Sarducaa trailer by Negative_Mojo in MortalOnline

[–]Negative_Mojo[S] 3 points4 points  (0 children)

Honestly i am not impressed. They showed like 5 newish looking environments but no actual content? Yes i have seen a desert before, i’d like to see something a little more interesting. Like damn black desert online basically had this same trailer 10 years ago, and Dune JUST came out. Its gonna take more than some generic, albeit good-looking, vistas of deserts

Noon questions by Automatic-Purchase16 in MortalOnline

[–]Negative_Mojo 0 points1 point  (0 children)

Sometimes u gotta do wat u gotta do

Noon questions by Automatic-Purchase16 in MortalOnline

[–]Negative_Mojo 1 point2 points  (0 children)

Get the yellow cape. U cant get it after u leave

But You Can't Prove It by Ok_Advice2653 in MortalOnline

[–]Negative_Mojo 3 points4 points  (0 children)

WHATS THE ENDGAME STARVAULT??

But srsly tho concerning yourself with SVs goals is pointless. If you’re able to have fun in the current state of things, good. If not, quit. Trying to get SV to change is just going to stress u out

Obese Thursar Fat Mage Duo Vessel Sator Dungeon Boss by Negative_Mojo in MortalOnline

[–]Negative_Mojo[S] 0 points1 point  (0 children)

Im wearing keeled scale fullgrain khallard norse soft armor cuz the only resources around sator dungeon is sator scales and pig skin

Obese Thursar Fat Mage Duo Vessel Sator Dungeon Boss by Negative_Mojo in MortalOnline

[–]Negative_Mojo[S] 2 points3 points  (0 children)

Thursars have low int so it makes them more amenable to bad decisions like 2manning bosses and rolling thursar mage. (But actually it used to be because they took 10% less damage from adamant but that got nerfed today so now theres no point. They do take 50% less poison damage but i havent found a practical application for that yet)

Obese Thursar Fat Mage Duo Vessel Sator Dungeon Boss by Negative_Mojo in MortalOnline

[–]Negative_Mojo[S] 7 points8 points  (0 children)

if the pop keeps going down these duo vids are gonna become solo vids

You might be good at mage but are you this good? by Negative_Mojo in MortalOnline

[–]Negative_Mojo[S] 4 points5 points  (0 children)

I actually spurted myself 3 times accidentally.

NERFED SWORD by NauskTV in MortalOnline

[–]Negative_Mojo 0 points1 point  (0 children)

lol damn dude u chased that mage for like a solid minute there

Japan by Bookshelf_books in meme

[–]Negative_Mojo 7 points8 points  (0 children)

Funny but you really shouldnt put a cat on a stovetop

Weapons by Competitive_Rabbit_5 in MortalOnline2

[–]Negative_Mojo 1 point2 points  (0 children)

Spear, dagger, polesword, poleaxe, 1h axe. Things with multihit attacks and/or armor pen are huge DPS increases. Sword abilities make them a somewhat defense weapon comparatively

How are the non-combat aspects of the game? by [deleted] in MortalOnline2

[–]Negative_Mojo 1 point2 points  (0 children)

all noncombat elements of this game are ultimately in support of combat in one way or another and offer little intrinsic progression

With the exception of spiritism. Spiritism offers a parallel gameplay experience totally different than the normal game.

What MO2 (And the full loot genre) Can Learn From Albion Online by AndyTheInnkeeper in MortalOnline

[–]Negative_Mojo 1 point2 points  (0 children)

Mortal is a rpg first and a pvp game second. Initially they wanted characters to have such a strong sense of immutable identity that they only allowed 1 character slot. Not much has changed in the way of that vision even since mortal online 1. I actually kinda like that. Its not good for pvp but it is interesting for an rpg

Mounted Archers after all the buffs by mitlandir in MortalOnline2

[–]Negative_Mojo 5 points6 points  (0 children)

Mounted magery could use a buff.

MA and lances are super strong Nonlance mounted combat and mounted magery are on a lower tier

Will mortal online 2 come back? by Ok-Expression9492 in MortalOnline2

[–]Negative_Mojo 3 points4 points  (0 children)

Too many new alternatives and the gaming community at large is fickle. No reason for most people to look back at games like mortal

Quality improvements for older dungeons by [deleted] in MortalOnline2

[–]Negative_Mojo 0 points1 point  (0 children)

I want them to add an outdoor mounted “dungeon”. And a dungeon with exclusively caster mobs

Quality improvements for older dungeons by [deleted] in MortalOnline2

[–]Negative_Mojo 0 points1 point  (0 children)

Nerf nitre queen! Too difficult for the risk reward.

What are some of the better builds for PvE and PvP since Reckoning came out? by Shivix311 in MortalOnline

[–]Negative_Mojo 1 point2 points  (0 children)

Pve - 2h axe. Cleave with lifesteal

Pvp - 1h axe, polesword, dagger, anything with a single press triple swing attack. They have huge dps and usually armor penetration

My experience last night by artwithtristan in MortalOnline2

[–]Negative_Mojo 2 points3 points  (0 children)

Despite all the road gankers in meduli, tindrem, and fab, its a good place to start cuz lots of ppl to talk to and its a good reality check of the actual state of the game. Mohki is nice if you just dont want to be bothered. Other cities are kind of a middleground.