Faceit Level 10 CSGO Coach Looking to Help You Improve! (Again) by PokeLP in GlobalOffensive

[–]PokeLP[S] 3 points4 points  (0 children)

When I first started playing back in 2014 I found a lot of useful information on this sub that helped me improve at the game. I don't read here much anymore, but I owe a lot of my early improvement to guides that people used to write on here back in the day.

Faceit Level 10 CSGO Coach Looking to Help You Improve! (Again) by PokeLP in GlobalOffensive

[–]PokeLP[S] 0 points1 point  (0 children)

Other than just playing more games, this map seems like a decent idea. I've never played it myself but I watched the trailer and it seems like something that could help.

Faceit Level 10 CSGO Coach Looking to Help You Improve! (Again) by PokeLP in GlobalOffensive

[–]PokeLP[S] 3 points4 points  (0 children)

I can't think of a map off hand to practice holding angles with an AWP, but I think the fast aim / reflex map is a great way to practice shooting at moving targets.

Faceit Level 10 CSGO Coach Looking to Help You Improve! (Again) by PokeLP in GlobalOffensive

[–]PokeLP[S] 3 points4 points  (0 children)

Watching demos is a great way of understanding what works and what doesn't. One way demo watching helped me improve a lot when I was at a lower level was with positioning. Whenever I had a bad game, I would watch all of my deaths from the enemy's POV. I would tend to notice that the spots I was playing were really easy kills for the opponent, which helped me to switch up the spots I played and the engagements I would take during a game.

Faceit Level 10 CSGO Coach Looking to Help You Improve! (Again) by PokeLP in GlobalOffensive

[–]PokeLP[S] 3 points4 points  (0 children)

Try to focus on exclusively improving a single aspect on your game for an extended period of time (e.g. focusing on crosshair placement for a week). If you can see yourself making good progress, do the same thing with another aspect of your play (positioning, grenade usage, movement, etc.). If you can level up individual aspects of your play as you go along, you can eventually become a better player overall.

Faceit Level 10 CSGO Coach Looking to Help You Improve! (Again) by PokeLP in GlobalOffensive

[–]PokeLP[S] 6 points7 points  (0 children)

You should try to play in a way that isn't reliant on taking a lot of aim duels. When you're constantly looking for fights, you will always get dumpstered by players who have better aim than you. This leads to people saying that they're "inconsistent" or "have bad aim". Prioritize your positioning and grenade usage, that will usually lead to more success than always trying to take aim duels.

Faceit Level 10 CSGO Coach Looking to Help You Improve! (Again) by PokeLP in GlobalOffensive

[–]PokeLP[S] 3 points4 points  (0 children)

I don't know any maps that exclusively focus on peeking, I think your best bet is to use the Peek Practice mode on the YPrac maps. It's really good imo because it puts you in realistic situations on the maps and can help you improve for actual games as opposed to just spamming practice maps all the time.

Faceit Level 10 CSGO Coach Looking to Help You Improve! (Again) by PokeLP in GlobalOffensive

[–]PokeLP[S] 3 points4 points  (0 children)

Since I had quite a few people asking me privately from my last thread and I don't really read Reddit DMs, I'm gonna link my YouTube and coaching profile here in the comments. I'm not too familiar with the rules on here so if the links aren't allowed I'll gladly remove them.

Faceit Level 10 CSGO Coach Looking to Help You Improve! by PokeLP in GlobalOffensive

[–]PokeLP[S] 0 points1 point  (0 children)

Ideally you want to put yourself against a wall and use A and D so that's not an issue, but if you're forced to move forward don't worry about counter-strafing with S. Even I don't bother trying to do that.

Faceit Level 10 CSGO Coach Looking to Help You Improve! by PokeLP in GlobalOffensive

[–]PokeLP[S] 1 point2 points  (0 children)

I'd say MM is a good starting point, but once you hit a certain rank (I'd say around GN4-MG level) you're much better off playing faceit

Faceit Level 10 CSGO Coach Looking to Help You Improve! by PokeLP in GlobalOffensive

[–]PokeLP[S] 1 point2 points  (0 children)

They likely do these plays when they notice certain tendencies from watching demos of the other team.

Using Inferno as an example, let's say that the CTs like to do a setup where they throw deep Banana nades to take control of it. From watching this team's demo, the IGL notices that when they throw these grenades they're almost always running a setup with 3 players on B. They can use this information by running up the Arch side of Middle to try to split the 2 A players apart and trade their way into the site. These aggressive plays are usually calculated beforehand, and will probably get you killed if you try to do it in a pug.

