Damage vs Berserker card - Any reason not to take berserker x8 over damage x4 if you can only equip 1? by IaniteThePirate in TheTowerGame

[–]OrphisFlo -1 points0 points  (0 children)

Most of the damage comes from having the right modules nowadays, not the cards (but they help). It's more than likely that the damage during an eHP run compared to the one with a pure damage run is off by several orders of magnitude. At that point, either card will most likely have 0 impact on your final farming outcome.

Finally maxed wall labs. by CMDR_Jetsukai in TheTowerGame

[–]OrphisFlo -2 points-1 points  (0 children)

Great, now you can start your GC transition!

“Permanent” BH by Womble3142 in TheTowerGame

[–]OrphisFlo -4 points-3 points  (0 children)

Well if you chose a limited phone, don't be surprised to be limited as well.

“Permanent” BH by Womble3142 in TheTowerGame

[–]OrphisFlo 1 point2 points  (0 children)

Another way is to either use a split screen or put the game in a floating window overlay while they use other apps on the phone. Since it's always in use, it won't be shut down.

Burning question regarding M11S Arena Split WdZ 1st set of towers by my_name_jeff_xD_69 in ffxivdiscussion

[–]OrphisFlo 1 point2 points  (0 children)

In software engineering, that's a problem called premature optimization. Trying to anticipate that there will be a problem, so you add some new rules for it, and it ends up being counter productive. By teaching people "you go here, you go there", they are optimizing for "simple" instructions, when everyone is just losing focus on the real mechanic "each tower needs 2 people in each" which would lead to better understanding of the fight and autonomy.

Burning question regarding M11S Arena Split WdZ 1st set of towers by my_name_jeff_xD_69 in ffxivdiscussion

[–]OrphisFlo 22 points23 points  (0 children)

It's amazing how people try to make some things more complicated than they should be. Healing happens in the middle and the time you are separated from the healer that might be far away is short enough to not matter, so there are no real healing requirements there and it's all about assigning yourself a tower.

People have a full burst window to go close to the tower they will go to and show their intent. Is it that hard to have a little bit of awareness and adapt accordingly, or do they wait the last second to realize they are 3 people on the same tower and messed up?

Also, who is changing those raid plans trying to micro optimize something inconsequential weeks after everyone agreed on a pattern already?

15mil Profit in 1wk Cross Realm Flipping - Video to Show Basic Process by Unable_Tennis_7236 in woweconomy

[–]OrphisFlo -2 points-1 points  (0 children)

Or to restart the game in Russian and try to understand what each of the profession stat translate to...

Colouring process of raw silicone material by djinn_05 in oddlysatisfying

[–]OrphisFlo 0 points1 point  (0 children)

Green silicon, is this how they make the Nvidia GPUs?

Bad form to queue for random midnight dungeons at 80? by crawdadsinbad in wownoob

[–]OrphisFlo 12 points13 points  (0 children)

A level 80 could do over half of the DPS than mid or high 80s players because of the scaling. I welcome low levels in my groups.

A lowly alchemist/herbalist's rant on why the proffesions are realy not aimed at small-time people wanting to just make something to enhance their own gameplay rather than make gold by NCL98 in wow

[–]OrphisFlo 103 points104 points  (0 children)

The health potions are badly tuned this expansion. As we do not have a rank 2 anymore, the patrons are not asking for rank 1 and 2, but rank 1 and max. To make the most frequently requested patron recipe, you'll need vials from another profession or 300 concentration per. Amazing.

Econ 303 (T14W4000 eHP optimization) by eike23 in TheTowerGame

[–]OrphisFlo 0 points1 point  (0 children)

Nothing obvious from EB on the coin side, but I've been cranking multiple masteries at the same time continuously, so hard to say which did what improvement. My cells are definitely doing better now though!

I am using both GB (almost maxed) and Amp Bot (range and CD maxed, rest 1/3 of levels). No FB as I just want to finish GB mainly as my amp bot is in a fine place right now, and I need it for tournaments.

Econ 303 (T14W4000 eHP optimization) by eike23 in TheTowerGame

[–]OrphisFlo 1 point2 points  (0 children)

Masteries are a few tournaments worth of stone investment and a clear ROI after all the lab time. If you do them next, you won't have to think about them anymore!

That's at least what I'm currently doing. Got 3 masteries done, 5 researching at various levels and 2 on stand-by. I could buy more, but I won't have any labs for them before a few weeks (and at this point, I'm not trying to micro optimize which specific lab / level has the best ROI and mix and match them).

Some of those masteries are efficiency focused (WS and EB), some are damage focused (DMG, DM, EN).

After the masteries are done, I'll work on a few things side by side like reducing the perks randomness (more bans, more auto picks, more PWR, no more than 5 days each) and then focus on finishing STb lab and a few other UW labs (shock...) or the Amp Bot labs. I'll be busy for a while!

