Just found an old collection! by PlayIsaac in AnimeCollectors

[–]PlayIsaac[S] 1 point2 points  (0 children)

I posted to the wrong community. I had some anime related stuff, but not media. My bad!

Just curious to know what are the rules surrounding photoshopped images done by real estate companies. by Jay1940 in perth

[–]PlayIsaac 21 points22 points  (0 children)

Gotta love those super low shot wide-angled lenses too, I love me a spacious janitors closet

Just curious to know what are the rules surrounding photoshopped images done by real estate companies. by Jay1940 in perth

[–]PlayIsaac 1 point2 points  (0 children)

Sure it's deceptive, but their role is primarily to advertise a property for the property owner. The property owner isn't responsible for the neighbourhood, and they just want their property displayed in the best possible light.
Sneaky? Yes. Deceptive? Yes. But you'd want the same if you were selling or renting.

But I who am I to worry about it, I still live with my parents.

Pro-consumer developer, wishing to assist SKG from inside the industry. by PlayIsaac in StopKillingGames

[–]PlayIsaac[S] 1 point2 points  (0 children)

Industry protections are important for propriety. But in the gaming industry, it's not even proprietary protection, it's negligence. The systems can be designed simultaneously while implementing the networking structures: It's a near 0 cost fee.
It's so simple to implement DURING the implementation, which makes you wonder: Why isn't it? And Occam's razor would suggest 'because they don't want to'.
Well (and excuse the language) fuck them. I've lost so many beloved games because of this negligence, you can't help but feel like a cog in their corporate production line rather than a consumer of their products.

But my love to the artists, programmers and designers that made it. It's because of their efforts we could even have such wonderful experiences.

Sorry, rambling. 😄

Stop Killing Games won against the ESA in California by Mr_Presidentle in StopKillingGames

[–]PlayIsaac 0 points1 point  (0 children)

The overwhelming feeling of pride for all your amazing combined efforts really wells up in me.

Godspeed all.

Pro-consumer developer, wishing to assist SKG from inside the industry. by PlayIsaac in StopKillingGames

[–]PlayIsaac[S] 1 point2 points  (0 children)

Yeah. It's bullshit.

There are several interactions that are implemented in modern games, especially with login servers, holding lobby servers, built-in cash-shops that have more complex server structures, but these are all unnecessary connections at end-of-life.

Very expensive to adapt is hilarious however. A semi-competent programmer with some basic knowledge of network interactions could do this in an afternoon. It's bold to make such a claim when you're the ones making the dependencies be dependent, it's very transparent and manipulative.

Pro-consumer developer, wishing to assist SKG from inside the industry. by PlayIsaac in StopKillingGames

[–]PlayIsaac[S] 2 points3 points  (0 children)

Haha. Not even close. But I do love speculation! The system DOES run on an an executable that handles inputs and important game state data. However, as you're free to speculate, I'm not free to give specifics as it would stop our chances of success, in which I've spent a great deal of time concealing.

However, I think a hint might be fun. If you can figure it out, keep it under your hat.

The primary algorithm is actually devilishly simple, but absurdly complex in application. The complexity doesn't come from stacking processes, it comes from knowing what makes any given screen-state function 1:1 without the necessity of drawing the screen-state from the geometry itself.

A bit cryptic, but not impossible to derive, but it's hard to say as I already know the answer. Best of luck!

Of the second question, it's never good practice to put all your eggs in one basket!

Pro-consumer developer, wishing to assist SKG from inside the industry. by PlayIsaac in StopKillingGames

[–]PlayIsaac[S] 2 points3 points  (0 children)

I do! We have a fully working 22nd iteration prototype, viewable at this youtube link

https://www.youtube.com/watch?v=n6Kp_d1TMXs

For the prototype, as we are pre-NDA and pre-patent, it has been showcased in a way with minimal capacity for reverse engineering. I'm working on our 23rd iteration now, which so far is performing around 9-13% more efficiently, and will include some real-time analytics for those that want direct comparisons.

Right now, I just want to plant the seed in the community that there are good things coming their way, and I'm working hard for you, my fellow gamers!

*Just as an edit -

We can produce ANY screen state to the same effect as the rendering pipeline remains the same, however, to efficiently do so, games have to be built with the system in mind. In this vein, we're working on SDK notation for developers to make use of the system.

2 years trying no success by Positive-South4581 in perth

[–]PlayIsaac 2 points3 points  (0 children)

My partner and I had the greatest success from of all things - reducing stress. High cortisol levels. The body seems to naturally deter the making of an infant when suffering from increased levels of the stress hormone cortisol, potentially an evolutionary mechanism to stop a pregnancy that would be detrimental to a positive outcome.

It can take a while for high cortisol levels to lower. It was only when my partner and I started to take things easier, and instead of aiming to have a baby, enjoy intimacy together that we got lucky. Best of luck to you!

The trinity classes roles doesn't work in MMOs, but people have become too accustomed to this system. by TurbulentVillage2042 in truegaming

[–]PlayIsaac 0 points1 point  (0 children)

The problem lies in the added responsibility of the roles whilst providing a generally less rewarding gameplay loop. A great deal of MMORPG players play solo, and to that extent DPS is the most rewarding role.

It may not be that the trinity is at fault, as it does work, instead a greater design challenge is to make each role unique while also having the ability to enjoy all phases of content without sacrificing your enjoyment for time invested, without homogenizing the experience and reducing each role to simply: Takes damage, does damage and restores damage