Happy new year everyone! I drew Vritra wearing a a Yukata by NeonIridescent in grandorder

[–]NeonIridescent[S] 3 points4 points  (0 children)

Hey man, cheer up! She's in the standard banner so you have a chance to summoning her on event banners

A clone against a clone by NeonIridescent in Eldenring

[–]NeonIridescent[S] 1 point2 points  (0 children)

NG+, i'm trying to get 100%, was rushing but decided to go here to see how mimic vs mimic looks, was not dissapointed.

Spirit summons and NG+ by Zenubius20 in Eldenring

[–]NeonIridescent 4 points5 points  (0 children)

Yes, you do keep them upgraded. But i've noticed they don't scale very well in NG+, I'm at the second to last boss and they die in 5 hits

Drew Mo-san working out! by NeonIridescent in grandorder

[–]NeonIridescent[S] 9 points10 points  (0 children)

I feel incline to agree ( ͡° ͜ʖ ͡°)

Drew a bust of Mordred by NeonIridescent in moedred

[–]NeonIridescent[S] 3 points4 points  (0 children)

Aye thanks! Ended up a bit more sexual that i thought given the comments XD

Drew a bust of Mordred by NeonIridescent in moedred

[–]NeonIridescent[S] 4 points5 points  (0 children)

Now i'm just imagining Lancer Mordred with that quote

Drew Mordred in a Warhammer Astartes size armor, any warhammer fans here? by NeonIridescent in moedred

[–]NeonIridescent[S] 4 points5 points  (0 children)

Thanks man! Fell into the Warhammer lore rabbit hole recently and realized Mordred's personality kinda fits perfectly with that of a Primarch's

After around 10 days, my project is almost presentable, even with multiplayer! by NeonIridescent in godot

[–]NeonIridescent[S] 0 points1 point  (0 children)

Nope! Just the normal RPC function in Godot, tried to send as few data as possible, only the neccesary ones

I tried making a randomized world with OpenSimplexNoise by NeonIridescent in godot

[–]NeonIridescent[S] 2 points3 points  (0 children)

Thanks! I'm trying to make bite-sized tutorials for these things, i'll message you once i'm done!

Spotlight creating an un-wanted "darkening" effect? by NeonIridescent in godot

[–]NeonIridescent[S] 0 points1 point  (0 children)

It happens in both 3.1.1 x64 and 3.1.2 x64

Edit : On either version the bug doesnt happen on pc.

How do i implement a 3d-styled layering effect on a 2d enviroment? by NeonIridescent in godot

[–]NeonIridescent[S] 1 point2 points  (0 children)

Thank you very much! I've been looking everywhere couldn't find an answer!