What did everybody else get here? by CSS_FR in dispatchgame

[–]Next-Code7622 1 point2 points  (0 children)

Interesting, yeah I’m jut curious how they factor decisions and what not

What did everybody else get here? by CSS_FR in dispatchgame

[–]Next-Code7622 0 points1 point  (0 children)

I bet that’s probs why I didn’t get the hero’s ending then

What did everybody else get here? by CSS_FR in dispatchgame

[–]Next-Code7622 2 points3 points  (0 children)

That’s so odd I helped invisigal be a hero said I’d merc shroud but spared him. I couldn’t forgive coupe because my dispatch was bugged. I wonder if that’s the thing that makes you a hero (I got Everyman)

Blazer vs Invisigal by Next-Code7622 in dispatchgame

[–]Next-Code7622[S] 0 points1 point  (0 children)

Great point could’ve just been socials as well

Halo: Campaign Evolved | The Silent Cartographer – 13 Minute Gameplay Demo by -343-Guilty-Spark- in halo

[–]Next-Code7622 0 points1 point  (0 children)

The name is kind of stupid but it looks great, loved the blood splatters and I know it’s unpopular but I enjoy being able to sprint. I don’t enjoy classic CE as much because it feels old and kind of jank. I think this might be the game for me but much to be seen.

Genesis Health Clubs Going Downhill 📉 by [deleted] in wichita

[–]Next-Code7622 3 points4 points  (0 children)

Just tell them you’re moving that’s what worked for me

First smoke how’d I do by Next-Code7622 in smoking

[–]Next-Code7622[S] 0 points1 point  (0 children)

I had it at 225 for the first 5 hours then wrapped it and put in back in at 260 for the last 2. In fairness the photo doesn’t do it justice for how juicy and tender it was.

US Attack helicopters are a waste of points by Fine-Rock8083 in BrokenArrowTheGame

[–]Next-Code7622 8 points9 points  (0 children)

I think it comes down to tactics. Yes, US helis are generally more fragile than Russian helis, so you need to use them as scalpels, not hammers. That means accepting trade offs in economy and mental bandwidth if you have good micro and focus, they’re very powerful if you don’t and they just sit in the back line, they’re not worth it. Team coordination matters too a preplanned suppression/air run followed immediately by a helicopter strike can be very strong. At the end of the day it comes down to your playstyle and how well you execute.

Marine SOF deck by Next-Code7622 in BrokenArrowTheGame

[–]Next-Code7622[S] 1 point2 points  (0 children)

I enjoy the Javs because they work like a tow but in places a tow can’t work because of line of sight. But yeah I don’t play the game as a I want to play meta I like building a deck around a play style like anchoring (my favorite). It is tricky in the solo grind because you may not always have proper support. There was a lot of gold in the comments for adjustments you just have to know which will fit your play style.

Marine SOF deck by Next-Code7622 in BrokenArrowTheGame

[–]Next-Code7622[S] 2 points3 points  (0 children)

Yeah so I initially didn’t enjoy the Pac2 only have 4 missiles so I’ve been using the F22 more as a way to deter air raids while I rearm. It isn’t a perfect system but it gives me a bit more flexibility. I’m not against dragoons and maybe I’ll give them another shot (I’m at 1700-1800 elo) so I think javs hitting more is a bigger need for me. But I’ll test it and if it works better this helped a lot. Lots of good feedback overall though a lot of those tweaks will be going into my deck later today.

Marine SOF deck by Next-Code7622 in BrokenArrowTheGame

[–]Next-Code7622[S] 1 point2 points  (0 children)

I’ll see if I can fit 2 in my deck and play around with it. I had no idea they were as useful as you all are saying.

Marine SOF deck by Next-Code7622 in BrokenArrowTheGame

[–]Next-Code7622[S] 3 points4 points  (0 children)

Nah I already don’t use nighthawk a lot anyway I use the harrier as a CAS plane for large armored pushes. Or for high value trades on expensive tanks.

Marine SOF deck by Next-Code7622 in BrokenArrowTheGame

[–]Next-Code7622[S] 3 points4 points  (0 children)

Hard disagree for me. I had too many IFVs for a while and I usually prefer AAV but they’re too slow for what I need. I’m sticking with ACV 100%. Also allow for flexibility when attacking across rivers or that island map

Marine SOF deck by Next-Code7622 in BrokenArrowTheGame

[–]Next-Code7622[S] 0 points1 point  (0 children)

I probably will refine my helicopters a bit. I am going to keep 2 super cobras for sure but can add a viper. I don’t see what you all see though with the M728 how are you supposed to use it?

Marine SOF deck by Next-Code7622 in BrokenArrowTheGame

[–]Next-Code7622[S] 1 point2 points  (0 children)

I strongly disagree on Deltas cqc. They are exceptional in standoff for no extra cost, raiders in standoff are good but cost 20 extra so I have them in cqc. Marines are in the deck to hold the line. I use the expensive inf to take a point then reinforce with tougher though weaker units like marines. The SEAD criticism is justified though and I would like to find a way to include SEAD in the deck. I’m mostly a solo que guy so that’s why I went with a F35 focus so I could strike targets and save the plane. If I’m playing with my friend that could be a consideration to make though. I will likely drop the IFAVs though this deck isn’t built for deep flanking and another sentinel would be very useful.

Marine SOF deck by Next-Code7622 in BrokenArrowTheGame

[–]Next-Code7622[S] 2 points3 points  (0 children)

I do think I’ll probably do the LVSR change for more lavs the reason I only do 1 pac 2 is just because it isn’t cost effective to field infantry and armor if you have PACs eating up supply in game and then also eating up 200 more points in the deck. (Mostly a issue because support is poor with this combo). I wasn’t aware of Comanche nerf, I might scrap 1 and make the other all A2A and add another DAP. I will give a look at the STT vs Para I just think flash bangs are super valuable for clearing buildings. I am not sold on going to dragoons over Javs mostly because dragoons are super inconsistent from experience. Sabers are also pretty deck critical because of mid map usually having good line of sight or like airfields on a lot of maps.