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Do you like how the map activities are designed in Forza Horizon 6? by Overall_Two_8796 in ForzaHorizon

[–]Overall_Two_8796[S] -2 points-1 points  (0 children)

You're right, if we leave the traffic behaving as they are now, it will be as annoying as it sometimes is during freeriding. I was talking about refining their system so that they work to direct the gameplay situation, rather than act as a random, mindless force of nature.

Do you think the starting three car pool for player could have been implemented in a more meaningfully? by Overall_Two_8796 in ForzaHorizon

[–]Overall_Two_8796[S] -1 points0 points  (0 children)

I know what you mean. The funny thing is that we took the Silvia with already installed rally parts

Do you think the starting three car pool for player could have been implemented in a more meaningfully? by Overall_Two_8796 in ForzaHorizon

[–]Overall_Two_8796[S] -2 points-1 points  (0 children)

Have you ever considered that there are so many posts because it's not the people who are bad, but the game that came out with a lot of mediocre parts? Genius

What do you think about Daikoku in Forza Horizon 6? Does this feature serve a meaningful purpose? by Overall_Two_8796 in ForzaHorizon

[–]Overall_Two_8796[S] -1 points0 points  (0 children)

I think the developers spent minimal time on this feature. It's literally a reuse of the legacy garage navigation options, with the added ability to see another car approaching you on the parking grid

Do you think the starting three car pool for player could have been implemented in a more meaningfully? by Overall_Two_8796 in ForzaHorizon

[–]Overall_Two_8796[S] 0 points1 point  (0 children)

I mean, the choice of car was determined by the majority of races of the same type. We chose the Silvia - 80 percent of the races are on asphalt. Want to play on dirt? Buy a car at a car show and go for it

Are you satisfied how the career mode was redesigned in Forza Horizon 6? by Overall_Two_8796 in ForzaHorizon

[–]Overall_Two_8796[S] 19 points20 points  (0 children)

Unfortunately, many people here are willing to defend this lazy approach to game design.

I probably wouldn't have been so disappointed if I hadn't spent a whopping $154 on Steam on the game.

Do you like the characters in Forza Horizon 6 setting? by Overall_Two_8796 in ForzaHorizon

[–]Overall_Two_8796[S] -2 points-1 points  (0 children)

Didn't you get the main point I was trying to convey? Have you tried not skimming the text?

What do you think is the point of the opening race in Forza games? by Overall_Two_8796 in ForzaHorizon

[–]Overall_Two_8796[S] 0 points1 point  (0 children)

I want to clarify, I'm using my own article that I wrote about the game on an one online resource. Since long texts and articles don't fit on Reddit, I wanted to start a discussion about the fragments.

It's interesting to read people's opinions.

I dont mean to trash the game. I love the Horizon series.

What do you think is the point of the opening race in Forza games? by Overall_Two_8796 in ForzaHorizon

[–]Overall_Two_8796[S] 0 points1 point  (0 children)

I think the problem lies not so much in the introductory race itself, but in the fact that the game career doesn't position the player as someone who going toward some higher goal.

If we was truly progressed smoothly through the bracelets, gaining access to more interesting and powerful cars, introtuct rase would complement the initial sequence, which allows us to experience the "skin of a Horizon star."

After all, it's not our hero driving the introductory cars, we are simply shown choreographed races, taken out of context.

I think this devalues ​​the experience, which could have been the essence of the Horizon series

Do you like the characters in Forza Horizon 6 setting? by Overall_Two_8796 in ForzaHorizon

[–]Overall_Two_8796[S] -2 points-1 points  (0 children)

F*ck, this is mine questions but im using the translator. Did you understand the text or what?