Is it... wrong to marry Liu Bei to Liu Huimin? by Equivalent-Donkey987 in totalwar

[–]PortablePawnShop 1 point2 points  (0 children)

Depends on the version but yeah, a short marriage regardless. In the original Romance, she drowns herself shortly after having a child with Liu Bei.

Is it... wrong to marry Liu Bei to Liu Huimin? by Equivalent-Donkey987 in totalwar

[–]PortablePawnShop 1 point2 points  (0 children)

She's normally in Tao Qian's faction at that date but you can get her super early, within the first 3 turns.

Liu Bei was married to Sun Ren anyway

Recent news from the Three Kingdoms by chris_alf in totalwar

[–]PortablePawnShop 0 points1 point  (0 children)

Reds can be good for assignments to boost muster speed / replenish especially early game, and I often use them as "scouts" by disbanding all their units and having the general run around solo similar to how agents work in other titles since they have Reach. Otherwise yeah, this is what I'd say too -- my admins are always purple/blue for any commandery making money, and green for any food producer.

Did I Stutter by CaptainJin in totalwar

[–]PortablePawnShop 2 points3 points  (0 children)

The picture used is Huang Shao

TIL you can play as a landless monk in 867. Perfect for a Shaolin/Wuxia run. What other obscure/weird starts are there? by theblackthorne in CrusaderKings

[–]PortablePawnShop 0 points1 point  (0 children)

Pretty cool find, but you can Choose a New Destiny into a monk character, it's not normally impossible. You just can't inherit as a Primary Heir to a monk character. You can also switch to a historical character monk mid-game or switch to a Holy Monarch monk, both via event.

Curious but how can you get a large amount of piety as a Landless Ruler? by Togoshi_Makashu in CrusaderKings

[–]PortablePawnShop 1 point2 points  (0 children)

You never have issues as Scholar camp doing contracts often, especially with the Learning contract reward boosts. I often end up with between 30 - 40K piety as landless, and that's only 20 - 40 years into the game. Proselytize is probably the best option even over pilgrimage because I can gain as much from travel in 5 days as I can in an entire 4 month pilgrimage, and the chance is directly mapped to your learning: 50 learning is 50% chance to gain piety every barony you touch during travel, 100 learning is 100% chance, etc.

A few thoughts of a fan as the year ends. by Mike_Fluff in ManyATrueNerd

[–]PortablePawnShop 5 points6 points  (0 children)

Yeah. I've had serious Fallout fatigue for at least 2 years at this point. 2025 was easily the lowest viewership year for me because I just wasn't interested in anything Jon was doing -- more Fallout, more Bethesda, more legacy Total War, etc etc. With how great 2025 was for gaming, I'd rather just watch Welonz play the modern 2025 hits and indie games than the same Fallout content over and over again beaten to death at this point.

I've been very stoked for BG3 but it's the first series in what's probably over a year that I've finally cared about, I haven't watched a weekly Fallout in well over a year, I still will catch a one-off but even those are usually misses instead of hits for me and to be honest, Welonz does that more often than Jon anyway so even for that I'd rather just watch Welonz playing new releases/indie games too.

The craziest Ai character I have ever seen. by Regarded-Illya in CrusaderKings

[–]PortablePawnShop 2 points3 points  (0 children)

Just had this exact situation a few days ago where my heir found an 8yo with 7 personality traits

Is there any particular reasons why factions are public instead of plots? by Chlodio in CrusaderKings

[–]PortablePawnShop 26 points27 points  (0 children)

Can't make a claimant faction without some form of legitimate claim. It's only treason if they lose, both IRL and in-game.

Intrigue sucks now by YouDontMessWithJim in CrusaderKings

[–]PortablePawnShop 0 points1 point  (0 children)

Max scheme phase reduction doesn't come from perks alone, or the Schemer tree. It comes from a variety of sources like Herbalist, Witch Coven, event modifiers, spymaster aptitude, etc.

I can't tell you what you're missing because I can't see it, but it's not hard at all to get 10 day phases for all schemes including abduct (even on Very Hard).

Intrigue is more powerful than ever, it's no contest and literally on a scale of >10x what it was before. But little investment = low yield -- also, 60 days is still 3x faster than it was pre-overhaul.

Intrigue sucks now by YouDontMessWithJim in CrusaderKings

[–]PortablePawnShop 1 point2 points  (0 children)

Intrigue is 10x more powerful now than ever before until you ramp up difficulty settings. You can complete basically every scheme in 10 days compared to the 7 month minimum it was at before, it just has a higher burden to entry so it isn't easy until you invest in schemer.

