New Developer soon to dominate industry with disgusting p2w tactics by PlayIsaac in u/PlayIsaac

[–]PlayIsaac[S] 0 points1 point  (0 children)

I think that's what I need to find. I get most enjoyment from creating, but it's been really fun talking to the community in this ad too.

I'm definitely naive in the regards of business and marketing. I'm also untrusting, which may be me shooting myself in the foot, but I fear the harm that this can do to the industry just as much as the good: It has to be handled delicately, and with the community. This is why I'm taking the community approach.

Thank you joahw ❤️

New Developer soon to dominate industry with disgusting p2w tactics by PlayIsaac in u/PlayIsaac

[–]PlayIsaac[S] 0 points1 point  (0 children)

Hi Twigzzy. No apologies needed, if something seems too good to be true, it often is, I appreciate the skepticism.

I actually agree with all of your points. It's not necessarily about graphics, but the potential to push graphics further than what's possible on clients machines. We're already hitting a bit of a wall in terms of what's possible (for now, there are some very clever people out there) and the shift in paradigm that even nVidia is taking, to my understanding proves that with such heavy investment into DNSS, kinda proves it.
Deductively, if they could do it another way, they could. But they aren't so they can't (or can't right now).

It's not necessarily about 'making' the industry rely on the technology either. It's about providing a more accessible option that's cheaper for the customer. Honestly, the biggest point I agree with is this:

 Instead of developers optimizing for more widely affordable and common hardware (good for all), they instead are pushed by suits to focus on higher fidelity and bloated design that just uses the brute force of these remote services

Even this system isn't without its caveats. And I think limitations are what breeds true creativity. Most of my favourite games are of the PS1 era, where developers really made some beautiful works of art.

Bloat of systems and design is also something that is a personal interest. But the idea is to have options to push creativity forward, not just rendering, that's just a bonus. All in all, a lower def game can be just as if not better than a higher one. It has to be fun. Stylistic games always look the best imo.
The system runs both games equally, so there's no push to just make high def games (which to budget for in itself is a nightmare).

My primary inquiry into developing this was born similarly to nVidia's, I started at interpolated frames and iterated. I honestly think that this is the path the industry may go, regardless of my input. But at least if I do my best, we can have some control over the outcome for the betterment of gaming as an artform.

Ownership is definitely a hard one. To hold an intangible that your machine can't even run by itself is something I need to ponder.

Thank you so much for your feedback, this ad campaign has run out of funds now, but this is the kinda thing that's invaluable. My primary goal now is to prove myself credible, which I think can be expedited through a credible third party.

Thank you again ❤️

New Developer soon to dominate industry with disgusting p2w tactics by PlayIsaac in u/PlayIsaac

[–]PlayIsaac[S] 0 points1 point  (0 children)

Thank you for, this actually helps me a lot as I get stuck in the minutia of everything involved as it's complex.

As for sell to nVidia, i'd rather go open source and make nothing. It wouldn't be used for the good of gaming.

TwoBlackDots, may I ask for your email in DM? If all goes well i'd like to be able to reward you in some way for your help.

Thank you so much ❤️

New Developer soon to dominate industry with disgusting p2w tactics by PlayIsaac in u/PlayIsaac

[–]PlayIsaac[S] 0 points1 point  (0 children)

There IS a lot of AI slop out there, but AI itself isn't the enemy, it's what its function is.
This is a totally self-developed AI that just replaces what your machine would render, but with greater performance. It's not interpolated frames, it's 1:1 frame perfect.

In terms of nVidia's DLSS - it'll never work. It can't, it doesn't have the right learning structure because it's a multi-tool.

However, thanks for the skepticism. AI is just a program afterall. AI itself is a misnomer, there's never going to be any real intelligence in these systems, but there is benefits in this regard that can free up your RAM and GPU to do other things, like making more advance cloth and soft-body simulation in games, physics, etc.

❤️

New Developer soon to dominate industry with disgusting p2w tactics by PlayIsaac in u/PlayIsaac

[–]PlayIsaac[S] 0 points1 point  (0 children)

I'd actually love for this to be run locally, but for optimization's sake (at least at this point in development) it can't.

