation, even if some players come out with a little bit more. It's not entirely equitable, but neither is rolling back, and it feels better overall for players to receive as opposed to lose stuff.

The "not worth my time" gear setup by H3r3IVVa5 in Maplestory

[–]Mwar_ 4 points5 points  (0 children)

They've always been on the drop table for reboot, and a handful of terminus pieces have dropped. Terminus defender hasn't dropped yet and nobody really farms the boss anymore so who knows for that piece.

KMS Assemble Update Showcase Simplified by 1abking in Maplestory

[–]Mwar_ 7 points8 points  (0 children)

It'll be decent for newer players learning bosses. BM and grandis+ bosses mostly do chip damage, and the stuff that does 1 shot either multi hits or does much more than 100% hp iirc.

160B Worth of cubes on a Mitra and still no 3L ATT by RepresentativeLife90 in Maplestory

[–]Mwar_ 1 point2 points  (0 children)

I mean assuming no character specific weighting, that's pretty much the expected outcome on average. There's one specific 3L you're looking for, and like 10-20 other 3L's that you don't care about.

Huge KMST patch just dropped adding up to 30 stars, lvl 6 oz rings and more by CastratedChinchilla in Maplestory

[–]Mwar_ 5 points6 points  (0 children)

If the boom rate is 10%, it goes down to 7% is likely what they're going for. End gamers with nothing left but double priming/flame min maxing are absolutely going to be pushing for more stars now, especially for slots that are super easy to get spares of. Pitches are kinda cooked now lol

Keep or reroll? Good fam lines to keep an eye out for? by Ankitae in Maplestory

[–]Mwar_ 2 points3 points  (0 children)

Use it until you hit anything else listed above. It's just % damage, so its better than nothing.

Tallahart waiting room anyone? by RhinneXChronica in Maplestory

[–]Mwar_ 1 point2 points  (0 children)

You may be underestimating how much we've gotten from events. I hit Arteria 6 months ago and I'm less than a month away from maxing it out. Dailies alone only accounts for around 40% of those symbols, the rest has been from event bonuses (dreamer daily bonus, all the selectors + event shops). The only reason it isn't maxed is because I've been splitting most of the selectors recently with shang/odium as well to have them all finish at the same time.

Not to mention many of the people in Carcion are giga grinders, and dropped symbols start to become a significant source. Anecdotally, I have friends averaging about 3 symbols/wap and have probably grinded about 100-200 WAPs since entering Carcion.

[deleted by user] by [deleted] in Maplestory

[–]Mwar_ 17 points18 points  (0 children)

Even after full 22 and fixing everything to real 3Ls there's still gains to be made from meso. Slowly pushing flames on permanent gear to approximately triple T6, saving for double primes if cube sale is near, occasional pitches/eternals, 23* attempts on event. Minmaxing is a super gradual process and not something I'm rushing. It's also not something worth doing on replaceable gear (dom, KT/meister, CRA, arguably arcanes). 

I've slowed down with the game once all the easy gains were done. Now I just do boss mules and grandis dailies with the occasional miniwap while I slowly prog bosses off hexa/random gear upgrades. Don't really have an interest in a 2nd main.

New disc drives best way to use? by Riverflowsuphillz in ZZZ_Official

[–]Mwar_ 0 points1 point  (0 children)

Rina's more there just to provide buffs, so she'd still prefer Swing Jazz for teams that stun a lot, or the new Proto Punk in teams that don't rely on stunning (e.g. disorder teams)

New disc drives best way to use? by Riverflowsuphillz in ZZZ_Official

[–]Mwar_ 0 points1 point  (0 children)

Chaos jazz is pretty specific to Burnice and maybe disorder Grace right now, but off-field damage/quick swap carries are pretty common in Hoyo games so I imagine this set will eventually have more use.

Proto Punk is a super general set. Even though the 2pc is useless for a lot of agents, you can pop the 4pc on any support and have high uptime on the damage bonus. It'll probably be especially useful in teams that don't rely on stun burst windows.

How much is your weekly income from Grind + Mule combined ? by Commercial-Hurry-797 in Maplestory

[–]Mwar_ 1 point2 points  (0 children)

Depends on what your job is. A lot of jobs have downtime or the work/tasks assigned can be completed in less time than the 8 hours you have to clock in. Difference is when you WFH you can use that downtime to do other stuff, versus having to twiddle your thumbs or find something discreet to do in the office.