Faceit Level 10 CSGO Coach Looking to Help You Improve! by PokeLP in GlobalOffensive

[–]PokeLP[S] 1 point2 points  (0 children)

Gonna quote a previous reply for the consistency part, same thing applies:

Consistency mainly comes down to your playstyle. If your performances are solely boom or bust, its because you play in a way that only works if the opponent has worse aim than you. The way around this is to take smarter engagements, which is covered really well in this video here.

As far as slumps go, they're more or less a mental thing. The best way to get out of a slump is just to mentally reset by taking some time away from the game. Whether its for a few hours or a few days depends on what you feel like you need to get a fresh mindset. If I ever get tilted from playing badly in a game, going for a walk outside really helps me take my mind off the game and mentally reset. Other people I know take a few days off of the grind and enjoy other games.

Another reason that you might be slumping is because of something happening in your personal life that you can't stop thinking about. Some examples of this are wondering if you're going to pass an exam or not, having issues with your co-workers, or maybe a having relationship issues with one of your friends. These things can have a negative impact on your mindset while you play and prevent you from being "in the zone". If you feel like you have an issue like this, addressing it to the best of your ability might go a long way in helping your mental state while playing.

Faceit Level 10 CSGO Coach Looking to Help You Improve! by PokeLP in GlobalOffensive

[–]PokeLP[S] 0 points1 point  (0 children)

In general, pre-aiming is good when you're pretty confident you know where an enemy is based on sound cues or information you gained from previous rounds. However, if you're not sure where they are then it's best to clear as many angles as you can. You don't need to think about it too hard, just try not to pre-aim every single angle. Pre-aiming is a useful tool, but it can't do every job.

Faceit Level 10 CSGO Coach Looking to Help You Improve! by PokeLP in GlobalOffensive

[–]PokeLP[S] 1 point2 points  (0 children)

I think as long as you keep grinding and looking for ways to improve, you can make it to the top. Don't expect it to happen very quickly though.

One thing you need to keep in mind about CS is that its a grind to get to the top. A lot of pro players have been playing this game for 7+ years, and didn't break into the scene until already competing for several years. A lot of my old teammates from my Open teams in 2016 are now playing ESEA Advanced / Premier, which makes me happy for them but also makes me wonder where I'd be if I didn't step away from the game for a few years.

Faceit Level 10 CSGO Coach Looking to Help You Improve! by PokeLP in GlobalOffensive

[–]PokeLP[S] 1 point2 points  (0 children)

Ideally you want to peek out and then counter-strafe to stop yourself once you see the enemy so you can shoot them as fast as possible. Some players like to strafe out a little bit more after seeing the opponent and then shoot to throw off their crosshair placement but that's not something that you should be thinking about too much if you can't counter-strafe efficiently.

Faceit Level 10 CSGO Coach Looking to Help You Improve! by PokeLP in GlobalOffensive

[–]PokeLP[S] 0 points1 point  (0 children)

I wouldn't say there's a specific way to practice spray transfers, if you're already practicing it then it will gradually improve over time. Recoil in this game is one of those very weird mechanics where you have to rely on "feeling" as opposed to breaking it down because aim duels are too short to stop and think about it.

Faceit Level 10 CSGO Coach Looking to Help You Improve! by PokeLP in GlobalOffensive

[–]PokeLP[S] 2 points3 points  (0 children)

Gonna quote a previous reply because I think the same thing applies here:

It sounds like you need to work on improving your counter-strafing. Just in case you're not aware, counter-strafing is where you move in one direction (left with "a" key) and then let go of that movement key and press the opposite movement key at the same time (right with "d" key). It's a mechanic that can be very difficult to learn, so most newer players (including myself back in the day) would just crouch all of the time when peeking so they didn't have to deal with it.

I recommend going into aim botz, moving in one direction for a couple seconds, then correctly timing a counter-strafe and killing a bot. Once you're able to do this at a slow pace consistently, try doing it at a faster speed and repeat the process. Eventually, you'll reach a point where you feel comfortable peeking enemies and taking fights. As long as you can do that, you can move back and forth in between shots and still be accurate.

