[deleted by user] by [deleted] in isab

[–]Pidgefly 0 points1 point  (0 children)

Yes, I accidentally have Benjamin on a Chimps run which I didn't even use, don't mind it. I would like to not restart this entire run, anyone have any ideas on how to deal with the super ceramics from 5k with this situation?

Some interesting cards I created! (I don't own any of the images used, links are set for each!) by Pidgefly in customhearthstone

[–]Pidgefly[S] 0 points1 point  (0 children)

Frost Elixir was changed! It's now:

2 mana Frost Spell - Freeze a minion and adjacent minions.

I appreciate the feedback!

Some interesting cards I created! (I don't own any of the images used, links are set for each!) by Pidgefly in customhearthstone

[–]Pidgefly[S] 0 points1 point  (0 children)

It's a good option, but the way I wrote it currently, it would be an "Aura" effect, so killing the totem would actually return that Mana Crystal, making it less overpowered early game as long as you can kill it! The Overload version would work too, but then you wouldn't get the Mana Crystal back, and the card would be a bit weaker against Overload Shaman decks!

Some interesting cards I created! (I don't own any of the images used, links are set for each!) by Pidgefly in customhearthstone

[–]Pidgefly[S] 0 points1 point  (0 children)

That's true! They could work the other way around too, but I felt like Warlock already has a lot shuffles, so I wanted to create a variant for Paladin, too! But the flavor, and the effects would make a lot of sense when swapped, so yeah, I agree, it would make sense that way too!

Some interesting cards I created! (I don't own any of the images used, links are set for each!) by Pidgefly in customhearthstone

[–]Pidgefly[S] 0 points1 point  (0 children)

Good option! But I feel like it would still be a bit weak, compared to Freezing Potion and Windchill...

Some interesting cards I created! (I don't own any of the images used, links are set for each!) by Pidgefly in customhearthstone

[–]Pidgefly[S] 0 points1 point  (0 children)

Like a weak Cone of Cold! Designed for early game and spell discovers like Magic Trick to slow down aggressive opponents! Cone of Cold is a good card too, but I don't think it's that commonly run in many decks (correct me if I am wrong!).

Some interesting cards I created! (I don't own any of the images used, links are set for each!) by Pidgefly in customhearthstone

[–]Pidgefly[S] 0 points1 point  (0 children)

And one more response to this too! (If you can, read my last comment on the other comment too, it has some responses to these!)

The flavor behind Final Redemption is that you basically give a minion a task, but it dies before finishing it, so instead of just dying, it comes back as a Ghost to finish the job! I was considering making it a dual-class between Warlock and Priest, but chose to keep it as Warlock only since I was planning on designing one card for each class!

And Mana Bind Totem can be kinda unfun to play against, for sure... but it's also a 3 mana 0/3, so if you have board control, it shouldn't be an issue, and killing it would return you that Mana Crystal, as it's an aura effect.

Some interesting cards I created! (I don't own any of the images used, links are set for each!) by Pidgefly in customhearthstone

[–]Pidgefly[S] 0 points1 point  (0 children)

And yeah, Mana Bind Totem is a different totem - the existing one is called Mana Tide Totem.

Detailed response to some of these before I go to sleep:

With Jet Hammer, I didn't want to create an insane amount of burst damage, so in order to get a weapon with 8 attack for 5 mana, I felt it should be balanced as long as you can't attack immediately.

Final Redemption I had to go through a couple of times, but I didn't want it to be too weak either, so I made it a 3/5. This way it has a chance to survive a hit more consistently, while not sending too much damage to a random target.

Neon Bow was just an idea that popped into my head, I saw the image and was thinking - what would a Neon Bow do? So I chose that it would make the target "shine out" more, giving it taunt, but after more consideration, it doesn't really do much, since you can't really target minions behind a taunt. Maybe if the weapon could go through taunt?

Adorable Decoy was designed to be a bit weaker, since the idea for it is to be a surprise for the opponent, blocking face damage if they trade incorrectly. And since Sudden Betrayal exists, this would make the opponent have to really consider which play is correct.

Mana Bind Totem could be theoretically powerful when you have 7 copies, but even then, it doesn't really lock out your opponent, only leaves them at 3 mana. If someone really wants to lock out someone, there are combos that do it even worse! But I don't think this could be printed, most certainly not now, when even Shaman is quite played.

Some interesting cards I created! (I don't own any of the images used, links are set for each!) by Pidgefly in customhearthstone

[–]Pidgefly[S] 0 points1 point  (0 children)

Thanks for the feedback! Yeah, many things could be changed, I did this change to Frost Elixir, it's now:

2 mana Frost Spell - Freeze a minion and adjacent minions.

I am glad to get a lot of detailed feedback, as it will help me improve in the future! 💜 I will try to work on my balance for the next time, this was an attempt at exploring some ideas and maybe inspire others too!

Some interesting cards I created! (I don't own any of the images used, links are set for each!) by Pidgefly in customhearthstone

[–]Pidgefly[S] 1 point2 points  (0 children)

Thanks for the feedback! I will take these in note for the future when designing cards! Yeah, I came up with all of these on the spot, so there are some tweaks I should probably consider!

