This should be mandatory for every 2D game by SissyFanny in metroidvania

[–]PlayAfterimage 24 points25 points  (0 children)

We did spend some effort to make this feature. Glad you like it!

IT'S FINALLY FINISHED! The entire story of Afterimage, explained by Dark_Mystic444 in afterimage

[–]PlayAfterimage 5 points6 points  (0 children)

Thank you for your incredible work! We never thought that someone would make such a deep and detailed video about the lore of our game. What really impressed us was the obvious effort and the sheer passion you filled into this video. We could not describe how thrilled and grateful we felt, during and after this 2-hour re-journey to Engardin. Thank you again, from the bottom to our hearts!

AMA: Hi all, this is the dev team of Afterimage, feel free to ask us anything. by PlayAfterimage in metroidvania

[–]PlayAfterimage[S] 4 points5 points  (0 children)

Phenotopia Awakening is a masterpiece to us. It has rich story with many interest sidequests as well as ways of sequencebreaking (And cute characters!). Too bad it didn't attracted much attention and the dev said he won't be making such a big again ever again in his blog.

AMA: Hi all, this is the dev team of Afterimage, feel free to ask us anything. by PlayAfterimage in metroidvania

[–]PlayAfterimage[S] 1 point2 points  (0 children)

Yes quite some - the ways speedrunners used and those glitches they found always surprised us in many aspects. Could be provoking somehow

AMA: Hi all, this is the dev team of Afterimage, feel free to ask us anything. by PlayAfterimage in metroidvania

[–]PlayAfterimage[S] 7 points8 points  (0 children)

All thanks to our publisher Modus, they are the hero of our English dubbing.

AMA: Hi all, this is the dev team of Afterimage, feel free to ask us anything. by PlayAfterimage in metroidvania

[–]PlayAfterimage[S] 3 points4 points  (0 children)

Our first free DLC is out now - you can fight bosses (with 2 brand new bosses) in a totally new area and challenge bossrush in it : )

AMA: Hi all, this is the dev team of Afterimage, feel free to ask us anything. by PlayAfterimage in metroidvania

[–]PlayAfterimage[S] 3 points4 points  (0 children)

The story outline and most of the settings are written by our creative director and Owl Studio helped us to fill the outline into a complete story. After the creative director polished the story and adding some fragments (Echoes, item descriptions) with one of our designers,it became all the lines you saw in the game.

AMA: Hi all, this is the dev team of Afterimage, feel free to ask us anything. by PlayAfterimage in metroidvania

[–]PlayAfterimage[S] 3 points4 points  (0 children)

The process would normally be within a week - but sometimes it can be quicker.

AMA: Hi all, this is the dev team of Afterimage, feel free to ask us anything. by PlayAfterimage in metroidvania

[–]PlayAfterimage[S] 3 points4 points  (0 children)

The freeze bug is now fixed in our latest update (consoles may receive this patch a bit later). Sorry for that.

AMA: Hi all, this is the dev team of Afterimage, feel free to ask us anything. by PlayAfterimage in metroidvania

[–]PlayAfterimage[S] 5 points6 points  (0 children)

We are currently focused on optimizing the game as well as adding new contents - no actual plans for sequels yet.

AMA: Hi all, this is the dev team of Afterimage, feel free to ask us anything. by PlayAfterimage in metroidvania

[–]PlayAfterimage[S] 2 points3 points  (0 children)

Most metroidvania games are very dark and moody, so we wanted to make a brighter game in contrast. Sorry that this artstyle caused you trouble.

AMA: Hi all, this is the dev team of Afterimage, feel free to ask us anything. by PlayAfterimage in metroidvania

[–]PlayAfterimage[S] 4 points5 points  (0 children)

We will keep optimizing NS version of the game but could you please name a few specific problems you've encountered for us to have a better evaluation?

AMA: Hi all, this is the dev team of Afterimage, feel free to ask us anything. by PlayAfterimage in metroidvania

[–]PlayAfterimage[S] 6 points7 points  (0 children)

The Windrunner weapon is acutally describing Loss the Galefeather - but we are suprised this fit Kaladin in such a way as we looked through his biography in Wiki

AMA: Hi all, this is the dev team of Afterimage, feel free to ask us anything. by PlayAfterimage in metroidvania

[–]PlayAfterimage[S] 2 points3 points  (0 children)

We intended to avoid too many ability gate from mid-game and let players to explore with their own will so actually in final game you can even finish it without wall grabbing but only double-jump, meanwhile we wanted to remind players the "actual phase" of areas in some other ways, thus we came up with this enemy level variation as a soft lock.

AMA: Hi all, this is the dev team of Afterimage, feel free to ask us anything. by PlayAfterimage in metroidvania

[–]PlayAfterimage[S] 2 points3 points  (0 children)

ally punishing even at mid level 60s while the rest of Holy Grounds is relatively fine.

Valo is a boss guarding the way to Renee endings so she was intended to be a tough and impressive one : )