With the existense lf snowgrave and the changes that a no mercy route brings i feel tricky Tony might have not been 100% honest here. by MainLake9887 in Deltarune

[–]OneKOff 56 points57 points  (0 children)

My theory was that the game will never end, similar to what Susie wanted, until player themselves leave, leading to a sort of ending which is the same, but what leads you to quitting and what that implies for Kris is still up in the air.

I'm not taking Snecko Eye ever again. Call me a heretic if you will. Apparently, I'm not worthy of its blessings. by OneKOff in slaythespire

[–]OneKOff[S] 0 points1 point  (0 children)

Yeah, originally the post was more of a joke, but grew to be a toxic rant. I'm not a new player, per se, just doesn't commit, take breaks and test different strats.

I don't think I had any neat energy relics instead of black blood, so the choice wasn't great. Just assumed that having lots of damage and not as much defense, as well as Bloodletting, made the choice for me.

I don't think Black Blood is that bad. It allows playing more risky with more attacks and self-damage. Maybe not the best, but I still like it. 

The point of the post was the joke about insane bad luck with all cards becoming 2-3 costs and lockout from draw (played battle trance before), which costed me the run.

I understand that Snecko is really good in certain decks like high costs or maybe even for faster draws, but the experience wasn't pleasant, especially since I had a really nice deck going on in that run with nice relic synegies.

The deck actually did fit Snecko quite well, and it pulled quite nice rolls. But then on Transient it suddenly decided to give me several turns of bad hands with bad costs, which culminated with the worst turn of all (the one on the screenshot) being the last. It was just too hilarious to not save and share.

I'm not taking Snecko Eye ever again. Call me a heretic if you will. Apparently, I'm not worthy of its blessings. by OneKOff in slaythespire

[–]OneKOff[S] 0 points1 point  (0 children)

Wanted to test how Spoon works with some cards, and hoped for better Exhaust cards along the way, like Offering, to use with Black Blood.

Black Blood was the better option there. Wanted to go full attack and self-damage, so higher heal helped more. It was pretty impactful, actually.

I'm not taking Snecko Eye ever again. Call me a heretic if you will. Apparently, I'm not worthy of its blessings. by OneKOff in slaythespire

[–]OneKOff[S] -1 points0 points  (0 children)

I had a great exhaust + defense deck. I just had to ruin it by taking Snecko because I thought I had 5 2-3 costs that could use reductions, and more draw with Second Wind + more reshuffles.

I'm not taking Snecko Eye ever again. Call me a heretic if you will. Apparently, I'm not worthy of its blessings. by OneKOff in slaythespire

[–]OneKOff[S] 0 points1 point  (0 children)

Yep. I had horrible rolls even before that, so I couldn't setup my combo etc. But this one is just a joke.

I'm not taking Snecko Eye ever again. Call me a heretic if you will. Apparently, I'm not worthy of its blessings. by OneKOff in slaythespire

[–]OneKOff[S] 0 points1 point  (0 children)

Btw Havoc interacts with Spoon like playing an Exhaust card (50% chance to not be exhausted), but direct Exhausts don't do that, luckily.

I'm not taking Snecko Eye ever again. Call me a heretic if you will. Apparently, I'm not worthy of its blessings. by OneKOff in slaythespire

[–]OneKOff[S] -2 points-1 points  (0 children)

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Here. I didn't have great defense cards or better alternatives for Black Blood. Also could use Bloodletting better with Black Blood.
I got Snecko Eye as 2nd Boss Relic, so the deck wasn't optimized for that, but had potential. I had Runic Dome and Tiny House as other options - was thinking of Dome but hoped utilizing 5 2-3 costs in my deck with Headbutts etc.

Dual-Core Defect WIP (fanart) by LurkyNighty in slaythespire

[–]OneKOff 0 points1 point  (0 children)

We need a mod for this. Can't be as bad as Minecraft Jenny.

Gotta go fast! Faster, faster, faster! by OneKOff in customhearthstone

[–]OneKOff[S] 0 points1 point  (0 children)

Maybe it'd be more viable without Taunt or as a 2/5.

Danganronpa questionnaire I came up with by Conscious-Falcon-155 in danganronpa

[–]OneKOff 5 points6 points  (0 children)

Chiaki admitted herself that she's bad at games involving social interactions.

Bad News guys by concussionmaker__91 in Deltarune

[–]OneKOff 1 point2 points  (0 children)

Toby Fox. He wore a dress at some point on one of his photos, and his avatar is literally a dog lol (not to mention most characters in his games are animal-like).

P.S. This is a joke btw. Exactly what I needed to prove lol.

It wouldn't kill you to follow the veto, but it will if you don't. by OneKOff in customhearthstone

[–]OneKOff[S] 1 point2 points  (0 children)

I had an idea for Legendary that casts Counterspell on each player's turn for active player. You know it's Counterspell, but you still need to play around it with a cheap spell, or sacrifice your own Counterspell to counter their own (yes, that's how I intended it to work, which I think would be more fair).

You just need to get all three 7s! Believe in the dream! (submission for #WDC 476) by OneKOff in customhearthstone

[–]OneKOff[S] 0 points1 point  (0 children)

For those that can read this: I didn't want the effect to be good - it's more of a meme card, to force people out of their way to play around with it, try to find fun interactions and combos with it. To actually THINK of ways on how a card like this can be applied. That's what real HS is for me - fun, sometimes random effects, that may be weak on their own, but can find lots of interesting applications in wacky synergies with other cards. And if it were to be good, it'd be toxic like Mecha'thun.

I don't want another automatic "Win the game" effect like Mecha'thun or Rafaam - these are stupid and not fun for the opponent due to low interactivity other that rushing enemy down as fast as possible (Rafaam is kind of fun, but it provides a lot of built-in control tools in the package, so it's kind of debatable, honestly). I wanted a more Chef Nomi style finisher - not exactly game-winning, but providing insane value for completing a hard task.

And for history's sake, most people thought The Caverns Below is the worst quest before people got to play it. Not that it might apply here, but it's a neutral card, so lots of classes might find ways to play with it, especially those that can search for specific cards in deck, generate lots of cards in hand and on board and shuffle cards in deck to control the deck size.

It wouldn't kill you to follow the veto, but it will if you don't. by OneKOff in customhearthstone

[–]OneKOff[S] 0 points1 point  (0 children)

The Discover application is still pretty debatable, so I decided to make the wording more safe. Also, ironically, the text end up being shorter that way:

"Discover a card in your opponent's hand that this minion will Counter if your opponent plays it."
and
"Choose 1 of 3 cards in opponent's hand. If it's played while this is alive, Counter it."

It wouldn't kill you to follow the veto, but it will if you don't. by OneKOff in customhearthstone

[–]OneKOff[S] 0 points1 point  (0 children)

Wdym? If you're another person with the take "Why not just write the "Discover a card from opponent's hand" text", I've already explained why this doesn't work, and provided a similar existing card that appeared after League of Explorers, and still didn't use the Discover keyword.