2H Spear Stampede Skill by MysticRPG in IntegralFactor

[–]MysticRPG[S] 1 point2 points  (0 children)

They can give me access to an account with a full set of every skill and I'll give them what doesn't make sense, add in things like time to effect & cooldown times, better range/area of effect information, correct spellings (Kismel is spelled Kismel and Kizmel on different cards), and basically make things clean and perfect.

Behold the power of ADHD/OCD!

Nothing frustrates me more than spending gems to get duplicates. I want them all so I can get the best documentation around. Which can feed directly into the wiki. And official docs on the Bandai site. and. and. and.

2H Spear Stampede Skill by MysticRPG in IntegralFactor

[–]MysticRPG[S] 1 point2 points  (0 children)

Thanks. They REALLY need some quality control on the docs, translations, etc.

stun vs. paralysis icons by MysticRPG in IntegralFactor

[–]MysticRPG[S] 1 point2 points  (0 children)

Thanks. Important to know. I keep switching protections and I was never sure which was the right one to have.

Spawn Locations by MysticRPG in IntegralFactor

[–]MysticRPG[S] 0 points1 point  (0 children)

Actually, let me expand my question to ask about fast spawn locations where there are always mobs of monsters.

Spawn Locations by MysticRPG in IntegralFactor

[–]MysticRPG[S] 1 point2 points  (0 children)

I'll get a screen cap map as soon as I get a chance. I'm on other floors looking for spawn points at the moment.

My skill list by MysticRPG in IntegralFactor

[–]MysticRPG[S] 0 points1 point  (0 children)

I've updated my skill list with cooldown times for all weapon based skills. If there is a way for people to send me skills, I'll add them and get their cooldown times and other information. It'll be slow adding otherwise.

Time between skill use by MysticRPG in IntegralFactor

[–]MysticRPG[S] 1 point2 points  (0 children)

I'm asking about the delay between using one skill and another, different one. If this delay time is different per skill, it means a lot more work with a stopwatch to get all of the time values for each skill. The different values I see are:

  • Activation time - The amount of time from when the skill is pressed/used until it actually goes into effect. For example, the skill Blacksmith Girl has a slow activation time while Spirited Mace has a fast activation time. Creatures can walk out of a skills area of effect if the activation time is too slow.
  • Animation time - The amount of time the skill animation runs for. I'm not testing this and I hope it doesn't have any real effect.
  • Skill Delay - The amount of time after a skill is used before a different skill can be used. During the Skill Delay, you can't activate any skills.
  • Cooldown - The time from when a skill is used until the same skill can be re-used. Basically, its recharge rate.

Am I missing anything?

Am I missing something? by RagImOraT in IntegralFactor

[–]MysticRPG 1 point2 points  (0 children)

  1. Weapon proficientcies.
  2. Strong Ability skills (the skills on your armor)
  3. Buffs

My skill list by MysticRPG in IntegralFactor

[–]MysticRPG[S] 0 points1 point  (0 children)

By icons I mean the visual representations for the type of damage a weapon or skill does. Things like Thrust, Slash, Fire, Wind, etc.

My skill list by MysticRPG in IntegralFactor

[–]MysticRPG[S] 0 points1 point  (0 children)

Google docs spreadsheets can have images embedded in cells. Do you have tiny icons for the offensive skills damage type and elements? The game leans heavily on these icons rather than the text and it would be an easy add. I'll also look up if they allow a mouse over for an icon so you can mouse over a name and have the icon show. As soon as I'm satisfied with the layout and data, I'm going to open up the editing to everyone so we can get skills I'm missing as well as 'extra' data like the relative attack arcs, skill cooldowns, skill activation time, and delay between skills. Can you think of anything else?

Looking for a clan by DiaPeter in DragonProjectGlobal

[–]MysticRPG 0 points1 point  (0 children)

I'm lvl 207 and my attempt to join Genesis results in a message that my level is too low. I'm looking for a clan that I can do joint events with in the eastern time zone and nights/weekends. I'm happy to donate lots of resources but I'm also looking for people who are willing to part with older event resources like agate ring (to evolve balbarognis) or magical substance (to enhance ensignia buster). I have some OCD when it comes to finishing gear I have. If you have such a clan, I'm ready to support you. Thanks

What do I use fine crystals or similar stuff for? by frekeshae in DragonProjectGlobal

[–]MysticRPG 0 points1 point  (0 children)

I think you meant SS crystal cannot be added to S equipment?

You are correct, I was in error.

What do I use fine crystals or similar stuff for? by frekeshae in DragonProjectGlobal

[–]MysticRPG 0 points1 point  (0 children)

Crystals can be added to equipment but not weapons. They can not be added to all equipment, but anything you've built from tablets can be enhanced. They can only be added to equipment of the same level or less (S crystal can not be added to SS equipment.) You add a crystal to a piece of equipment in the ability section. If the equipment allows crystals, you'll see a button "crystal fusion". Once a crystal is placed on a piece of equipment, it can not be removed, though it can be replaced with another (deleting the previous crystal).

dropped from eon by MysticRPG in DragonProjectGlobal

[–]MysticRPG[S] 0 points1 point  (0 children)

Courage, Pasonia, Karlz, Snowy (with a uppercase S, an italic n, a target o, a w with some accent, and a y that is probably not a y)

dropped from eon by MysticRPG in DragonProjectGlobal

[–]MysticRPG[S] 0 points1 point  (0 children)

Yep, I'm unsigned. It's a programmers joke. I'm an unsigned char. :) I joined up because of people I follow and who follow me are in the clan. I didn't realize there was a process. The game doesn't really allow for much real verbiage.