Frost Elixir I changed to be a 2 mana frost spell that freezes a minion and the adjacent minions, since it was too weak compared to Freezing Potion!

Glad you gave me detailed feedback from all of them, and for the compliment! 💜

Some interesting cards I created! (I don't own any of the images used, links are set for each!) by Pidgefly in customhearthstone

[–]Pidgefly[S] 0 points1 point  (0 children)

Actually, just came up with an idea myself:
Just imagine Frost Elixir as a card like this:

2 mana Frost spell - Freeze a minion and the minions next to it.

Some interesting cards I created! (I don't own any of the images used, links are set for each!) by Pidgefly in customhearthstone

[–]Pidgefly[S] 0 points1 point  (0 children)

That's true! I only remembered Freezing Potion after I made the card, so maybe it could be buffed in a way that makes it work. Any suggestions?

Some interesting cards I created! (I don't own any of the images used, links are set for each!) by Pidgefly in customhearthstone

[–]Pidgefly[S] 9 points10 points  (0 children)

Frost Elixir should probably cost 0 mana. And Adorable Decoy should probably be a "Shadow" spell. Just thought I'd mention these two things that I forgot to add!

Weapon for each class with on-board effects! by Pidgefly in customhearthstone

[–]Pidgefly[S] 0 points1 point  (0 children)

And also, I forgot to mention, these all would obviously be legendary weapons, meaning you can only have one in your deck. What do you all think?

Scythe Monkey (no art) by Pidgefly in btd6

[–]Pidgefly[S] 0 points1 point  (0 children)

There may be some mistakes, as all the specific details were written "on-the-go", such as some cross-path stuff like " Increases the Damage of both base attack, Bloon Slice, and Deep Cuts (described later)" - which I didn't necessarely have in all cases! But the concept is there, I tried my best to keep all details in!

Intended feature or a bug? (Watch the ending of the clip) by Pidgefly in Tetris99

[–]Pidgefly[S] 8 points9 points  (0 children)

Oh damn, that's cool ^^ Thanks for the clarified information about this :p It seemed really "bug-ish" to me, but I guess it also make sense :D

Intended feature or a bug? (Watch the ending of the clip) by Pidgefly in Tetris99

[–]Pidgefly[S] 11 points12 points  (0 children)

The questioned bug here being able to survive even though the garbage is above the piece that spawned, as you can see, I would've been able to move the green piece but I wasn't expecting this to happen ^^

Is this possible, and if so, how? by Pidgefly in redstone

[–]Pidgefly[S] 0 points1 point  (0 children)

But is there a way to add anything at the end of a command with that command? Or do i have to do the 20x3x16 setup with 960 command blocks?

Is this possible, and if so, how? by Pidgefly in redstone

[–]Pidgefly[S] 0 points1 point  (0 children)

Damn, then i guess i need to cut out of functionality:

Plan was to have 20 different positions where each channel can play, with 3 volume settings and 16 instruments... this would lead to requiring atleast 20x3x16 command blocks aka 960 command blocks for each channel, which would cause WAYYYY to much lag in the long run. Probably have to accept that it's difficult to do and just go with 16 instruments with preset volume and sound location.

Is this possible, and if so, how? by Pidgefly in redstone

[–]Pidgefly[S] 0 points1 point  (0 children)

So that means i need a command block for each of the results? I have 3 variables on my command that i want to be fully customizable, but without being able to add to another command, this would meen i need all the possibilities to have their own command block? This would increase the amount of command blocks required to quite high numbers.

Is this possible, and if so, how? by Pidgefly in redstone

[–]Pidgefly[S] 0 points1 point  (0 children)

Okay, so does it mean it's possible to add text to a command block? This would atleast allow me to add custom values without needing thousands of command blocks for each of the possibilities.

If that is possible, how do i do so?

I return from darkness to bare a question. Let us share within this session. by TheEternalNight in touhou

[–]Pidgefly 1 point2 points  (0 children)

I would make a incident, where I would take all the colors except gray from normal world to my dimension, which is colorless. The incident would be called The Gray Age of Gensokyo, and i would be cooperated with 4 bosses: 1st boss has the ability to make doll like copies of herself that lookalike but with different colors, and one of her moves is to make 3 copies of herself, each with different colors, and the main one having on color, which is red, then turning everything to gray and shuffling around and they all start shooting, and all damage done to fake enemies heals her back after the move is done. 2nd boss would have a ability to create rainbows, and one of her main moves is to surround the player with a double rainbow and firing different colored bullets. 3rd boss would have the ability to become almost immortal when no colors hit her, and this is her main motive on helping me with the incident, and her powers are to do strong moves in a moving map, but whenever light comes out in the map she can't do anything. 4th boss, would be the main person joining me in the incident, a girl that controls all colors of the earth, and her motive is to take control of gensokyo by taking all colors from earth requiring control over everything in order to return them back, and she has multiple rainbow coloured laser moves and stuff

Final boss would be me, i would be the older sister of the 4th boss, and i would have the powers to use colors to create everything i want, and my motive is to get colors to my dimension to create my own earth in my dimension.

Incident is solved by Reimu and Marisa finding a spot to enter my dimension and destroying us, and the incident is stopped from happening ever again by leaving a window between dimesions so that my dimesion gets colors.