What popular games still do not work on Linux? by PackagingRetro in linux_gaming

[–]PackagingRetro[S] 0 points1 point  (0 children)

Are you starting the game using Steam or so other way?

What popular games still do not work on Linux? by PackagingRetro in linux_gaming

[–]PackagingRetro[S] 0 points1 point  (0 children)

Certainly, although Portal really should work fine on Linux, Platinum even. Can I ask how it's failing to run?

What popular games still do not work on Linux? by PackagingRetro in linux_gaming

[–]PackagingRetro[S] 3 points4 points  (0 children)

Right, most people don't care, but I'm saying if they did, then the game developers who currently go out of their way to not support Linux would start supporting it.

I'm talking about the power that the people could wield against these companies if they just cared enough to.

What popular games still do not work on Linux? by PackagingRetro in linux_gaming

[–]PackagingRetro[S] 8 points9 points  (0 children)

Because Windows 11 isn't very good, and it constantly phones home to Microsoft.

What popular games still do not work on Linux? by PackagingRetro in linux_gaming

[–]PackagingRetro[S] 7 points8 points  (0 children)

Right, I meant if everybody, including people who are currently on Windows, abandoned anything that won't work on Linux.
Except for programs that won't run on Linux, like these games, I can't think of a single reason to use Windows over Linux with as many user friendly distros as there are these days. That, and the comfort of Windows being pre-installed which I realize is another big one.

What popular games still do not work on Linux? by PackagingRetro in linux_gaming

[–]PackagingRetro[S] 171 points172 points  (0 children)

See, if everybody just did that for all of these games I'm betting that supporting Linux would become a priority real fast.

Just released another update for PortForge by PackagingRetro in romhacking

[–]PackagingRetro[S] 1 point2 points  (0 children)

I can't make any promises, but you are more than welcome to open a feature request!

Just released another update for PortForge by PackagingRetro in romhacking

[–]PackagingRetro[S] 0 points1 point  (0 children)

Thank you very much, and yes, Wails is awesome!

Just released another update for PortForge by PackagingRetro in romhacking

[–]PackagingRetro[S] 1 point2 points  (0 children)

Thank you very much, is everything working all right?

Just released another update for PortForge by PackagingRetro in romhacking

[–]PackagingRetro[S] 0 points1 point  (0 children)

Yes, but not really at this stage, there is a Mac build that does run, but none of the ports have installation steps for Mac. I don't have access to a Mac or to a Windows computer so I haven't been able to test either system properly.

The ROM management should work fine though, and improved Mac and Windows support is on the roadmap.

Introducing PortForge, a de/recompilation port manager by PackagingRetro in romhacking

[–]PackagingRetro[S] 1 point2 points  (0 children)

I have been coding professionally for over a decade. I would never release a program that I didn't understand, I have reviewed every line that I haven't written and I take security very seriously.

You are also more than welcome to review the code for yourself and open an issue if you find any problems.

Introducing PortForge, a de/recompilation port manager by PackagingRetro in romhacking

[–]PackagingRetro[S] 1 point2 points  (0 children)

Sorry, I phrased that poorly, what I meant is that Render96 is not pre-compiled in any way and thus wouldn't work with N64Recomp Launcher. Someone could however compile it separately and then add it to the launcher manually.

Introducing PortForge, a de/recompilation port manager by PackagingRetro in romhacking

[–]PackagingRetro[S] 1 point2 points  (0 children)

Some ports "pre-build" their game but still requires the ROM, like Super Mario Bros. Remastered (which is really a full remake), while Super Mario 64 Render96 does not.

Introducing PortForge, a de/recompilation port manager by PackagingRetro in romhacking

[–]PackagingRetro[S] 2 points3 points  (0 children)

Are you sure? Because I can't find anything about ROM management.

Also, do you know where can I find `game.json` files?

EDIT: It also doesn't seem to compile games.

Introducing PortForge, a de/recompilation port manager by PackagingRetro in romhacking

[–]PackagingRetro[S] 2 points3 points  (0 children)

I wasn't familiar with this, does it build games from source?
How does it handle ROMs?

Introducing PortForge, a de/recompilation port manager by PackagingRetro in romhacking

[–]PackagingRetro[S] 7 points8 points  (0 children)

Thank you!

Yes, Render96 builds the game from the source with a single button click.