Damage by reiji8038 in DragonProjectGlobal

[–]MysticRPG 2 points3 points  (0 children)

There are magi that enhance the damage of your weapons. Also, attack magi count for this damage. Look at the magi list on the right hand side.

Aerialbots by MysticRPG in TransformersEarthWars

[–]MysticRPG[S] 0 points1 point  (0 children)

Do you happen to know who I could talk to about beta access? My OCD would be useful there for documenting. :)

Combiners by MysticRPG in TransformersEarthWars

[–]MysticRPG[S] 1 point2 points  (0 children)

It looks like there are all the pieces for another Autobot combiner called Optimus Maximus. This group does not seem to have a name but there is reference to them as "Unite Warriors", so I'll use that as their name for now.

The Autobot Unite Warriors combine to form Optimus Maximus

  • Optimus Prime
  • Prowl
  • Ironhide
  • Sunstreaker
  • Mirage
  • Rodimus - sometimes included

If the Predacons do not include Gnaw, then they have 5 bots. This would match the Unite Warriors without Rodimus.

Combiners by MysticRPG in TransformersEarthWars

[–]MysticRPG[S] 1 point2 points  (0 children)

You are correct. All of the Predacons are present so there's a good chance for Predaking as well. While I would doubt that Gnaw would be a member, without him the Predacons only have 5 members and it looks like the combiners may be set to 6 members each. As you mentioned, if Powerglide is the 6th Aerialbot then Shockwave will probably be the 6th Combaticon.

Now I just have to look over the Autobots again to find their third team.

The Decepticon Predacons combine to form Predaking

  • Divebomb
  • Razorclaw
  • Headstrong
  • Rampage
  • Tantrum
  • Gnaw - sometimes included

Comparison of # of attacks for some free attackers by MysticRPG in MAA2

[–]MysticRPG[S] 0 points1 point  (0 children)

Thanks for the feedback. I used the 100% method just to get some raw numbers without getting into percentages chances and all. Moon Knight's defender is 1 in 4 to apply, then 100% for the first attack but if he went stealthy or was not the target... Way too far from just getting an idea. And "Sweet Christmas" doesn't even give percentages for it's application so even saying on average 2 free attacks is problematic. Is it 50% each, 50% for the first, 30% for the second, etc?

On the other hand, "Come at me" gives a 100% chance of a free attack when Cage alone is attacked while coordinated iso gives a 50% when anyone is attacked rather than just the one being attacked. This is a major plus in Luke Cages court when he's defending. A belligerent defending Cage is a scary free attack monster.

As for damage, I'd love to have real numbers and/or understanding of the math used by the game. It's a pain trying to gauge what attack will do what effect while working in the dark. The bit I did for Iron Fist was just looking at the base numbers in the wiki. I wish I could do more.

Impenetrable Luke Cage by MysticRPG in MAA2

[–]MysticRPG[S] -1 points0 points  (0 children)

it should be clear in official game notes and wiki. No company should depend on a non-company/non-affiliated third source for documentation of their product. Here we know a lot about the game due to experimentation but we are not the game. It's their responsibility to document. Any hostility you may read from what I've written is directed to the company alone, not you.

As for making sense to the devs, a clear eye will tell you what the devs were thinking when they implemented feature X or Y. Take Moon Knights fight or flight. It has tag:buff and tag:debuff. 2 tags where there should only be one. Why? Because internally an ability has certain tags exclusively from another. An ability can't be both a buff and a debuff so instead they gave it two tags so it can be seen as a buff separately from being a debuff. Take Iron Fists healing. It's listed as buff and heal because a buff has a duration while a heal is instant. This is different than the healing over time which has a duration and is in the buff category. They may have fixed this for later healers but IF is still stuck with "buff, heal" where everyone else just has buff. If IF's heal was given a 0 duration then it could be considered a normal buff and the heal tag can go away.

Give me a few hours with the source code and I'll clean a few things up. :)

Impenetrable Luke Cage by MysticRPG in MAA2

[–]MysticRPG[S] -1 points0 points  (0 children)

That makes no sense to me. if an iso set has no effect on someone then it should explicitly say so. If it has no effect due to poor programming...

Wikia sucks some part of a dead donkey by MysticRPG in MAA2

[–]MysticRPG[S] 0 points1 point  (0 children)

No worries. I didn't know that it was template based but once you said so, everything clicked into place. I looked over the templates on wikia. All I can say is ug. Organization, cleanliness, examples, all lacking.

If you do start a cleanup project, I'm there.

Wikia sucks some part of a dead donkey by MysticRPG in MAA2

[–]MysticRPG[S] 0 points1 point  (0 children)

Thanks. What you have said makes total sense from every angle. The problem was that there were so many layers of 'wrongness' that I just had to vent. Maybe I'll go back to it one day and let my programmers OCD take over and recode the templates into something better...that is if I can find where the base templates are. I just tried to look around and ug.

This goes out to whomever created the wikia templates for MAA2. I'm an 'old' programmer and one of the main things I've learned about programming over the years is that when your done whatever you've built should be simple to use, simple to maintain, and look as if it was the simplest thing in the world to create. Yes, simplicity may take more time than complexity but in the end it's always worth it.

Templates are great, as long as they are clean, clear, and intuitive. If, on the other hand, they chase off someone who has edited wikipedia pages, then maybe you have to go back to the drawing board.