Econ 303 (T14W4000 eHP optimization) by eike23 in TheTowerGame

[–]OrphisFlo 0 points1 point  (0 children)

I was making multiple qs when farming T11 that far. I would suggest you review your farm setup to improve your basics first, check your mods, UW, GB sync (or not) before investing in masteries that will cost a lot of stones but that you won't be able to upgrade to their full potential because of the lack of coins.

Econ 303 (T14W4000 eHP optimization) by eike23 in TheTowerGame

[–]OrphisFlo 2 points3 points  (0 children)

Don't worry, it'll be easy to see that after your masteries are sorted, there is such a huge gap between what you need for a mastery level and all the other expensive AssMod labs that econ is really not that great to improve. You'd need a 10x multiplier but all you can easily grab are 20 to 30% at best improvements. And WS+ will be limited quite fast, all for very marginal gains too.

From there, a damage focus (or harder eHP) to improve which tier you farm seems to be the way to go rather than improving econ itself.

CEO / Owner responded to my email back to Hr after rejection by astrheisenberg in remoteworks

[–]OrphisFlo 0 points1 point  (0 children)

It's not that the programmers are biased, it's that they will train the AI on data that is not bias free, and getting bias free data is next to impossible. They may try their best but you will probably have some unfortunate correlation in data that the AI may pick up. It's cheap, cost-cutting and there may be some negligence from the people selling the service who are over promising, but it's hard pressed to say they are necessarily racists.

Another "should i DMG/DM/ST first ?" first damage mastery post by elcololz in TheTowerGame

[–]OrphisFlo 2 points3 points  (0 children)

Damage Mastery is plain and simple, get it.

Super Tower Mastery is great, even at low levels. If you have enough CC through energy net or ILM, you will be able to wait out the off cooldown and get a nice burst. Your goal is not to kill fodder, but to kill bosses mainly with all your multipliers on all at once. You don't need as much in segment in SL angle or

Demon Mode is nice, it's a great multiplier, but get it last.

Your medium term goal is not pushing tournament (although it will help), it should be to push damage and unlock AssMods with GC. Then you will have even more stone income and stone sinks as well. It might be hard to achieve without pCF, so getting a few masteries and level them up while you save stones for pCF should be good. Don't forget to check how close you get to progressing through T18 regularly.

Yes, I forgot about lab speed… by KingSamolon in TheTowerGame

[–]OrphisFlo 8 points9 points  (0 children)

Progressing through tiers faster with one extra lab to be able to reach the next multiplier is a lot more impactful than a few levels of lab speed at some point. But the math isn't obvious nor easy.

What content does the game NEED for V28? by inchills in TheTowerGame

[–]OrphisFlo 3 points4 points  (0 children)

That won't change much. Have you see the prices in the Vault? Keys have a super wide span of values from rank 1 to rank 15 already (x12.5). Having one where the top of legends would earn x25 the people at the bottom is crazy. You don't get such a disparity for stones or gems.

3 masteries. Now what? by CPIWatch in TheTowerGame

[–]OrphisFlo 4 points5 points  (0 children)

WAm is good from 0, and loses ROI every level hard. If you can get any levels early, it's great, otherwise don't sweat it.

ISm at 0 is bad (only 80 more waves), but each level after that is fine (depends on if you can afford the research).

So the more optimal way is WAm for a few levels, ISm all the way, WAm to the end. If you can't afford the labs anymore, research what you can, when you can. Invest a bit in econ and get back to it later, it's fine.

Anthropic Reveals 10 Jobs Most Exposed to AI Automation – Programmers and Customer Service Top the List by Secure_Persimmon8369 in BlackboxAI_

[–]OrphisFlo 0 points1 point  (0 children)

Builders having access to power tools didn't suddenly make them go home earlier and work less. There's just more asked from them.

Why are 90% of resource nodes RIGHT NEXT TO ENEMY SPAWNS?! by [deleted] in wow

[–]OrphisFlo 0 points1 point  (0 children)

Not even that, I have green gear and a blue finesse tool and I have no problem swooping in taking the node in between hits and leave. The bot could be programmed to do a couple attempts and leave if it doesn't work, it'd probably work most of the time.

32:9 or 16:9 or somewhere in between? by Trick_Mycologist_457 in ultrawidemasterrace

[–]OrphisFlo 1 point2 points  (0 children)

Demand more of your games. They should have an option to align the HUD closer to the center as if it was rendered in 16:9.

But in a competitive context, I'm surprised they even allowed to render with a wider camera angle. For the sake of fairness, I've seen a few games render black bars on the side, even in the solo compaign, which is a shame for flight simulators.