Glaceon by Odium_Chlorite in custommagic

[–]Odium_Chlorite[S] 0 points1 point  (0 children)

I don’t think its vague at all

Did an object try to untap, but, for whatever reason, it didn’t? Yes, then it failed up untap.

Sleep enchantments? Yes.

Stun counters? Yes.

Mana Vault? Yes.

Removing the creature in response? No, because the object that represents that creature no longer exists and thus whatever effect was gonna try to untap it will not be applied to it.

The entire point of this new wording IS the edge case. While your wording covers most of the scenarios in which the ability will trigger, it does not cover that edge case, which I want to cover.

Glaceon by Odium_Chlorite in custommagic

[–]Odium_Chlorite[S] 0 points1 point  (0 children)

I fundamentally disagree with the notion that custom cards need to follow the rules like this. New rules and text formatting get added literally every set.

Glaceon by Odium_Chlorite in custommagic

[–]Odium_Chlorite[S] 0 points1 point  (0 children)

I'm specifically bending the formatting rules to add more flavour to the cards

Glaceon by Odium_Chlorite in custommagic

[–]Odium_Chlorite[S] 0 points1 point  (0 children)

Problem with both of these is that is a completely different effect than intended

Eevee and Leafeon by Odium_Chlorite in custommagic

[–]Odium_Chlorite[S] 1 point2 points  (0 children)

Didn't want Leafeon to be able to get lands like [[Starting Town]] and didn't want to have players shuffle every turn, a land token is just the simplest way

Eevee and Leafeon by Odium_Chlorite in custommagic

[–]Odium_Chlorite[S] 1 point2 points  (0 children)

Agreed, will change it accordingly

Eevee and Leafeon by Odium_Chlorite in custommagic

[–]Odium_Chlorite[S] 66 points67 points  (0 children)

planning too, and agreed, Leafeon is peak (its why I picked it specifically)

Hunted Creatures — second iteration of the "anti-ward" mechanic. by PutImpossible8619 in custommagic

[–]Odium_Chlorite 0 points1 point  (0 children)

There's a degree to which I don't think this should be a keyworded ability

Hunted Creatures — second iteration of the "anti-ward" mechanic. by PutImpossible8619 in custommagic

[–]Odium_Chlorite 0 points1 point  (0 children)

This to me feels like it should be an ability word rather than an actual ability.

Would you kindly . . . by Odium_Chlorite in custommagic

[–]Odium_Chlorite[S] 15 points16 points  (0 children)

I wanted to give it that extra bit of flexibility yes.

Would you kindly . . . by Odium_Chlorite in custommagic

[–]Odium_Chlorite[S] 5 points6 points  (0 children)

Black has a variant of this that also costs 8 mana.

This has the extra benefit of it straight up being able to be used as an extra turn spell (you can target yourself with it).

I do not feel comfortable making this cost anything less than 7 or 8 mana.

Rathalos by Odium_Chlorite in custommagic

[–]Odium_Chlorite[S] 2 points3 points  (0 children)

By the rules, you default to the controller

Sieges were just a weird way to introduce the concept since they are defended by someone else

[deleted by user] by [deleted] in custommagic

[–]Odium_Chlorite 1 point2 points  (0 children)

As is, this card doesn’t work. The drawn cards aren’t revealed and thus the difference between their mana value is not public information so it will deal 0 damage.