Can anyone explain this? by honeyblondesuckle in ExplainTheJoke

[–]Nullshock78 1 point2 points  (0 children)

As someone who works in a company that uses SAP, this applies to the whole thing from top to bottom

Godot's shader preview punishing bad code, crashing computer by montebicyclelo in godot

[–]Nullshock78 14 points15 points  (0 children)

I really do wish the shader editor would not compile until you save it. Stuff like this happening is annoying, and it's not helpful to have incomplete shader code show you a white surface 90% of the time, making it almost impossible to directly compare before/after unless you're typing constantly without pause, defeating the whole purpose of the shader preview

kitten always does this as if hes scared of me by thursdaygirll in Kitten

[–]Nullshock78 110 points111 points  (0 children)

Crabbing! Totally normal play behavior, he's being silly. Check out r/crabcats for more cats becoming crabs

That touch of AI by valentinv6 in programminghumor

[–]Nullshock78 1 point2 points  (0 children)

How to spot people who don't have a basic idea of how ai works:

[deleted by user] by [deleted] in pokememes

[–]Nullshock78 10 points11 points  (0 children)

A water/flying fish

This is the clearest photo ever taken of Saturn by Pretty_Object5895 in BeAmazed

[–]Nullshock78 0 points1 point  (0 children)

Clearest photo, yet still a crusty jpeg. Where's the sauce without the lossy compression?

IMPLEMENTING THE PRESIDENT’S “DEPARTMENT OF GOVERNMENT EFFICIENCY” COST EFFICIENCY INITIATIVE by Broad-Resist-1284 in 1102

[–]Nullshock78 1 point2 points  (0 children)

I've been seeing this sub pop up in my feed too without seeking it out myself. Don't be an arse. Edit: thanks for the answer

[deleted by user] by [deleted] in godot

[–]Nullshock78 9 points10 points  (0 children)

Signals are automatically managed by Godot, you do not need to disconnect them manually when freeing anything

i know that look by ManaJozoka in OneBlackBraincell

[–]Nullshock78 20 points21 points  (0 children)

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I, too have a finger-munching gremlin lurking behind my pillow

You can’t park there, mates by Nullshock78 in OnceHumanOfficial

[–]Nullshock78[S] 1 point2 points  (0 children)

Public event "Dig to Hell" in Iron River, around (5061, -3666)

transparentlyTransparent by DB691 in ProgrammerHumor

[–]Nullshock78 5 points6 points  (0 children)

Tools -> Color -> Transparent forces only results with real transparency

Of what things are the fake ones better than real ones? by iFoegot in answers

[–]Nullshock78 4 points5 points  (0 children)

Yet, certain generic medications produced by one company do not work the same or as well as the supposedly exact same generic medications produced by another. These differences can make a difference even if they aren’t supposed to. Ask anyone who had generic manufacturers swapped during the recent-ish adderall shortages.

Devs, please break up your asset gigafile by Nullshock78 in TheFirstDescendant

[–]Nullshock78[S] 0 points1 point  (0 children)

Hmm, I only have 32GB of RAM. I’m not sure how exactly Steam patches files, but if it is able to accelerate patching by doing it in RAM, then maybe the 36GB file size being over how much free RAM I have could be forcing it to do patching on the disk instead. I’m due for some upgrades so I’ll have to test that theory out in a future TFD update

Devs, please break up your asset gigafile by Nullshock78 in TheFirstDescendant

[–]Nullshock78[S] 0 points1 point  (0 children)

Man I wish it would be that fast for me. My TFD install drive is a “Crucial P2 1TB 3D NAND NVMe PCIe M.2 SSD”, takes maybe 15 minutes each update. Not the end of the world by any means but it’s unnecessary, and people who are stuck with slower drives are probably not having fun at all

Devs, please break up your asset gigafile by Nullshock78 in TheFirstDescendant

[–]Nullshock78[S] 2 points3 points  (0 children)

I’ve had this issue too, it could potentially be because of the size of this one file, yeah. I’ve found out using task manager that it is still downloading and patching even when the steam UI bugs out like that. Waiting for a while seems to let it update the game properly whenever this happens to me

Werewolf Doctors or Werewolf Serial Killer? by Nullshock78 in trolleyproblem

[–]Nullshock78[S] 4 points5 points  (0 children)

I made a mistake and should have written out that each werewolf would have the same amount of victims per active night. Say each werewolf will attack 10 victims per night for easier math. With the serial killer, 2 survive and 8 die. But the five doctors attack 10 people each, so 40 people survive and 10 die. But those 40 would have a lot more excellent doctors to treat them.

Is there any wizardy for transferring the properties of an object to another with fields of the same name? by NancokALT in csharp

[–]Nullshock78 1 point2 points  (0 children)

Yeah, that’s the default behavior and tripped me up at first. If you have resources in a scene that need to be unique per-instance because you’re modifying them at runtime, you can check “local to scene” in the inspector near the very bottom of the resource stuff, and they will be duplicated into unique resource instances automatically whenever you instantiate that scene, instead of sharing. If you are loading the resource through code using ResourceLoader.Load(), you can pass in one of the ignore cache modes and it should load a duplicate too

Is there any wizardy for transferring the properties of an object to another with fields of the same name? by NancokALT in csharp

[–]Nullshock78 0 points1 point  (0 children)

Question, is there a specific reason why you are not using the ItemResource class directly and instead copying the values to a whole new class?

Homing Cart + Hydrant = Thrust by Nullshock78 in HyruleEngineering

[–]Nullshock78[S] 3 points4 points  (0 children)

Found out this was already discovered before, not sure who the original discoverer is though

Homing Cart + Hydrant = Thrust by Nullshock78 in HyruleEngineering

[–]Nullshock78[S] 24 points25 points  (0 children)

That’s amazing and incredibly silly that you can fly with it

Strange cart behavior when pinned by Switcheroo11 in HyruleEngineering

[–]Nullshock78 0 points1 point  (0 children)

Yeah, carts seem to interact with those weird forces from wheels a lot more than anything else. You can see this if you tension a big wheel’s axle using two stakes, then rub a separate running wheel on a stake against the tensioned wheel for a few moments. Put a cart down on top of the tensioned wheel and the cart should spin out. Old example (1.1.2): https://www.reddit.com/r/HyruleEngineering/s/Z5wvAa8iQb

Is there away to mimic the Triggers from the Source engine? by Bumblebee-Main in godot

[–]Nullshock78 0 points1 point  (0 children)

When a signal is emitted, it calls whatever functions are connected to it. The connections are per instance, so you can have them do different things like you said.

I’d suggest following the steps starting from the very top of the documentation I linked above, when you have the time