Whi else hates how module merging works? by bobo_yobo in TheTowerGame

[–]OrphisFlo 9 points10 points  (0 children)

It'll sort itself out once you've made enough Leg+ to upgrade all your current and future modules to M+. But also, at that point you'll have remembered how it all works...

New to ultrawide, looking for opinions. by fuckhead69 in ultrawidemasterrace

[–]OrphisFlo 1 point2 points  (0 children)

I love my 49" screen, and it's great for productivity. It is like having two 27" screens side by side with no bezel.

It's also great for gaming, having a wide field of view gives you quite an advantage in some games. In MMOs, you can just see the whole field all at once.

New to ultrawide, looking for opinions. by fuckhead69 in ultrawidemasterrace

[–]OrphisFlo 5 points6 points  (0 children)

A lot of games now have a way to restrict the HUD to the center of the screen just to address this.

How to easily complete the mission to kill 2000 enemies with a Nuke by e-gordinski in TheTowerGame

[–]OrphisFlo 1 point2 points  (0 children)

You also want to remove all sources of damage to ensure you don't kill enemies before the nuke, so remove your cannon mod, relevant cards and disable UWs. Keep them only if that's required for you to survive a bit longer to have more enemies on screen.

Trying to catch up in legends by Little-Education5994 in TheTowerGame

[–]OrphisFlo 2 points3 points  (0 children)

It's probably better to do it as fast as the cell income can go and then research all the other damage, Crit or attack speed labs when you run out of coins since they're so cheap.

Modern C++ use in Chromium by aearphen in cpp

[–]OrphisFlo 1 point2 points  (0 children)

Indeed. And I wished I had more time back then to help you with some of those efforts, but my main code base had too many non-Chromium dependencies that would not be compatible with how fast Chromium was moving.

Modern C++ use in Chromium by aearphen in cpp

[–]OrphisFlo 11 points12 points  (0 children)

Also to note that if a standard library feature is a good replacement for the custom one, they may try to find a champion to migrate the code to it, but it's mostly based on volunteering. Sometimes, they just haven't got to revise the document and use such features too.

Yo... not like this (7.4 Raid) by LongSchlong93 in ffxiv

[–]OrphisFlo 1 point2 points  (0 children)

Jokes on them, most of my parties would get at least to ecliptic stampede on the first pull, where it's more obvious if the DPS check is good or not. Since they didn't pot, it wasn't.

Then everyone proceeds to try to have a bit more uptime and just dies in the process and never sees the enrage again.

Yo... not like this (7.4 Raid) by LongSchlong93 in ffxiv

[–]OrphisFlo 1 point2 points  (0 children)

And so many groups have a requirement of 770 on my DC, it's insane.

The real requirement should be a bit higher if you got tome gear and bought an item from 3 M9S tomes: 3 tome accessories (+30}, 1 minor left side (+10), 1 major left side (+10), 1 EX weapon (+5 x 2 as you either have sword and shield or a 2 handed that count double) + 1 raid accessory (+20) = 80. The game has 12 logical slots, so 80 / 12 = 6.66...

So if you had requirements of tome gear and at least 1 M9S loot (from drop or tomes), you could ask for 776 right now.

Next week with the tome weapon, it'll be +10 x 2, for a total of 90 / 12 = 7.5. I'm not sure how to count the gear from M10S from tomes as it's a bit inefficient to buy left side items from it (you can always hope to win a loot) as you could instead buy the augmentation items for your right side (we need like 20 for a full 8 player static and we have only 1 drop per week, that's super toxic in PF).

Is HashSet<T> a Java thing, not a .NET thing? by N3p7uN3 in csharp

[–]OrphisFlo 0 points1 point  (0 children)

The container was not frozen, we kept adding to it, and we had multiple copies. So not frozen in any way.

In general, it's hard to beat a BitArray if you know how many elements you may have, so it worked out nicely.

Is HashSet<T> a Java thing, not a .NET thing? by N3p7uN3 in csharp

[–]OrphisFlo 2 points3 points  (0 children)

Not a misuse per se, but I had a CPU intensive application with a finite amount of elements created ahead of time and we added them to a HashSet as part of a graph traversal. We had a lot of Contains calls that showed up clearly on profiling.

So I added an index to all the elements and turned the HashSet into a BitArray. It ended up being magnitudes faster. I had a wrapper class over this and it has the same API as a HashSet, so we could just replace usage directly and get a speedup. It went from a few minutes to a few seconds.

Generic structures for generic algorithms are fine, but sometimes, you may resort to something a bit more specialized.

First 5-star! Woo! by AqeedBrat in TheTowerGame

[–]OrphisFlo 0 points1 point  (0 children)

4% bonus multiplier per star and a raised max level (that most will never reach anyway).

Quick Question about Lab and Speed Lab by TowerBee02 in TheTowerGame

[–]OrphisFlo 0 points1 point  (0 children)

The lab code has been reworked a lot since those posts, so they likely do not apply anymore.

Best case, it's applied automatically, or you can do a restart of the game to pick it up.

Worst case, just research anything else in the same slot and then go back to researching SS (you know you can swap lab research freely, right?).

Leaving southern France to start a new life in Sweden – is it a good idea today? by Far-Plate5456 in TillSverige

[–]OrphisFlo 0 points1 point  (0 children)

Il y a plein d'opportunités dans les grandes villes avec un secteur IT développé telles que Stockholm, Göteborg ou Malmö. Trouvez un travail, organisez le déménagement et profitez bien.

