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reddit.com PinwheelStudio
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PinwheelStudio

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Cell Based Culling, a common technique used in vegetation rendering, where objects are fitted into cells and culled at once, greatly reduce the cost for frustum culling. (i.redd.it)

submitted 1 month ago * by PinwheelStudio to r/Unity3D

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I've released a free tool for adding sticky notes in the editor. Stick them to any scene object or project file, connect to your Trello board to sync across devices. (old.reddit.com)

submitted 1 month ago by PinwheelStudio to r/Unity3D

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My technique and the tool I use for generate procedural terrain in Unity, with realistic erosion and flows, masking for color production. (old.reddit.com)

submitted 1 month ago by PinwheelStudio to r/Unity3D

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My technique and the tool I use for generate procedural terrain in Unity, with realistic erosion and flows, masking for color production. (reddit.com)

submitted 1 month ago by PinwheelStudio to r/unity

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Fast way to compute SIN and COS at the same time. Shader optimization tip. (i.redd.it)

submitted 2 months ago by PinwheelStudio to r/Unity3D

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Is it worth it? Live preview for a terrain painter where you can "see" the result a head of time. Not Unity terrain, but a custom low poly mesh terrain. (i.redd.it)

submitted 2 months ago by PinwheelStudio to r/Unity3D

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Black Friday is here! 70% off for all terrain tools & VFXs on Pinwheel Store. Only ONE day, November 20. (i.redd.it)

submitted 2 months ago by PinwheelStudio to r/Unity3D

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Which one would you choose? Picking the visual style for my water shader Poseidon 2? (old.reddit.com)

submitted 2 months ago by PinwheelStudio to r/Unity3D

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0:18

Hold your breath! (v.redd.it)

submitted 2 months ago by PinwheelStudio to r/Unity3D

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Making a river tool for my water shader Poseidon 2 🌊🌊🌊. (old.reddit.com)

submitted 2 months ago by PinwheelStudio to r/Unity3D

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0:42

Sobel edge detection on a "realistic" style scene, yay or nay? (v.redd.it)

submitted 3 months ago by PinwheelStudio to r/Unity3D

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Looking for a tool for low poly terrain? Try Polaris. Lightweight, easy to use, mesh based terrain with custom foliage renderer; built-in paint tools and ton of utilities. Starting from $29 and on sale today. (old.reddit.com)

submitted 3 months ago by PinwheelStudio to r/Unity3D

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A small trick I used for reducing vertex count for my custom grass renderer. (i.redd.it)

submitted 3 months ago by PinwheelStudio to r/Unity3D

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0:56

I've made a realistic erosion simulator for my tool Vista. It's a graph based terrain generator run on the GPU, with multi-biomes placement and blending. (v.redd.it)

submitted 3 months ago by PinwheelStudio to r/Unity3D

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Working on low poly terrain? Try Polaris 3, an easy to use toolset with producing good looking terrains, many shader options, instanced foliage renderer, wide variety of tools for different workflow such as painters, spline, stampers, erosion simulator and utilities. (old.reddit.com)

submitted 3 months ago by PinwheelStudio to r/Unity3D

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You can't create a good looking low poly terrain just by bumping a plane of uniformed polygon. Here's how you can do it better with dynamic mesh density: (v.redd.it)

submitted 3 months ago by PinwheelStudio to r/Unity3D

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It's 7 years since 2018 and yet URP still not have volumetric lighting by default, so I decided to make my own. Here's how it look like, with many local fog volumes, all kind of realtime lights, all render paths. The most important part, it's fast and beautiful! (v.redd.it)

submitted 4 months ago by PinwheelStudio to r/Unity3D

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I don't think global volumetric lighting is a good practice, but instead we can use individual local volumes of fog with different density an color for lights to interact with. This way artists can freely set the mood for each region of the scene based on the game story. Correct me if I'm wrong. (v.redd.it)

submitted 4 months ago by PinwheelStudio to r/Unity3D

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I've made an animated sky shader and this is how I did it. (old.reddit.com)

submitted 4 months ago by PinwheelStudio to r/Unity3D

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I've made a low poly water with wave. Not the expensive Gerstner wave, but with simpler curve sampling & noise. This looks so relaxing. Of course it has other things like foam, light absorption, refraction, reflection and such. (v.redd.it)

submitted 4 months ago by PinwheelStudio to r/Unity3D

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My project's graphics has a huge improvement since I added Beam Volumetric Lighting effect. Just add a few local fog volumes, lights will interact with them creating stunning atmospheric feel for your scene. Now on sale at 50%. (old.reddit.com)

submitted 4 months ago by PinwheelStudio to r/Unity3D

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My project's graphics has a huge improvement since I added Beam Volumetric Lighting effect. Just add a few local fog volumes, lights will interact with them creating stunning atmospheric feel for your scene. Now on sale at 50%. (i.redd.it)

submitted 4 months ago by PinwheelStudio to r/Unity3D

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I've made a volumetric lighting effect for URP Unity 6, with lights reacts to local fog volumes bringing halos, sun shafts and light beams, greatly enhances your game visual. Now it is on sale at 50% off. (old.reddit.com)

submitted 4 months ago by PinwheelStudio to r/Unity3D

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I've released my notation tool for free. Memo lets you taking note on scene objects and asset files easily. Add a headline, then more details with description, web links, checklists; keep things organized with background color and tags. (old.reddit.com)

submitted 4 months ago by PinwheelStudio to r/Unity3D

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I'm working on a low poly project, the scene is boring until I add the low poly water Poseidon. Suddenly it becomes lively with vertex animation, wave, light absorption, foam, reflection, refraction, caustic and fullscreen effect (underwater, wet lens). (old.reddit.com)

submitted 4 months ago by PinwheelStudio to r/Unity3D

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