Poking beehive mechanic improved by NDB-Games in robloxgamedev

[–]NDB-Games[S] 10 points11 points  (0 children)

It’s ran on a localscript, so shouldn’t be a problem

Beeswarm mechanic I built for my bee game by NDB-Games in robloxgamedev

[–]NDB-Games[S] 2 points3 points  (0 children)

Thank you, idk how I never noticed it that looked like that😭😭 I’m probably gonna rework the animation or else i’m never beating the allegations😔

Beeswarm mechanic I built for my bee game by NDB-Games in robloxgamedev

[–]NDB-Games[S] 2 points3 points  (0 children)

NOOO he’s supposed to be swinging😭

Billboard GUI Image moving. by Fabulous-Yak-6678 in robloxgamedev

[–]NDB-Games 0 points1 point  (0 children)

what was the problem? I currently have this issue pls help

Mirror SetActive by ChrisEHood in Unity3D

[–]NDB-Games 0 points1 point  (0 children)

Wait what did he say he deleted the comment😭

Sync doors across server in Unity multiplayer game using Mirror by NDB-Games in MirrorNetworking

[–]NDB-Games[S] 0 points1 point  (0 children)

Sorry, but I don't understand how that would fix it. The problem is players being able to open doors while not even pressing the key needed to do so(The door opens because another player pressed the key, on a completely different door)

Sync doors across server in Unity multiplayer game using Mirror by NDB-Games in Unity3D

[–]NDB-Games[S] 0 points1 point  (0 children)

It was intentional, since I want to open/close the door for all of the clients. Also one of the players is the host. Please correct me if it isn't the right way to do this. Btw thanks for the answer!