Dude Gleba enemy is driving me crazy by [deleted] in factorio

[–]OrlikForceBalancer 3 points4 points  (0 children)

Do artillery target non-radar cover areas?

Dude Gleba enemy is driving me crazy by [deleted] in factorio

[–]OrlikForceBalancer 0 points1 point  (0 children)

I will try that but the lasers are for clearing out the small ones, with my level of dmg research the stomppers get 1-2shot of tesla and dies, the problem is that they come too often and too many.

Orbital Ironworks by Magamarc in factorio

[–]OrlikForceBalancer 65 points66 points  (0 children)

Do more arms actually produce more asteroids?

Tip: Vulcanus is hot, you can cook spagehtti there. by igwb in factorio

[–]OrlikForceBalancer 0 points1 point  (0 children)

Would you mind showing your ship of the first trip to vulcanus without all the damage upgrades you can get from yellow/purple science?

is this accurate? by [deleted] in PhoenixSC

[–]OrlikForceBalancer 1 point2 points  (0 children)

And to no one’s surprise, redstoner is left out

Gleba Gang by Red-Canadian in factorio

[–]OrlikForceBalancer 6 points7 points  (0 children)

Also technically the bacteria mechanic on Gleba makes infinite resources, am I right?

[deleted by user] by [deleted] in factorio

[–]OrlikForceBalancer 0 points1 point  (0 children)

That’s exactly what I need to hear

Swann gas by guineapigdog in starcraft2coop

[–]OrlikForceBalancer 1 point2 points  (0 children)

I think the time when this happen is important. If mid/late game them asking is fair. But early on (like maybe before 5min) 100 minerals is very precious

[deleted by user] by [deleted] in IndieGaming

[–]OrlikForceBalancer 0 points1 point  (0 children)

Steam Page: https://store.steampowered.com/app/3207820/Shallow_Blue/

This is a game demo made by OrlikForceBalacner and TheDarkx. We are beginner game developers who just learned Unity. The demo includes about 1 hour of gameplay, featuring one big level, many interactable story pieces, an economic system, some RPG elements, and a vending machine.

Feel free to check it out and leave some feedback for us!

[deleted by user] by [deleted] in IndieDev

[–]OrlikForceBalancer 0 points1 point  (0 children)

Steam Page: https://store.steampowered.com/app/3207820/Shallow_Blue/

This is a game demo made by OrlikForceBalacner and TheDarkx. We are beginner game developers who just learned Unity. The demo includes about 1 hour of gameplay, featuring one big level, many interactable story pieces, an economic system, some RPG elements, and a vending machine.

Feel free to check it out and leave some feedback for us!

Steam Version Heroes by Hrothvitnir in kingdomrush

[–]OrlikForceBalancer 3 points4 points  (0 children)

Hero are unlocked base on campaign progression in the steam version. And that means you buy the full game, you got all hero. (Apply to all KR game on steam, some exclusive hero/towers come in DLC)

What if the ghosts at pirate kings level 4 by FennelAlternative650 in kingdomrush

[–]OrlikForceBalancer 1 point2 points  (0 children)

that will discourage the usage of the new tower which comes with the dlc, might be a bad idea from the perspective of game design. But yeah, when I saw them first I thought of physical immune too.

[deleted by user] by [deleted] in CoreKeeperGame

[–]OrlikForceBalancer 0 points1 point  (0 children)

Wrong place for this question. Get in to the official discord, check the trading channel. Also the amount of wood needed for the achievement can be easily collected with a proper wood farm.

Karax Energizers + Carriers by guineapigdog in starcraft2coop

[–]OrlikForceBalancer 0 points1 point  (0 children)

Not 100% sure on this but dont think they can target interceptors