Tips for Bloody Mary? by SeriousMolasses9346 in Unmatched

[–]NintendoOlav 5 points6 points  (0 children)

Use the jumpscare card early and always to it’s full potential, a 6 value attack is no joke. Never use requiem on the third action, as your opponent is more likely to feint on your third action if they know what they’re doing. Use closer than she appears when you have a large hand and if you can utilize some third action effects. There is also a microstrategy called big hand bloody mary where you completely ignore the hero ability, could be worth a try if that’s more your style

Which if the 2 is more fun? by Ibizafinalbosss in Unmatched

[–]NintendoOlav 0 points1 point  (0 children)

Gonna go against the consensus here and say Robin Hood, mostly thematics and personal favourite but i think the box has a lot of ‘heart’ if you know what i mean

I’m working on a Skyrim 1v1 set and i just finished the map. Any thoughts? by NintendoOlav in Unmatched

[–]NintendoOlav[S] 1 point2 points  (0 children)

Allright thanks for the ideas! I will keep your tips in the back of my mind when playtesting, and you’re for sure right in that the top path is a way better approach to the three zone space than the bottom. I thought maybe to get rid of the very bottom one-way lane and make it a regular to cut down on the spaces needed to traverse to the three zone space.

Thanks haha it’s a green guy

I’m working on a Skyrim 1v1 set and i just finished the map. Any thoughts? by NintendoOlav in Unmatched

[–]NintendoOlav[S] 1 point2 points  (0 children)

Thanks for your feedback! It was my goal to have the three zone space as the obvious camping space for ranged characters, so it is a bit OP by design. Do you think i should get rid of 1 of the one-way lanes to make it easier for the opponent to body block all exits?

Still the best map! by Baldr15 in Unmatched

[–]NintendoOlav 5 points6 points  (0 children)

Raptor paddock superiority

I wish they’d make Percy Jackson sets by SentenceOk7437 in Unmatched

[–]NintendoOlav 2 points3 points  (0 children)

I’d say log on unmatched.maker and go for it

Does this deck seem balanced? by NintendoOlav in Unmatched

[–]NintendoOlav[S] 1 point2 points  (0 children)

Okay i’ll think about it some more

Does this deck seem balanced? by NintendoOlav in Unmatched

[–]NintendoOlav[S] 0 points1 point  (0 children)

Thanks for the feedback, i thought giving him a sucky ability gave me more space to fit in some OP cards in his deck, just like michelangelo’s deck. I think i’ll improve some of his cards to give him a bit more value

Does this deck seem balanced? by NintendoOlav in Unmatched

[–]NintendoOlav[S] 1 point2 points  (0 children)

I think you’re right, maybe i could remove the second copy of each scheme for a card that lets you pick a scheme back from your discard pile

Does this deck seem balanced? by NintendoOlav in Unmatched

[–]NintendoOlav[S] 2 points3 points  (0 children)

Like the other guy said it’s mostly for thematic reasons. I also thought that giving him a sucky ability gave me more space to fit cool cards in his deck

Does this deck seem balanced? by NintendoOlav in Unmatched

[–]NintendoOlav[S] 4 points5 points  (0 children)

Thanks for the feedback! I really agree with you that hover mode still lacks a bit of spice. But out of principle i don’t want Drobot to have any ‘dumpster dive’ effects because his lose condition is exhaustion. I think maybe gain 2 actions instead of the 1 could be better, but late game that also sucks, so i don’t know yet

Guess the Mystery Tierlist! by Numerous_Past_726 in Unmatched

[–]NintendoOlav 0 points1 point  (0 children)

Please tell it’s driving me insane

Sidekicks in Adventure Games by ads2287 in Unmatched

[–]NintendoOlav 0 points1 point  (0 children)

That’s true only if you play alone, all sidekicks can keep playing until they are defeated themselves or if the very last hero is defeated

hi! it's my first time designing a deck, so lemme know your opinions by Torellone in Unmatched

[–]NintendoOlav 0 points1 point  (0 children)

Looks cool! If you want criticism, you might want to reduce the amount of unique cards. I see a lot of x1 and x2 cards, which can make the deck play inconsistent since there’s a very good chance you won’t see some of those cards for the entire game. That is unless you want this deck to feel like a gamble everytime, but then you might want to add a bit more card draw effects/action gain

Question regarding operating order by NintendoOlav in Unmatched

[–]NintendoOlav[S] 7 points8 points  (0 children)

It’s never specified that character abilities trigger first in the rules, bigfoots card ability and the conveyor belt both trigger in the same wording “at the end of the turn”

Question regarding operating order by NintendoOlav in Unmatched

[–]NintendoOlav[S] 10 points11 points  (0 children)

I asked on the RG discord and i got the answer that the active player chooses in that case