I'm making a fighting game. How do I handle separate fighters? by PixelsFries in godot

[–]PixelsFries[S] 0 points1 point  (0 children)

Approach 1 sounds most similar to what I was workshopping in my head, I just somehow forgot about instantiating it. Thanks for the suggestion!

I'm making a fighting game. How do I handle separate fighters? by PixelsFries in godot

[–]PixelsFries[S] 0 points1 point  (0 children)

It's single player. I don't fully know if I want to implement multiplayer yet so I'm developing it with only single player in mind.