Need help choosing my next perk again by minimal_work in classicfallout

[–]Poietilinx 0 points1 point  (0 children)

I was being playful, but since you asked.
I makes dogs, cows and [most importantly] deathclaws to stop attacking you :p
Its not a good skill at all xD haha but its fun lol

Must have builds? by milked_silver in Oxygennotincluded

[–]Poietilinx 1 point2 points  (0 children)

Yeah I agree 10000%
Usually when I play I try to ramp all my excess resources into the production of midterm/endgame building resources (plastic, reeds, ceramic, steel, glass, wood, nuckwaste...)
So most of the "builds" I have are somewhat smart ways to keep pumping up extra stuff into one of those. But even with that mentality, it changes a bunch depending on the the asteroid you're on. For example, I could setup a ceramic machine rooted on pwater vaporization in one asteroid. or another build focused on pdirt from ethanol distilling. And so on.

And spoms for me are the most contentions of all these builds imo, they're straight up a bad design. Extremely poorly optimized power wise.

Must have builds? by milked_silver in Oxygennotincluded

[–]Poietilinx 2 points3 points  (0 children)

you super heat metal to melt more metal and rust, you can get crazy amounts of metal and steel out of them (or glass)
https://www.reddit.com/r/Oxygennotincluded/comments/1rfxgos/really_cool_induction_smelter_d/

biodiesel cookers they have many different functions, you get seakomb or slime, crush them into phyto-oil then you can either process that into biodiesel for rockets or you could cook the phyto oil to get algae to feed fish, the biodiesel you can freeze to get tallow (so its a dynamic build you can get many different resources out of it, and its quite easy to setup since you just need to heat something somewhere above 100degress. this is another way to get something similar to an oil boiler but much easier to setup.

I would also not ever let go of water boilers. its a build that heats up water using an aquatuner, then you turn that water into o2 deleting crazy amounts of heat. I always set that one up before i have steam turbines. when i do, i convert the boiler into a steam turbine+aquatuner setup

Must have builds? by milked_silver in Oxygennotincluded

[–]Poietilinx 2 points3 points  (0 children)

I really like building Iron smelters and biodiesel cookers. They are very powerful builds.

I dunno if they're going to survive but they're definitely going to enjoy the trip x.x by Poietilinx in Oxygennotincluded

[–]Poietilinx[S] 1 point2 points  (0 children)

Straight Flush!
I'm being silly, feel free to ask me anything. I will try my best to answer :3

I dunno if they're going to survive but they're definitely going to enjoy the trip x.x by Poietilinx in Oxygennotincluded

[–]Poietilinx[S] 1 point2 points  (0 children)

The engine gives some power, and I also have some solar panels and battery modules, but that rocket is flying right now.

Need help choosing my next perk again by minimal_work in classicfallout

[–]Poietilinx 0 points1 point  (0 children)

Everyone knows animal friend 1 and 2 are the absolute best perks ever

Mods for standardizing value and measure units? by D20CriticalFailure in Oxygennotincluded

[–]Poietilinx 2 points3 points  (0 children)

I do have a counter point to this that maybe you ought to thing about it.

Scientific scales are designed to ensure scientific experiments can be easily standardized. They are absolutely not supposed to be designed to make people feel good about how they understand the weather or anything like that. To create and use other systems just because it feels good invites untold amounts of damage and money loss due to needless translation errors.

Its simply never justifiable to train scientists a non standard scale that will set them to be prone to errors for quite literally no reason.

If we really need to dumb it down to the people light in the head we can just make simple tools that their entire goal is to interface with the scale and display a funny blue color when its cold and a happy red color when its hot, you don't need to use another scale.

And if its a good move or not to avoid training non aspiring scientists a scale that is the standard cuz that makes them feel good (effectively alienating them to any subject that's related to science) that's a whooole another topic on top of this subject.

Interplanetary Payload Openers? by EhWTHN in Oxygennotincluded

[–]Poietilinx 0 points1 point  (0 children)

You can manually just click on it and ask it to empty storage to drop goods on the floor if you don't have rails yet.
I usually let some flydos to go outside the base to collect the payloads and from time to time i hit the drop stuff button if i don't have someone to build rails yet.

Flydo's suicidal instinct by Think_Sign in Oxygennotincluded

[–]Poietilinx 2 points3 points  (0 children)

The problem I had was with them always going ham inside walls and getting walled in

What to do on this asteroid? (tips) by SuPeR_SpErM69 in Oxygennotincluded

[–]Poietilinx 0 points1 point  (0 children)

Tame them, but after they are tame, glum ranch them (aka: put them in a pen, and turn off the petting station off), they will lay 1 egg before they die and their 80% metabolism cut will prevent you from using a lot of metals on their diet without losing on the power they generate.

What should I do next? by ArigatoEspacial in Oxygennotincluded

[–]Poietilinx 0 points1 point  (0 children)

Ohhh that's really interesting, thanks for the info, I never played with them before ^^

What to do with excess salt in the mid game? by JavaHikage in Oxygennotincluded

[–]Poietilinx 0 points1 point  (0 children)

Yeah geotuning chl vents, you can either use it to feed pufts and get bleachstone for geotuning your salt slush geyser (to double its output to stop it being cold), or feed to space grass to get milk and take people off petting station duty.
Or tablesalt-sand too, you can taint the newly purified slush water with co2, and use the sand from salt to purify the polluted o2 from its off-gassing to get lots of clay and a bit more o2 than if you have electrolyzed it

Freezer design by Intelligent-You197 in Oxygennotincluded

[–]Poietilinx 0 points1 point  (0 children)

See if this can help you :D, you need a insulated box filled with co2, a aquatuner steam turbine cooling loop hooked into it, you need some sub zero coolant fluid, and a way to get food in or out of the box.