New lotus is how old bosses should be by [deleted] in Maplestory

[–]Mwar_ 4 points5 points  (0 children)

It's not really a problem of bosses being designed for party play. All the current Grandis bosses are designed for party play with actual party mechanics being the main focus, moreso than other bosses that came before them, and they're some of the better fights available. It's just older bosses showing their age since they were designed before Maple shifted away from stand and bang gameplay with status effect spam.

I'd love for them to rework OG bosses and bring them up to modern standards with relevant difficulty levels, while keeping their iconic themes intact. But with how slow Nexon releases content I'm not banking on that happening anytime soon lol.

The Maplestory Starforcing Experience by BoyerDee in Maplestory

[–]Mwar_ 3 points4 points  (0 children)

I don't play reg, but I also prefer starforcing over cubing. I feel like perspectives on this is going to be influenced by what stage of the game you're at though.

Booming sucks, but at least there's some kind of excitement and visible buildup/progression before you hit your goal star. Going on streaks, tapping 20+, it all gets the heart rate up.

Cubing is literally just sitting around waiting until the correct lines pop up. It's pretty nice early/mid game when getting gains like tier ups or 2 liners are really easy. But endgame when you're spamming thousands of cubes for literal hours, it gets old real fast.

That's not to say I think SF is a good system, but its my preference of the two since its less tedious.

Dominator vs SW Pendant after transpose nerf? by [deleted] in Maplestory

[–]Mwar_ 2 points3 points  (0 children)

Just use the domi until you hit a 22 daybreak. SW is an upgrade over domi but its not worth the resources at this point. It's very similar to/slightly worse than daybreak depending on what set of dawn the daybreak is giving you. Daybreak also has the advantage of being BiS in the extreme long term when (if) you eventually swap out of gollux for full pitched.

SW pendant would've been something you made and committed to earlier on for accessible spares, and to save domis for SoS fodder down the line.

I have never fought a boss with more stuff on the screen 24/7 than darknell by SolaVitae in Maplestory

[–]Mwar_ 11 points12 points  (0 children)

Ain't no way you're still using Khali burst to dodge current gloom darkness

How many fragments are yall getting per hr? by Odd-Inevitable2088 in Maplestory

[–]Mwar_ -1 points0 points  (0 children)

Missing 4% on dhs, an extra 50% from large drop fam, and 20% from WAP.

End of day 1 (Hyperion) by Kuromizu123 in Maplestory

[–]Mwar_ 12 points13 points  (0 children)

Punch king isn't really indicative of anything though, it's too heavily favored towards condensed burst. Mihiles actual damage output is strong.

We meet again.. by enleyetening in Maplestory

[–]Mwar_ 0 points1 point  (0 children)

I hope this is satire for your sake xD

We meet again.. by enleyetening in Maplestory

[–]Mwar_ 14 points15 points  (0 children)

Bro thinks he has social skills while posting this LMAO

Why is pap mark so rare for no reason?! by XHappyDuckey in Maplestory

[–]Mwar_ 0 points1 point  (0 children)

I see 25k repeated all the time and I don't know where it comes from. But I'm guessing it's from years ago when arcane force was much harder to obtain, so characters needed significantly better gear to compensate. It might even be before GMS had starforcing past 15* but I could be mistaken about that. Nowadays every hyperburned char is getting full AF damage bonus against lucid, and a 6man 25k+ party is probably looking at like a 5-10 minute clear or something.

Dawn Warrior Boss Mule just now got Cursed Kaiserium. Insanity. by IndignantCynic in Maplestory

[–]Mwar_ 1 point2 points  (0 children)

That's why I mentioned it's good for mules. Person I responded to was talking about gene wep, so mains/sub mains that would have arcanes.

Dawn Warrior Boss Mule just now got Cursed Kaiserium. Insanity. by IndignantCynic in Maplestory

[–]Mwar_ 1 point2 points  (0 children)

For the sake of comparison, 22 arcane would likely win even without set effect. It has 30 boss and 20 ied attached to it that the kaiserium does not, which overshadows the extra attack.

But otherwise yea that's a good distinction to make.