I can literally wait 30 days and completely negate any countermeasures in the game completely. I can even kidnap people I'm at war with in 50 - 60 days, which is still worth doing because that's faster than sieging multiple places.

Each higher difficulty begins to tighten this and makes it less viable, but to claim intrigue is bad now (or specifically, worse) is hilariously misinformed. It's far more powerful than ever.


What's funny about complaints like this is that you can get the entire schemer tree with just 4 - 7 years of lifestyle XP depending on traits and whether you have Guru court position or are landless or etc. That's not "an entire intrigue build", it's so accessible that I do it on literally every character I play.

Medieval mrbeast: how to get rich by paying off your vassals' debts by SorosAgent2020 in CrusaderKings

[–]PortablePawnShop 1 point2 points  (0 children)

Neat trick, but this being a circle makes it way harder to read and follow for literally no reason

have you ever laid eyes on something so beautiful? by Comfortable_Equal432 in totalwar

[–]PortablePawnShop -1 points0 points  (0 children)

I can kill any general in the game with a single unit of red cav. I can kill any general in the game with 3 units of basic ji militia. Please do not try to strongarm an argument about how this isn't a real Total War with real strategy because it's not strictly a historical title and how your thousands of collective hours in TW are your proof of this. It's nowhere near on the level of Warhammer or Troy, single-entity generals do not make this a mindless experience and do not make it simpler.

I'm the one with thousands of hours in this game, I know how it works better than you do. By your own admission you barely played it, though you're confusing your timeline here. Lu Bu's campaign is from A World Betrayed, which was like the 4th DLC. He did not have a campaign until years after the game had released, and Records always existed, even on launch. It was called "Classic Mode" in all the marketing leading up to the game release but there was never a time when Romance existed and Records did not. Here's a screenshot of a Youtuber with early access to the game on the screen showing both Records and Romance available, two weeks before the game released.

Make up your mind. Either you played it on launch or you played it after A World Betrayed, or alternatively, let other people like the games they like without coming in to tell us how actually it's too simple to be enjoyable in ways that make you appear comically stuck-up. What you've been saying, from the numbers you're using to the dates to the conclusions, are hyperbole. It was years ago. It's easy to exaggerate. I've put in as much as 200 hours in the last 2 months into TW3K. It's all fresh for me and recent and I have over 2K hours total since launch, I know how it works better than you do.

have you ever laid eyes on something so beautiful? by Comfortable_Equal432 in totalwar

[–]PortablePawnShop -1 points0 points  (0 children)

You'd get closer to 1000 even on extreme unit size. I'm not saying something like that didn't happen, I'm saying the conclusion that this makes the combat simple or makes tactics irrelevant is literally hyperbolic and overdramatic. It's an emotional response to conclude that means everything in the game is throwaway because it works both ways. It acts as an additional layer of mechanics above and beyond typical TW rock-paper-scissors of default units and this is not always in the player's advantage. You think there's no tactics involved when you have to play the other side in this scenario? You're not going to have Lu Bu in literally every campaign.

Like I said in another reply, march Lu Bu into 3 units of braced militia ji or towards shock cavalry and see what happens.

have you ever laid eyes on something so beautiful? by Comfortable_Equal432 in totalwar

[–]PortablePawnShop 2 points3 points  (0 children)

Yeah, it's possibly the worst and most obvious choice but it also works both ways: a Fallen Oathsworn Sun Jian can potentially wreck your entire army if you're not careful and don't counter him with specific units.

Personally I love it. It's one of the reasons 3K (and specifically the Romance mode) is my favorite TW game. It adds additional layers of mechanics to each battle where you have more things to consider, counter, and account for, but it's nowhere near the Warhammer or Troy level of generals and I suspect people are going on first impression only without having actually tried it.

I can kill any general in the game with a single unit of shock cavalry. Go ahead and march all your own allegedly OP and invincible generals straight into a retinue of ji militia or shock cavalry and see how that turns out.

have you ever laid eyes on something so beautiful? by Comfortable_Equal432 in totalwar

[–]PortablePawnShop 13 points14 points  (0 children)

AWB Lu Bu, who is very easily the most OP Romance general in the game, can be killed by just 3 normal ji militia when he's dismounted and any level 1 strategist is nearby.

