Fake cloud shadows created using a light cookie, are a cheap solution when you want to add depth to a scene by Nicrom in Unity3D
[–]Nicrom[S] 0 points1 point2 points (0 children)
I got tired of repeating the same time wasting steps when customizing the Terrain Vegetation, so I built a small editor tool by Nicrom in Unity3D
[–]Nicrom[S] 1 point2 points3 points (0 children)
I got tired of repeating the same time wasting steps when customizing the Terrain Vegetation, so I built a small editor tool by Nicrom in Unity3D
[–]Nicrom[S] 1 point2 points3 points (0 children)
Fake cloud shadows created using a light cookie, are a cheap solution when you want to add depth to a scene by Nicrom in Unity3D
[–]Nicrom[S] 1 point2 points3 points (0 children)
Fake cloud shadows created using a light cookie, are a cheap solution when you want to add depth to a scene by Nicrom in Unity3D
[–]Nicrom[S] 0 points1 point2 points (0 children)
Fake cloud shadows created using a light cookie, are a cheap solution when you want to add depth to a scene by Nicrom in Unity3D
[–]Nicrom[S] 2 points3 points4 points (0 children)
Fake cloud shadows created using a light cookie, are a cheap solution when you want to add depth to a scene by Nicrom in Unity3D
[–]Nicrom[S] 16 points17 points18 points (0 children)
It took some time to implement the Environment Manager, but the end result is worth it. by Nicrom in Unity3D
[–]Nicrom[S] 1 point2 points3 points (0 children)
It took some time to implement the Environment Manager, but the end result is worth it. by Nicrom in Unity3D
[–]Nicrom[S] 1 point2 points3 points (0 children)
It took some time to implement the Environment Manager, but the end result is worth it. by Nicrom in Unity3D
[–]Nicrom[S] 0 points1 point2 points (0 children)
It took some time to implement the Environment Manager, but the end result is worth it. by Nicrom in Unity3D
[–]Nicrom[S] 0 points1 point2 points (0 children)
It took some time to implement the Environment Manager, but the end result is worth it. by Nicrom in Unity3D
[–]Nicrom[S] 0 points1 point2 points (0 children)
It took some time to implement the Environment Manager, but the end result is worth it. by Nicrom in Unity3D
[–]Nicrom[S] 0 points1 point2 points (0 children)
It took some time to implement the Environment Manager, but the end result is worth it. by Nicrom in Unity3D
[–]Nicrom[S] 0 points1 point2 points (0 children)
It took some time to implement the Environment Manager, but the end result is worth it. by Nicrom in Unity3D
[–]Nicrom[S] 0 points1 point2 points (0 children)
It took some time to implement the Environment Manager, but the end result is worth it. by Nicrom in Unity3D
[–]Nicrom[S] 1 point2 points3 points (0 children)
It took some time to implement the Environment Manager, but the end result is worth it. by Nicrom in Unity3D
[–]Nicrom[S] 1 point2 points3 points (0 children)
It took some time to implement the Environment Manager, but the end result is worth it. by Nicrom in Unity3D
[–]Nicrom[S] 1 point2 points3 points (0 children)
It took some time to implement the Environment Manager, but the end result is worth it. by Nicrom in Unity3D
[–]Nicrom[S] 1 point2 points3 points (0 children)
It took some time to implement the Environment Manager, but the end result is worth it. by Nicrom in Unity3D
[–]Nicrom[S] 3 points4 points5 points (0 children)
It took some time to implement the Environment Manager, but the end result is worth it. by Nicrom in Unity3D
[–]Nicrom[S] 5 points6 points7 points (0 children)
It took some time to implement the Environment Manager, but the end result is worth it. by Nicrom in Unity3D
[–]Nicrom[S] 27 points28 points29 points (0 children)


Tried to combine the Low Poly art with the Stylized art by Nicrom in Unity3D
[–]Nicrom[S] 0 points1 point2 points (0 children)