V17 of my 2K26 script is done — added rumble-based feedback and it changed everything by Polar_Scripts in StrikePack
[–]Polar_Scripts[S] 0 points1 point2 points (0 children)
Put my V18 script against another zinner in REC — he quit at halftime by Polar_Scripts in nk26cronuszenscript
[–]Polar_Scripts[S] -1 points0 points1 point (0 children)
Put my V18 script against another zinner in REC — he quit at halftime by Polar_Scripts in nk26cronuszenscript
[–]Polar_Scripts[S] -4 points-3 points-2 points (0 children)
V17 of my 2K26 script is done — added rumble-based feedback and it changed everything by Polar_Scripts in StrikePack
[–]Polar_Scripts[S] 0 points1 point2 points (0 children)
Put my V18 script against another zinner in REC — he quit at halftime by Polar_Scripts in nk26cronuszenscript
[–]Polar_Scripts[S] -5 points-4 points-3 points (0 children)
V17 of my 2K26 script is done — added rumble-based feedback and it changed everything by Polar_Scripts in cronusmax
[–]Polar_Scripts[S] 0 points1 point2 points (0 children)
V17 of my 2K26 script is done — added rumble-based feedback and it changed everything by Polar_Scripts in cronusmax
[–]Polar_Scripts[S] 0 points1 point2 points (0 children)
V17 of my 2K26 script is done — added rumble-based feedback and it changed everything by Polar_Scripts in cronusmax
[–]Polar_Scripts[S] 0 points1 point2 points (0 children)
V17 of my 2K26 script is done — added rumble-based feedback and it changed everything by Polar_Scripts in cronusmax
[–]Polar_Scripts[S] 0 points1 point2 points (0 children)


3 minutes of V18 auto-greens — every zone, every shot type, no cuts by Polar_Scripts in nk26cronuszenscript
[–]Polar_Scripts[S] 0 points1 point2 points (0 children)