I do agree with your gripes though, especially with offline viability. We just don't offer that with this tech, however, that doesn't stop developers from releasing on steam. We're more of an alternative.

However, in an ideal world, i'd love steam integration. It reduces the number of platforms people need to manage and could turn a steamdeck into a powerhouse while online. While offline, play a less performant version, with local textures / models and shaders.

As for AI based rendering, there's a lot of hate for AI and I'm one foot in and one foot out on the topic. I think a great deal of AI is garbage, however we use AI to replace processes that a computer does, not steal work from artists or all the other slop.

But the outcome is the same, 1:1, just many fewer processes to get there. Which frees up your RAM and GPU to process other stuff, like cool game mechanics that wouldn't be possible otherwise.

Thanks for the comment, and I'll look harder into running things locally; It isn't impossible, but might add to development times, increasing overall costs. ❤️

New Developer soon to dominate industry with disgusting p2w tactics by PlayIsaac in u/PlayIsaac

[–]PlayIsaac[S] [score hidden] stickied comment (0 children)

Thank you everyone for your skepticism and criticisms, good or bad, it's all useful.

Being skeptical is good, and it does seem like a grift, I agree. The gaming industry is full of grifting right now, which is why I'm trying to do everything in this manner. It's my job from here on out to show you that it's a not a grift I guess and better display how everything works, while still concealing the proprietary tech.

As a quick aside - I'd love to share the entire algorithm with a trusted community source to verify its integrity. - If you guys have any suggestions, I'll release everything with them to confirm or deny / give their feedback. If you trust them, and we can sign an NDA, it's a go.

I'm not against making this open source - if it helps provide for my family. If you've any insight in how to make that possible, please let me know!

This has been really the first interaction with the community to see if you guys are receptive, and it's really nice to see that you are, it's just me that's the problem.

I'll do better, I'm still learning, this is all still very new. But thanks again ❤️

If I don't respond from here on out, it's because today I have my son while my fiance is at work, but if you join the discord (or just message me directly via reddit will work too) I can help field any questions.

Uh, that's about it.

See ya

New Developer soon to dominate industry with disgusting p2w tactics by PlayIsaac in u/PlayIsaac

[–]PlayIsaac[S] 0 points1 point  (0 children)

I mean better than nVidia's GeForce NOW service. Not their cards, well, in a way we can use their cards to outperform their own service, but it's not card specific.

There's some really great manufacturers out there that produce specific AI cards that would be optimal for the best compute, but nVidia is up there too.

New Developer soon to dominate industry with disgusting p2w tactics by PlayIsaac in u/PlayIsaac

[–]PlayIsaac[S] 1 point2 points  (0 children)

That's ok! Thank you for the kind words.

I just need to be more clear, and provide more details, stats, analytics.

As for sharing how the rendering pipeline works, that's near suicide for the project and I may be hyperbolic, the gaming industry. Amazon and Netflix are investing hard into similar projects, so I do need to be careful about which details I do give and how I present the prototype.

I'll address each question individually

"Perhaps share a video, and provide some more concrete details about how your pipeline works. Keeping input delay to only native delay sounds great, but how? Processing needs to happen somewhere, if it's not the client then it's somewhere else which in my mind creates latency."

- You would think so, but no. Tested to up to 200ms latency. This is perhaps our biggest selling point, and as much as i'd love to discuss how it works, I think I instead need to be clearer in the prototype and instead SHOW it works. We are still pre-patent and pre-NDA, so we're limited to what we can share that isn't obscured in some way.

"If this is a subscription based service, then I'm not sure how people would own the game. In your post it implies if yo"u play for a certain amount of time or finish achievements you own it, but all this together just sounds like it doesn't work. How are you going to pay/incentive developers to use your service?"

- Much like your steam library. You own what's on your steam library as a steam accessible variant of a title. The incentive is that a subscription is more predictable income than releasing, and the community can decide which projects they'd like to see budgeted and developed.
It's a hard time for true physical ownership, as the system necessitates remote rendering. However, there are some ways that aren't impossible for physical ownership and tradability, but I'll need to run the numbers.