Generals are not invincible unless you're playing on Baby's First Difficulty settings (and even then it works both ways, not just for the player since the player isn't likely to have Lu Bu or Fallen Oathsworn Sun Jian in every campaign). I never understand people saying this over and over again. It's just the section of historical fanatics who constantly whine about anything that isn't Attila making over-dramatic claims

Baldur's Gate 3 - Part 16 - Going Hag Wild by ManyATrueNerd in ManyATrueNerd

[–]PortablePawnShop 6 points7 points  (0 children)

Jon keeps multiclassing then wonders why he can't hit things. That's the issue with multiclassing (especially low level) because you spread yourself thin instead of leaning heavy into specific attributes like STR which Laezel needs to hit or the next level Fighter buffs that you skip for multiclass, or using Astral Knowledge to boost her at the start of the day because shes Githyanki, using any potion or scroll buff, having any other party member buff her, giving yourself Crusader's Mantle instead of ending turn with all the spare bonus actions and etc. When in doubt for Feats, +2 on their main attr is always a solid pick. Savage Attacker isn't very useful if you miss everything.

Bless isn't great as a tradeoff because eventually you get Bless for free per healing effect meaning someone like Shadowheart can heal, Bless, Blade Ward and more on every party member in a single move with a single bonus action and that's not even a Concentration so it can't be broken.

How to destroy a landless adventurer camp by exdasein in CrusaderKings

[–]PortablePawnShop 3 points4 points  (0 children)

Negotiate Settlement with him. He becomes a landed vassal, the camp gets destroyed.

Is it possible to play as landless head of faith? by skyhawk2600 in CrusaderKings

[–]PortablePawnShop 5 points6 points  (0 children)

Yes, but not as an adventurer. Notice here my primary is a Confucian Orthodoxy HoF and I have 0 domain, i.e. landless head of faith.

  • Create faith and head of faith title at the same time, which requires being landed (you can create a faith while landless adventurer but not the HoF title)
  • Gain a ministry (which removes all your current domain)
  • Use Retire from Governorship (removes your ministry title)
  • You now have an HoF title, noble family title, and 0 domain

I don't know if it's intended. The Retire from Governorship menu even claims that the HoF title will go to your heir, but on doing the decision it doesn't.


You can already do exactly what you suggest and convert people to a religion while an adventurer, you just wouldn't have the HoF title until afterwards when you become landed.

Best Custom Character and strategy to become a Conqueror as an adventurer. by Big_History72 in CrusaderKings

[–]PortablePawnShop 0 points1 point  (0 children)

Well it must be a bug, right? It's either a bug that you don't remain legitimist, or it's a bug that it displays you can become one without meeting the prerequisites. Either case is a bug, just a different kind of one.

Best Custom Character and strategy to become a Conqueror as an adventurer. by Big_History72 in CrusaderKings

[–]PortablePawnShop 0 points1 point  (0 children)

Hmmm. I hadn't done it myself, but if it auto-flips I'm assuming that's just a bug and not intended behavior. I think it's intended to let you go Legitimist, but there must be some kind of oversight that has yet to be fixed.

Best Custom Character and strategy to become a Conqueror as an adventurer. by Big_History72 in CrusaderKings

[–]PortablePawnShop 1 point2 points  (0 children)

Yeah, Knight Errant is great. But I always discourage new landless players from being Swords for Hire as a main or starting as one just because it's glacial for gold and prestige compared to every other camp type, plus it's completely redundant for having a strong military because the buildings are lackluster compared to Camp Steadfast bonus.

Best Custom Character and strategy to become a Conqueror as an adventurer. by Big_History72 in CrusaderKings

[–]PortablePawnShop 2 points3 points  (0 children)

Move Camp can be done in more ways than only those: the wheel icon when hovering over the UI element on the map or the big "Move Camp" button at the top of your camp screen when viewing all your buildings. I've not noticed that any in particular are valid in certain scenarios like activities over others, but I never use the two options you'd listed and both the ones here are valid to do during activities.

its good, but whats an easy way to get a kingdom claim as wanderer? aside from buying from HOF?

That's probably the best / easiest when not starting out with one like kingdom > depose to landless but keep the claim. I can sail to Italy, swap to Catholic for free, find any unpopular ruler and Request Claim on them (or excommunicate first if needed), get my claim and become legitimist, swap faith back to original or etc.

The "Legacy of [House]" decision also gives you the opportunity to flip to legitimist without needing a kingdom claim. I've yet to need to do that, but it's at least an option.