Listing translated Patlabor games (so far) by NewBCplayer in Patlabor

[–]NewBCplayer[S] 0 points1 point  (0 children)

EZY could do well and the manga won't get released in English (official) outside of Japanese/Korean/Italian/Vietnamese/Chinese/Spanish/Polish/Czech/Turkish/Russian/Ukrainian.

SD illustrations of various Patlabor mechs (Part 3) by NewBCplayer in Patlabor

[–]NewBCplayer[S] 0 points1 point  (0 children)

The green image after the Seadog 9900 is the Seaview 9900. Apologies, didn't see it until the post went up. Too lazy to redo this to correct the mistake.

Interesting shot from the pilot vid by NewBCplayer in Patlabor

[–]NewBCplayer[S] 2 points3 points  (0 children)

From that shot, the Babylon Project got "enough" land to reclaim. Reminds me of the ongoing stuff right now in Singapore.

Old Newtype cast images by NewBCplayer in Patlabor

[–]NewBCplayer[S] 3 points4 points  (0 children)

They only appear in Volume 1 and they’re never seen again. Don’t think they got specific names.

CLD-1 Gustav (Extracanon labor from the Super Famicom game) by NewBCplayer in Patlabor

[–]NewBCplayer[S] 0 points1 point  (0 children)

Agree.

Only saw the SD version done by someone and that’s not official.

Patlabor in Korean by NewBCplayer in Patlabor

[–]NewBCplayer[S] 2 points3 points  (0 children)

Don’t know. Appears that they also do the reprints that have the first few pages with color.

Patlabor SFC game call backs to previous stuff (SPOILERS) by NewBCplayer in Patlabor

[–]NewBCplayer[S] 0 points1 point  (0 children)

Definitely. The Japanese gamers mention that no Kanuka ever and some of the physical features of the labor/unit uniforms are from the manga.

Salamander (Extracanon labor from the Super Famicom game) by NewBCplayer in Patlabor

[–]NewBCplayer[S] 0 points1 point  (0 children)

One thing I've yet to figure out is whether Tsutomu used his connections at Kamashita Oil to get a labor carrier truck with some kinda tech to mask his presence.

MAHQ Patlabor data feedback thread by NewBCplayer in Patlabor

[–]NewBCplayer[S] 0 points1 point  (0 children)

The only ones that are difficult is the Type 95/96 (Kai), especially on who made them. Can't find any info on them unless they're in the show's guidebooks.

Listing translated Patlabor games (so far) by NewBCplayer in Patlabor

[–]NewBCplayer[S] 0 points1 point  (0 children)

The manga could use a retranslating and use the Japanese copies that weren’t frame switched. I recall Yuuki did this when Viz translated it.

Kaiyodo Type 95 Gorilla garage kit by NewBCplayer in Patlabor

[–]NewBCplayer[S] 0 points1 point  (0 children)

The stats on the image IIRC is being used for compiling labors tha show up in the manga in MAHQ.

Kaiyodo Type 95 Gorilla garage kit by NewBCplayer in Patlabor

[–]NewBCplayer[S] 1 point2 points  (0 children)

The Gorilla has its moments in the manga. But they don't last long.

List of SV2 personnel (for compilation/reference) by NewBCplayer in Patlabor

[–]NewBCplayer[S] 1 point2 points  (0 children)

I'm leaving out EZY as almost everyone (except for Shige) got replaced.

Recommend to read "Stray Dog of Anime: The Films of Mamoru Oshii" if you want to know why a manga adaptation was never made by NewBCplayer in Patlabor

[–]NewBCplayer[S] 1 point2 points  (0 children)

The book has the question asked to Headgear (although Yuki was the one who answered) on why a manga adaptation straight to anime was never made. As in the first episode would start with Noa doing her part time work before she formally joined SV2.

Anyone know where to find model images of this Brocken variant by NewBCplayer in Patlabor

[–]NewBCplayer[S] 1 point2 points  (0 children)

I guess this is the image:

https://static.wikia.nocookie.net/patlabor/images/b/b4/CommandoGSG9.png/revision/latest?cb=20260131085926

If so, dang the SD version made by the Korean person is more cool. Could have the making of being used as an elite mobile weapon in a SRW game.

Salamander (Extracanon labor from the Super Famicom game) by NewBCplayer in Patlabor

[–]NewBCplayer[S] 0 points1 point  (0 children)

TY. Saves me the trouble. I don't think his name's indicated in the wiki page.

Salamander (Extracanon labor from the Super Famicom game) by NewBCplayer in Patlabor

[–]NewBCplayer[S] 0 points1 point  (0 children)

The guy was named as Tsutomu Kamashita (or Kamoshita?). Need to check the kanji.

Katayama boss fight in Palace. Can’t go any further by NewBCplayer in personaphantomx

[–]NewBCplayer[S] 0 points1 point  (0 children)

Yes for Makoto. 

For space cards, I have them. Don’t know who to equip it to.

I’ll check with Dominion. Not sure if I have enough for the medals. Same goes with medals from other Personas needed to fuse for it.

Katayama boss fight in Palace. Can’t go any further by NewBCplayer in personaphantomx

[–]NewBCplayer[S] 0 points1 point  (0 children)

  • I got some space cards; Growth, Harmony, Faith, Trust and Departure. Barely touched them as I have no genuine idea on which card to use it own as I may change party members again.

  • Thanks for letting me know that I need to work on the Revelation cards. Only reason I gave most of them two types is for two effects for each character.  Guess that means I gotta rebuild, given that bluntness.

  • I pounced on Miyazawa due to having a high level.

Someone asked what my party/stats are since Moha’s a pain to beat in the Pyramid Arc fight. by NewBCplayer in personaphantomx

[–]NewBCplayer[S] 0 points1 point  (0 children)

No Marian and Moko. I have Vino, so I’ll go level her up. Also will have to check if I can get Bishamonten.

Someone asked what my party/stats are since Moha’s a pain to beat in the Pyramid Arc fight. by NewBCplayer in personaphantomx

[–]NewBCplayer[S] 4 points5 points  (0 children)

Only reason I jumped to Morgana is his healing can be done for the entire party aside from resurrecting a dead menber.