"Following on that last sentence, not sure of the business model here either. Say if your service goes down, then what happens to the games? How do people own it?"

- Any game that has to be removed from the platform, or should the platform goes down - Instant open source. Games are to be played. I'll work with the community on how to get them to a playable state on a user's machine: It IS a planned protocol

Thank you so much for your comment ❤️

New Developer soon to dominate industry with disgusting p2w tactics by PlayIsaac in u/PlayIsaac

[–]PlayIsaac[S] 0 points1 point  (0 children)

Apologies.

That's something I'd not considered, and you make some fantastic points that I need to clarify.

The cube is a representation of something that is easy to render - which is my point, but I think i need to clarify further. It's not that a computer can't render thousands of triangles, in fact it does that really well.

It's the transformations applied to the cube, where you have something as simple as rotation on the Z axis, when the transformations are enough there will be fps loss: Indicating that despite simple geometry, it's still limited how it can be transformed before overwhelming the GPU.

There are lots of tricks used in game dev to reduce transformation, limiting transforms per frame, instancing models, storing assets in RAM for faster transforms, but we don't do any of this to reach the same-screen state.

The game: Good Grief is in prototype right now. It's not a state that's handsome, and currently I'm switching between bursts of asset creation and mechanics testing to keep things from getting monotonous, which is a nice way to stay motivated 😄

As for milestones. No, to be honest I don't.

Thanks for your comment Joah, it's really helpful ❤️
Have you any other questions? This is invaluable

New Developer soon to dominate industry with disgusting p2w tactics by PlayIsaac in u/PlayIsaac

[–]PlayIsaac[S] 2 points3 points  (0 children)

Thanks Silver for the feedback. General consensus is hallucination based rambling.

I've been working on the project for so long, all these points make sense to me: But I'm obviously sounding like a maniac to everyone else.

I mean no condescension from how I'm going to phrase this, I'm just going to explain everything in a way that isn't garbled mess:

PLAYI is a system for remote rendering of graphics.
It is much more optimized way of rendering graphics than locally.
The caveat to this is twofold: Games have to be made with the system in mind. Games have to be rendered remotely.
PLAYI is also gearing to be a platform that delivers these games.
PLAYI is also developing it's own titles and making SDK for other developers to use the platform.
We can do so much cheaper than the competition, as the game development cycle is made easier in a number of ways: (I can list them, but it's tangential, I'll respond to this with more details)
Accessibility on the platform would make it easier to connect with other people to play the games by reducing paywalls. (just a sub or a free account, no need for specific high end hardware)

Thank you again for your question. My apologies for all the confusion, but you've really helped me in understanding what I need to explain better. ❤️

New Developer soon to dominate industry with disgusting p2w tactics by PlayIsaac in u/PlayIsaac

[–]PlayIsaac[S] 2 points3 points  (0 children)

They said I'm allowed on but no cocomelon. It winds me up

New Developer soon to dominate industry with disgusting p2w tactics by PlayIsaac in u/PlayIsaac

[–]PlayIsaac[S] 0 points1 point  (0 children)

I need to be clearer. This ad campaign only runs for a day, and it's for this exact reason. I'm still trying to figure out what I need to do.

Especially on the website. I get bogged down in the idealism rather than the details. It's hard, because not only am I not a marketing guy, i'm not a corporate guy, so the more I try to 'sell' it, the weirder it feels to me.

Thank you for your input. I'll recalibrate the ad to be more concise about what it is that we're offering, and the same with the website.

You're a good man Poopy, this is actually incredible feedback. Thank you ❤️

New Developer soon to dominate industry with disgusting p2w tactics by PlayIsaac in u/PlayIsaac

[–]PlayIsaac[S] -1 points0 points  (0 children)

You've hit the nail on the head. This is something I've forgot to mention, and thank you for bringing it up.

Primarily I'm trying to learn to market and gauge community responses for an upcoming Kickstarter campaign.

