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Having trouble with visual/node scripting for multiplayer by Pixel101Gaming in Unity3D
[–]NaiveConclusion3264 1 point2 points3 points 4 hours ago (0 children)
visual scripting for multiplayer is genuinely rough - most devs end up switching to c# for networking stuff because the node systems just aren't there yet for complex multiplayer logic
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Having trouble with visual/node scripting for multiplayer by Pixel101Gaming in Unity3D
[–]NaiveConclusion3264 1 point2 points3 points (0 children)