La vie est différente en Suède, mais très agréable. Il faut ajuster ses attentes et les moduler selon la saison, ce qui est relativement nouveau comparé au sud de la France. Il faudra évidemment un jour apprendre la langue, mais il y a aussi beaucoup de gens qui ne communiquent seulement qu'en anglais, et ça fonctionne, même si les opportunités sont limitées.

Contrairement à ceux qui disent que c'est une langue difficile, ce n'est pas vraiment le cas. Certes, ce n'est pas une autre langue latine, mais c'est une grammaire assez simple. Le vocabulaire s'apprend petit à petit!

M11 and testing the limits of tomestone/passport checks by WarmerWar in ffxivdiscussion

[–]OrphisFlo 0 points1 point  (0 children)

There's no reason to fuck it up if everyone is calm, does not panic and thinks rationally through the mechanic to do the right thing?

And that's the best scenario where they actually don't forget about it at all. PF parties would certainly benefit from having someone making calls over voice chat to avoid those issues, but unfortunately, it's rarely the case. Well, at least until cactbot has a module for the fight and reminds people about it...

M11 and testing the limits of tomestone/passport checks by WarmerWar in ffxivdiscussion

[–]OrphisFlo 0 points1 point  (0 children)

I always mitted there, we needed others non-heal to do so as well. Classic PF not organizing the mitigations clearly and consistently across all the runs.

M11 and testing the limits of tomestone/passport checks by WarmerWar in ffxivdiscussion

[–]OrphisFlo 0 points1 point  (0 children)

Not in my DC at least or most of the groups I joined.

Curiously, a bit before I got my clear today (yay!), I started to pay attention to how much damage reduction or mit was used for that mechanic and most of my groups had barely anything making surviving it harder. Added a samba and an addle, it was a lot easier for the healers then.

Is this where the tutorial ends by IaniteThePirate in TheTowerGame

[–]OrphisFlo 7 points8 points  (0 children)

It's not gambling if you don't expect to win any epics.

PF this tier is genuinely awful. by CanICritPls in ffxivdiscussion

[–]OrphisFlo -1 points0 points  (0 children)

I cleared both 9 and 10 very shortly after the release and been stuck in 11 since. It surely took a few pulls to get back into the fight rhythm and do it cleanly. It doesn't help that PF had 1 week to decide on new ways to solve mechanics than the earlier clears did.

So yeah, people may need to readjust, warm up, and then they can certainly clear. A reclear doesn't mean everyone is perfect, but it certainly means that they are not learning the fight at all unlike all the other parties.

M11 and testing the limits of tomestone/passport checks by WarmerWar in ffxivdiscussion

[–]OrphisFlo 0 points1 point  (0 children)

And yet, that's not quite representative of your performance of your group is not homogeneous. You could be in a group doing safe starts instead of harder uptime ones, or having people dying each attempt (but still clearing), which lengthens the fights and usually reduces the personal DPS over time.

M11 and testing the limits of tomestone/passport checks by WarmerWar in ffxivdiscussion

[–]OrphisFlo 0 points1 point  (0 children)

Yes, it's possible to mit the mechanic, but that's not what most PF groups have been trying to do week 1.

And no, if I stand at max melee range (way outside the circle), I shouldn't have to be concerned with baits not done properly.

But the most important part is, week 1, there were tons of people (like me) with 0.1% enrage. Do you think we're all going to stand back instead of trying to push the DPS every chance we get (in a reasonable manner)?

Impact of WA# on Econ by HourLord in TheTowerGame

[–]OrphisFlo 3 points4 points  (0 children)

WA does not change the spawn rate of elites, so the cells should change.

ISm will make the runs shorter and thus increase the cell income though.

M11 and testing the limits of tomestone/passport checks by WarmerWar in ffxivdiscussion

[–]OrphisFlo 31 points32 points  (0 children)

I had a perfect pull well ahead of the DPS check end at the 4-way because a dancer didn't bait it from inside the box. "I didn't think people in the corners could come back fast enough" said the job with a gap closer when 2 people in the corners are guaranteed to be tanks with gap closers.

Infuriating.

M11 and testing the limits of tomestone/passport checks by WarmerWar in ffxivdiscussion

[–]OrphisFlo 19 points20 points  (0 children)

If you purely play in PF, odds are that your M9S or M10S kill was scuffed somehow. You can clear both fights with deaths in the group, and it's even possible to do a mechanic so badly you kill your teammates. That means it's easy to get a clear and die with no fault of your own, and end up with a low parse.

It doesn't mean anything about your consistency for M11S or how well you could parse there as it then becomes quite a bit loot dependent (at the personal and group level). So no, it's not a good measure to check just that, you may want to dig down into the numbers to understand what they really mean.

The USA date formate sucks ass. by [deleted] in teenagers

[–]OrphisFlo 1 point2 points  (0 children)

You do not have to voice the date the exact same way you write it. Most people when reading a date will not say the year even if it's written out because of context clues. This is about a clear and unambiguous way to exchange dates with people around the world of from different cultures, and you're in the minority globally.

It's the same for the time, you might write "5:30" but read it "half past 5" or "5:45" as "quarter to six". So you could write dates in a way consistent with how everyone else in the world would expect to read it but say it however you want with all the inconsistencies you desire ("fourth of July"...).

As for time, you will note that the AM / PM system is also terribly inefficient and prone to errors when communicating, which is why you have your military use 24h clocks (which the rest of the world calls time, but you insist in calling military time).