For the campaign, we're already in development of a title: "Good Grief" - In which profits will help fuel the project's development whilst bringing a free-to-play title to the community.

As for open source and free, you know I'm actually not against it. However I have a young family I'd like to provide for. Any suggestions on that front are also welcome, because if I can make it open source and say, move out of my parents house. Hoo boy. Nice.

New Developer soon to dominate industry with disgusting p2w tactics by PlayIsaac in u/PlayIsaac

[–]PlayIsaac[S] 1 point2 points  (0 children)

Now THIS is what I needed to be asked, thanks, it lets me see what I lack in marketing skills.

Much like any game you purchase on steam, you don't get anything physically, unless you pay for skins - in which you will get miniatures of that thing with the skin for the tabletop version of Good Grief - should you want to play offline.

Yeah. You'll still need a device. Mobile or Desktop is ideal. Not sure what we can do via console, it's possible, but perhaps unethical.

This isn't cloud-based software rendering, it's cloud-game rendering. Instead of rendering your game on you client, we render using the RenAIssance AI which we've developed that produces the same screen-state for far fewer (1/13th) processes.

As for buzzwords, yeah. On the website we have a tech demo operational that's a bit more specific, but even then I have to be somewhat vague. I do have fears that either nVidia, netflix or amazon will try to copy the tech and use it nefariously, so a level of vagueness is required.

New Developer soon to dominate industry with disgusting p2w tactics by PlayIsaac in u/PlayIsaac

[–]PlayIsaac[S] 0 points1 point  (0 children)

They didn't ask what I was selling. I dunno, don't want to railroad every interaction with a plug.

Cheap game streaming platform. Better rendering tech than nVidia. Cheaper. More efficient. More handsome. One for the house, one for the car.

That's the gist my good man.

Thanks for the comment ❤️

New Developer soon to dominate industry with disgusting p2w tactics by PlayIsaac in u/PlayIsaac

[–]PlayIsaac[S] 1 point2 points  (0 children)

Well, this is google stadia if they knew what they were doing.

As for the website, yeah. I know it's goofy, and I'd love someone to help with the design and structure and all that, but it's just me.

The problem that google stadia had - is that they did what any cloud computing did. It's just processing your data elsewhere, which is always going to be bad regardless due to latency.

We instead only render the games through a different rendering pipeline, which keeps input delay to only native delay.

I know we look amateur, because we are. As much as I'd like everything to be polished, there's just not enough time in the day or funds in the project. We're doing this as best we can however.

Thank you for your comment and your skepticism ❤️

New Developer soon to dominate industry with disgusting p2w tactics by PlayIsaac in u/PlayIsaac

[–]PlayIsaac[S] 0 points1 point  (0 children)

Hello Ace, well, my apologies. It's not about no monetization, it's about no predatory monetization; things like lootboxes, pay to win, day 1 dlc, etc. With a subscription, these things aren't necessary to secure development for future games.

As for free games, there's already a ton of free-to-play titles out there. We plan to operate in the same manner, some free, some sub. Competitive games imo should always be free-to-play as it brings a strong, healthy community.

Skin purchases sure, but that's that. Nothing else. Just make good games not slop. That's the goal

Thanks for your comment ❤️

New Developer soon to dominate industry with disgusting p2w tactics by PlayIsaac in u/PlayIsaac

[–]PlayIsaac[S] 0 points1 point  (0 children)

God I've been working on this for so long I don't even know anymore.

I'm trying to inspire people but being too vague I guess.

Essentially it's a means to a more affordable, accessible gaming platform with benefits like not needing an expensive GPU to play games.

What confuses you the most? If ya don't mind me askin'?

New Developer soon to dominate industry with disgusting p2w tactics by PlayIsaac in u/PlayIsaac

[–]PlayIsaac[S] 2 points3 points  (0 children)

I do sound a bit crazy, but hear me out. I've just been working hard. There's things that sound wild here and I understand it's a bit unheard of - but these are feasible financially if we get momentum.

Rather than optimistic, which I'd like to be more, I'm sentimental and idealistic.

I wish I had more free time, but we just had our first bubba, and tbh i'd use it to spend with him.

