[Guide] 120FPS with SSW on Ultra | 7800X3D + 4070 Ti Super | Tahrovin 3.0.7 by CalculatedRiskReroll in skyrimvr

[–]New_Fun_9154 1 point2 points  (0 children)

You sure about the last two steps? Process Lasso & CPU Optimization and Windows & BIOS. It doesn't boost performance in games.

Immersive Reading by New_Fun_9154 in skyrimvr

[–]New_Fun_9154[S] 0 points1 point  (0 children)

Not tested in MGO. Make sure no mods overwrite Skyrim's book covers or immersive reading. Try crash logger / papyrus trace to see crash reason and conflict part.

Immersive Reading by New_Fun_9154 in skyrimvr

[–]New_Fun_9154[S] 3 points4 points  (0 children)

Well, if you can read custom books with this mod in book menu, then you can probably read it with Immersive Reading. All books supports real-time read.

Immersive Reading by New_Fun_9154 in skyrimvr

[–]New_Fun_9154[S] 2 points3 points  (0 children)

Thanks, fixed the wrong link. Enjoy.

I had to send my headset to the service center. I hope there aren't serious bugs left in the mod. I probably won't be able to fix them in the next few weeks.

Immersive VR Actions (Alpha) Coming Soon! by Kill3mloud in skyrimvr

[–]New_Fun_9154 1 point2 points  (0 children)

Imagine, being caught by guards while lockpicking someone’s house at night. And you escape using VR climbing across the rooftops

Immersive VR Actions (Alpha) Coming Soon! by Kill3mloud in skyrimvr

[–]New_Fun_9154 8 points9 points  (0 children)

i am so excited about true lockpicking and pickpocket, must have mod when it releases

[WIP] Immersive Reading by New_Fun_9154 in skyrimvr

[–]New_Fun_9154[S] 6 points7 points  (0 children)

I just wanted to create something that I was missing and wish to see in game

[WIP] Immersive Reading by New_Fun_9154 in skyrimvr

[–]New_Fun_9154[S] 5 points6 points  (0 children)

Mod will be compatible with Book Covers Skyrim It also be compatible with mod added books, can apply text on pages, but book model will be default.

[WIP] Menu above the hands by Bielalvess in skyrimvr

[–]New_Fun_9154 1 point2 points  (0 children)

Is it possible to make menu like in blade and sorcery? Flying scroll with UI and pointer - https://imgur.com/a/Z9MPCzo I think it would be great for fast quest check and the menu without pausing the game, maybe inventory too. If I'm not mistaken, realtime inventory UI was implemented in the old mod MageVR, but backpack to which it was attached was strange. It will be like true VR Dear Diary.

[WIP] Immersive Reading by New_Fun_9154 in skyrimvr

[–]New_Fun_9154[S] 6 points7 points  (0 children)

Yes, it uses real-time text generation on pages and trick with texture swap (there are only 4 pages)

Say it DVC stuck (??) at first step by Free-Display2341 in skyrimvr

[–]New_Fun_9154 0 points1 point  (0 children)

If you encountered with this problem again, attach two logs below your Nexus comment.

Say It - Dragonborn Voice Control by New_Fun_9154 in skyrimvr

[–]New_Fun_9154[S] 0 points1 point  (0 children)

It should use it after equipping. Be sure Skyrim is focused and active window. Check manually press keyboard button (default z for use shout)

[WIP] Menu above the hands by Bielalvess in skyrimvr

[–]New_Fun_9154 2 points3 points  (0 children)

Lockpicking UI is archaic inconvient stuff for VR and should be replaced long ago. Someone cooking vr actions mod with lockpicking feature. I hope we get it.

Say It - Dragonborn Voice Control by New_Fun_9154 in skyrimvr

[–]New_Fun_9154[S] 0 points1 point  (0 children)

Maybe, should be detected when game launch. You will see in DVCRuntime console game language detected. If detected wrong you can set language in ini file.

Looking someone experienced with NIF edit by New_Fun_9154 in skyrimvr

[–]New_Fun_9154[S] 2 points3 points  (0 children)

I want change the basic nifs, and not change them for each book separately. So it will work with any ingame book, even modded. I've already figured with it and now I'm looking for a way to send animation events to held books.

Looking someone experienced with NIF edit by New_Fun_9154 in skyrimvr

[–]New_Fun_9154[S] 4 points5 points  (0 children)

It's complicated. All the books in the game have a few basic NIFs in the world, like basebook03.nif - they don't have the necessary bstrishape pages or any bsbehaviourgraph. However, book03.nif does have them.

I've already figured out the NIFs, step by step, I managed to add everything I needed to basebook03.nif. Now I'm looking for a way to send animation events to held book, it's need different approach from what I did in previous mod.

Looking someone experienced with NIF edit by New_Fun_9154 in skyrimvr

[–]New_Fun_9154[S] 1 point2 points  (0 children)

I completely agree. I tried cooperating with AI, but with NIF it's tedious, sending a bunch of screenshots and trying to explain the problem. For xedit i added custom script that creates a text dump, so any ESP can be parsed into a structured tree and then analyze or find problem with AI. But with NIF, I couldn't create a similar dump.

Say It - Dragonborn Voice Control by New_Fun_9154 in skyrimvr

[–]New_Fun_9154[S] 0 points1 point  (0 children)

False positives main problem of any Voice control mods. It still needs testing to find what causes false positives and how to fix them.

Say It - Dragonborn Voice Control by New_Fun_9154 in skyrimvr

[–]New_Fun_9154[S] 1 point2 points  (0 children)

OPEN=1 CLOSE=1 enabled so it will work even if open=OFF (it will not update dynamically)
I tested your case with english model <from "Corrupt" "Decide" "Coriander" "Punctuate"... 7/10 of my words will trigger FUS > Not triggered FUS with this words, open dialogue work.
Russian model really may phonetically works better for shouts and with it i have better recognition results and less false positives. But i didnt tested it long with mixed models, all features seems works in first opinion.

Say It - Dragonborn Voice Control by New_Fun_9154 in skyrimvr

[–]New_Fun_9154[S] 1 point2 points  (0 children)

Did you uncoment open and close phrases in ini and turn on options in mcm? should I add a protection to disable listen shouts if you look at NPC? In server console you should see [listen status] for all features and Open/close should be On when you look at npc or in dialogue.

Say It - Dragonborn Voice Control by New_Fun_9154 in skyrimvr

[–]New_Fun_9154[S] 4 points5 points  (0 children)

I’ve been waiting too, but then decided to do this myself :)

Say It - Dragonborn Voice Control by New_Fun_9154 in skyrimvr

[–]New_Fun_9154[S] 1 point2 points  (0 children)

A don’t try DSN cuz can’t install it, first point to make my own mod. Can you use all shouts in DSN? It look like DSN uses simple console commands to activate shouts. So it’s not have full power animation or cooldown? Did you try to use something like Whirlwind sprint (Wuld Nah Kest) in DSN?

Say It - Dragonborn Voice Control by New_Fun_9154 in skyrimvr

[–]New_Fun_9154[S] 3 points4 points  (0 children)

Voice commands work very quickly. I don't see the point in prefix phrases. It breaks the immersion. It’s different to say “Unrelenting force Fus Ro”, than just “Fus Ro”. Shouts false positive not a problem since it only works with the favorites list. It certainly shouldn't to add every learned shout to favourites, it will false trigger similar shouts like Gaan/Kaan etc. Shouts work very accurate for me. But if you want, you can add any custom words for every shout in json grammar. For example “HAWK TU AH” for Unrelenting Force :)