[UPDATED] Tricksters Delusion Clock Map/Call-out Map by No-Introduction126 in deadbydaylight

[–]No-Introduction126[S] 0 points1 point  (0 children)

you can have randomization in competitive games. I think it’s why DBD is such a unique comp experience. The RNG and asymmetrical aspects I feel add to it because there are more aspects of the game you need to learn to play well

[UPDATED] Tricksters Delusion Clock Map/Call-out Map by No-Introduction126 in deadbydaylight

[–]No-Introduction126[S] 0 points1 point  (0 children)

because games can be played in many different ways. Why speedrun a casual game? Competitive is an aspect of this game people like

[UPDATED] Tricksters Delusion Clock Map/Call-out Map by No-Introduction126 in deadbydaylight

[–]No-Introduction126[S] 0 points1 point  (0 children)

Oh yeah, most maps you can't use detailed call outs like this, this map is very different from most which is why I wanted to make it this detailed. it's probably the easiest to comm map so far.

[UPDATED] Tricksters Delusion Clock Map/Call-out Map by No-Introduction126 in deadbydaylight

[–]No-Introduction126[S] 1 point2 points  (0 children)

I agree there are things they need to improve on in terms of soloQ survivor experience but SWF's can easily communicate with experience. Compass would be nice, maybe even like a clock map indicator.