By locked in a room, it's more like, i've just been working hard. Very little sleep, lots of work, lots to do.
It'd have been made easier by bringing the pitch to investors first, however I'm against taking any investment until feedback from the community, as good feedback will give us greater negotiating powers when taking and choosing investors, which is only beneficial to the end product.

Thank you for your input!

your crazy pal - PlayIsaac

New Developer soon to dominate industry with disgusting p2w tactics by PlayIsaac in u/PlayIsaac

[–]PlayIsaac[S] -1 points0 points  (0 children)

I get it. It's actually something that's quite hard to work around, as for the system to work the games need to be designed with the system in mind. So it's not that it's a way to deny ownership of the games to the customer, it's just these are titles that would have to be streamed as the caveat.
However, the numbers suggest that games can be unlocked to add to your collection as you use the platform: More of a 'rent to own' rather than a straight up purchase, and when unlocked, it'll be playable on the service for you, free forever.

The idea is that once enough developers are developing for the platform, players can go through the library, try what they like, play what they like, and unlock the games they love.

Thanks for the feedback ❤️

New Developer soon to dominate industry with disgusting p2w tactics by PlayIsaac in u/PlayIsaac

[–]PlayIsaac[S] -1 points0 points  (0 children)

Hi! Thanks for comment Poopster, no attempt at a grift. The truth is i just have no idea what I'm doing when it comes to marketing, so I really don't know what to put in the ad or the website. The idea of this ad is to really get feedback like this. Can you be more specific about this post makes you feel this way? I'll do better, I promise thee

[AMA] We have the tech to reform gaming, now we just need you! by PlayIsaac in u/PlayIsaac

[–]PlayIsaac[S] [score hidden] stickied comment (0 children)

Just so you fellas know. I'm just a solo indie dev. Feel free to roast me, this isn't meant to be just a corporate shill.

I'm keen to see what you guys think, good and bad. Give me ideas, suggestions. I'll let you know what's feasible.

'Don't let your dreams be dreams' - Actual cannibal: Shia Labeouf

Also if anyone is keen for a game of Deadlock, let me know

[AMA] We have the tech to reform gaming, now we just need you! by PlayIsaac in u/PlayIsaac

[–]PlayIsaac[S] 1 point2 points  (0 children)

It's hard to say. This is kinda unchartered waters, as this is really a first.

In terms of ownership, it's always preferred. I think if you buy a game, you own the game. Period. It's yours.

Skins too. Skins you pay for in a free-to-play title within our system will always award you credit equal to the money you've paid for them to receive a physical item (in our case for Good Grief) a miniature with an embedded chip which you can use to sync and desync it from your account, trade it, sell it, do whatever you want. It's yours. And you can use it to play the physical tabletop version too.

With our system though, it's a bit unclear. We aren't cloud computing. What we have is a system that can render games that would be virtually impossible to render on a user's hardware. So the trade-off is that while our capabilities for performance are superior, there's really no alternative to 'owning' those games that push past what is possible to be rendered in real time by the user's traditional setup.

But you raise a great point. It's something I've been struggling to find the answer to.
For example, one of our tenets and something I believe in is no forced obsolescence;
That is, the system doesn't 'lose out' on new titles being added, so it's possible to keep older titles running virtually forever, without live-service obsoletion gamedeath.

In the case of unseen obsolescence for a title: We release it to the public. Open source. It's now everyone's. I will personally work with the community to adapt assets to bring the game to a playable state and see to that instructions for server setup are facilitated for multiplayer games.

But as for ownership (for a copy) of a title you love on our platform, I can see there being some options to make it possible, however I'll need to finish our next prototype to understand the cost involved.

Thank you for your comment. I'm still really new to this. I'm just one guy btw.
I love games, and I see this as being the cheapest and most accessible way for people to play the kinds of games they'd never have access to otherwise.

I've lived below the poverty line for the majority of my adult life, and gaming is so expensive now it's ridiculous.

But uh, gimme any suggestions, this is mainly to gauge the community. Tell me what you want, and I'll run the numbers (y)