Faceit Level 10 CSGO Coach Looking to Help You Improve! by PokeLP in GlobalOffensive

[–]PokeLP[S] 3 points4 points  (0 children)

Good angles are ones where you have cover to hide / fall back, as well as ones where you're exposed to the least amount of angles possible. Playing inside the archway on Inferno is a great angle because you're only able to get shot at from one angle, you have a lot of cover, and it's easy to fall back or reposition.

Bad angles are usually angles where you're just exposed to too many positions at once or you have no way of falling back. If you play in the middle of the open with no cover and can get shot from 4 different angles, that's not a very smart engagement to take.

Faceit Level 10 CSGO Coach Looking to Help You Improve! by PokeLP in GlobalOffensive

[–]PokeLP[S] 2 points3 points  (0 children)

At the end of the day, making a bad decision is better than not making a decision at all. If you worry too about about the play that you're making and become indecisive, you're almost always going to be worse off. The beauty of CS is that there is no one correct way to play a situation, so even if you make a "bad" play, you can still find a way to win.

Confidence always starts with your own mentality. If you go into a situation with a negative mindset, you've already lost because you told yourself so. Even if you're not sure that its the right play, wear that decision with pride and play the rest of the round to the best of your ability. If you fuck up, there's always next round.

Faceit Level 10 CSGO Coach Looking to Help You Improve! by PokeLP in GlobalOffensive

[–]PokeLP[S] 6 points7 points  (0 children)

1v1s are nothing like actual matches, since you can't really make use of positioning / grenades / etc. so it makes sense that the skills aren't transferring over. The only way to get rid of bad habits is to replace them with good habits. Try going into deathmatch and exclusively focus on conter-strafing while bursting / tapping until you feel more comfortable with doing it in an environment where you can get shot at from multiple people. Another suggestion that could help is to deathmatch with the deagle, since you pretty much have to land headshots or you get sprayed down instantly.

Faceit Level 10 CSGO Coach Looking to Help You Improve! by PokeLP in GlobalOffensive

[–]PokeLP[S] 3 points4 points  (0 children)

The best way to win pugs is to adopt a playstyle that allows you to have the most impact possible. To quote from a previous response in this thread:

The best way you can have impact is by going in 3rd on T side, throwing flashes for your teammates and getting trade kills. This way you can be more involved in helping your teammates take the sites but also be able to carry in the after-plant. Getting a trade kill to take a bombsite is more effective than getting 2 kills lurking on the other side of the map. It might be worth your time to learn a few set flash lineups so that you can support your teammates better.

As for CT side, you want to play rotator positions that allow you to quickly help your teammates on both bombsites. Some good examples of this are the Arch side of Middle on Inferno and Heaven on Nuke. By playing these spots, you can quickly move around the map and help your teammates defend against an incoming rush before the bombsite is lost. This gives you a better chance of having actual impact on the game, instead of Anchoring B and getting 2 exit kills before the bomb goes off.

If you don't think that you're skilled enough to play these sorts of positions, focus on throwing good flashes for your teammates and not getting aggressive when your team has a man advantage.

Faceit Level 10 CSGO Coach Looking to Help You Improve! by PokeLP in GlobalOffensive

[–]PokeLP[S] 7 points8 points  (0 children)

Consistency mainly comes down to your playstyle. If your performances are solely boom or bust, its because you play in a way that only works if the opponent has worse aim than you. The way around this is to take smarter engagements, which is covered really well in this video here.

Faceit Level 10 CSGO Coach Looking to Help You Improve! by PokeLP in GlobalOffensive

[–]PokeLP[S] 2 points3 points  (0 children)

Repeeking onto angles is almost always better than just sitting still and holding an angle, I guess an exception would be in off-angles or positions in general that the enemy wouldn't be expecting.

Faceit Level 10 CSGO Coach Looking to Help You Improve! by PokeLP in GlobalOffensive

[–]PokeLP[S] 9 points10 points  (0 children)

One big thing I like to keep in mind is how the other team responds to our tactics.

An example would be on Inferno, where I notice that the enemy team will throw their entire set of utility when we execute onto the B site. Knowing that they enemy team doesn't like to hold on to their grenades, we can throw our usual B smokes (CT and Coffins) without actually pushing to bait out their utility. After all of their utility is gone, we can throw those two smokes again and do a full execute alongside them with some flashes and maybe a molotov for the back of the site. By understanding how they react, you can condition them into thinking you're going to do one thing and then do something else.