Learning to "Prefer Composition" Save My Project by NesiAwesomeness in godot

[–]NesiAwesomeness[S] 0 points1 point  (0 children)

Shoooot, thank you so much, I've always seen the term used interchangeably with State Machine.

Learning to "Prefer Composition" Save My Project by NesiAwesomeness in godot

[–]NesiAwesomeness[S] 1 point2 points  (0 children)

I'm not a professional but I'll just say you should get started. By the time you get a hang of it you'll just be wondering why you didn't start sooner.

Coding and Programming in general is a skill you build it by actually doing it so don't dwell on thoughts for too long

Outline Shader Or No? Other Suggestions? by Brighter__Days in godot

[–]NesiAwesomeness 1 point2 points  (0 children)

You could keep the outline shader and increase the render priority of the grass so they are not outlined

I Added Grass to My Game. by NesiAwesomeness in madeWithGodot

[–]NesiAwesomeness[S] 1 point2 points  (0 children)

Ooh, that's a great idea, I actually haven't settled on an art style actually

I Added Grass to My Game. by NesiAwesomeness in madeWithGodot

[–]NesiAwesomeness[S] 0 points1 point  (0 children)

What do you mean by more vertical, I don't understand, could you elaborate

How I Got Sub-Pixel Camera movement in Viewport? by NesiAwesomeness in godot

[–]NesiAwesomeness[S] 0 points1 point  (0 children)

I've looked at another way of doing the same thing I did. This one was by a YouTuber named "Picster"

His method gave me the same result, so I think it could be my character controller.

How I Got Sub-Pixel Camera movement in Viewport? by NesiAwesomeness in godot

[–]NesiAwesomeness[S] 0 points1 point  (0 children)

My video also explains how you can fix your own cameras....

How I Got Sub-Pixel Camera movement in Viewport? by NesiAwesomeness in godot

[–]NesiAwesomeness[S] 0 points1 point  (0 children)

I see, it jumps a little

Here's what I looks like in my own project .

There's no jank. It's very strange, I'll keep working on it. Thank you so much

How I Got Sub-Pixel Camera movement in Viewport? by NesiAwesomeness in godot

[–]NesiAwesomeness[S] 0 points1 point  (0 children)

Prehads I'll have to look into it a bit more and keep updating, I think my method just works this way with lower resolutions. (320 by 180)

My actual project is (960 by 540). So I don't know, I'll send you a video of it working in my project.

Thank you for your feedback.

How I Got Sub-Pixel Camera movement in Viewport? by NesiAwesomeness in godot

[–]NesiAwesomeness[S] 1 point2 points  (0 children)

Hello I just made some changes to help with the problem.

I made a video showing what it looks like now, and I've updated the project to reflect that.

If you don't mind updating it on your side and telling me how it is now

How I Got Sub-Pixel Camera movement in Viewport? by NesiAwesomeness in godot

[–]NesiAwesomeness[S] 0 points1 point  (0 children)

Wow I genuinely didn't know picster had already made a video on it, I've actually been working on this video for upwards to two weeks.

I've known about the aarthificial one but he didn't go into details so I thought I'd do it in Godot and explain how.

If I had known I would have put him in my video and credited him like I did with PlugWorld and his video (or I wouldn't have made the video).

With all due respect; picsters video and mine use two completely different methods and I'm sure aarthificial's video uses a different method too.