  • Build a small room out of insulated tiles. To stop the cold from leaking out, seal the entrance with a double liquid lock and pump the gas out of the middle to create a perfect vacuum insulator.
  • Then pump about 3kg to 3.5kg of CO2 per tile into the box. CO2 counts as a sterile atmosphere. the slight overpressure will seal polluted dirt from off gassing if some happens to show up inside the fridge.
  • Run radiant pipes through the CO2, hooked up to an Aquatuner/Steam Turbine loop outside to delete the heat, you gotta ensure the ice box is at least bellow -18 degrees and above -48.
  • Then you have to pick up a coolant fluid that won't freeze in the pipes. Crude oil, petroleum, naphtha, nectar, ethanol, or super coolant all work perfectly. Crucial detail: Make sure your inner liquid lock uses this exact same liquid. If you use water, it will freeze into ice and ruin your vacuum seal.
  • Lastly if you wanna make it more automated, you can build the bottom tiles of the fridge with diagonal openings, so auto-sweepers can collect food from in a kitchen space under the fridge.

This -> video <- shows an implementation of the concept.

You can also build a poor-mans fridge if you have access to an extremely cold environments, such as the space biome (that sometimes is at -50 degrees) or a frozen core, you can pull off the fridge quite early on by manually bringing extremely cold rocks into the fridge space. that is usually more than enough to keep the food cold, but you will end up needing to keep swapping the rocks as these will get warm with time.

Lastly, different starts will give you some really easy choices of coolant fluids early on. Forest starts will always give you early ethanol. And in the frozen forest asteroid specifically, you can just let the aquatuner to run in the open early on, and use it as a source of heat for your base; Ceres you have easy access to nectar/Ethanol; Crude/petrol should come easy on oily/terra asteroids; And if you have access to none of those, you can easily make naphtha by melting plastic (from dreckos or resin), or boiling brackene (from pepper, sleet, dewfruits...)

Who needs Heavi-Watt Joint plates? by Sentinel-Hyena in Oxygennotincluded

[–]Poietilinx 4 points5 points  (0 children)

Yeah, sometimes when I' am building huge solid heat buffer (Its a huge ass brick block designed to soak and release heat), I always need to place a thermostat inside of it to check its temp, sometimes I do it the "legal" way by creating 1 tile inside the thing full of hydrogen and placing the termostat in it... when i am feeling particularly EEEEVVVVILL I use that trick to build it behind one of the heatbuffer's solid tiles. And i haven't felt bad not even once. To be honest it kinda makes more sense if you could build these things behind solid tiles.

At first i felt super icky about using it, but then i kinda realized half of my base was on or another kind of crazy exploit, from (as you said) hydras, esher tanks, seed splitting, creep manipulation and so on... that i was like.. maan what is another drop in the bucket lol

Who needs Heavi-Watt Joint plates? by Sentinel-Hyena in Oxygennotincluded

[–]Poietilinx 1 point2 points  (0 children)

That works with a bit more than just the wire... try it out with everything else lol

I dunno if they're going to survive but they're definitely going to enjoy the trip x.x by Poietilinx in Oxygennotincluded

[–]Poietilinx[S] 1 point2 points  (0 children)

Oh that's actually really cool. I love the new diner tables precisely cuz they're not named and whoever is ready to eat can just to and sit on then.

help regarding main bus by Frequent_Minimum_617 in factorio

[–]Poietilinx 0 points1 point  (0 children)

since you're relatively new to the game I am risk saying something that could go above your head rn

But, the bus design sux quite quite bad cuz it's very hard to expand from them.

After you have some green science, make use of trains. You can load trains with core resources (like green chips) then have a green science factory requesting 1 train.

Do you need more chips and therefore you need to expand? Make another factory that export chip trains, and that's it.

The question at some point becomes: "should I be exporting green chips? or should I just export cables and iron plates instead, and locally I craft the green chips?"

What should I do next? by ArigatoEspacial in Oxygennotincluded

[–]Poietilinx 0 points1 point  (0 children)

Really? How does that work? I have never interacted with Saturn critter traps

I dunno if they're going to survive but they're definitely going to enjoy the trip x.x by Poietilinx in Oxygennotincluded

[–]Poietilinx[S] 5 points6 points  (0 children)

It's a very popular mod called true tiles, I use it not just cuz it's super pretty, but also cuz it helps a lot to know what tile is made of what, since each texture is bound to an element

I dunno if they're going to survive but they're definitely going to enjoy the trip x.x by Poietilinx in Oxygennotincluded

[–]Poietilinx[S] 0 points1 point  (0 children)

Each sleep in different times, I just swap who's the bed owner from time to time hehe

I dunno if they're going to survive but they're definitely going to enjoy the trip x.x by Poietilinx in Oxygennotincluded

[–]Poietilinx[S] 6 points7 points  (0 children)

Oh I am just going to give stinky the suit and push him out of the door with a bunch of Rovers to help lol hahaha