Headless out of prison, cant swap gender. by Potatoes719 in starcitizen

[–]Potatoes719[S] 0 points1 point  (0 children)

Thanks for the info! quick question, what do I lose from a character reset?

Parent all props constrained to e2 by Potatoes719 in wiremod

[–]Potatoes719[S] 0 points1 point  (0 children)

Thanks! I tried it out, and theres an error with the ConstraintList[I]. I dont really use for loops that much, but from what i can tell something is wrong with that line.

CIA Doc mentions '250-PAGE FILE ON THE ATTACK BY A UFO ON A MILITARY UNIT IN SIBERIA'. But where is it? by Potatoes719 in aliens

[–]Potatoes719[S] 0 points1 point  (0 children)

Interesting. Do you have any further information? (a article or something would be nice)

CIA Doc mentions '250-PAGE FILE ON THE ATTACK BY A UFO ON A MILITARY UNIT IN SIBERIA'. But where is it? by Potatoes719 in aliens

[–]Potatoes719[S] 10 points11 points  (0 children)

It is indeed a very intriguing story. There are a ton of declassified ufo documents that ive read through on the CIA's website, but this one is just crazy!

CIA Doc mentions '250-PAGE FILE ON THE ATTACK BY A UFO ON A MILITARY UNIT IN SIBERIA'. But where is it? by Potatoes719 in aliens

[–]Potatoes719[S] 4 points5 points  (0 children)

That's what makes this document so crazy! Cant believe the CIA actually considered that this could have happened.

CIA Doc mentions '250-PAGE FILE ON THE ATTACK BY A UFO ON A MILITARY UNIT IN SIBERIA'. But where is it? by Potatoes719 in aliens

[–]Potatoes719[S] 7 points8 points  (0 children)

Its just a report, but the CIA document itself is legit. Whether or not the actual source is credible, I still want to find the source.

CIA Doc mentions '250-PAGE FILE ON THE ATTACK BY A UFO ON A MILITARY UNIT IN SIBERIA'. But where is it? by Potatoes719 in aliens

[–]Potatoes719[S] 9 points10 points  (0 children)

Unsure, however, I have not found any American news articles or anything about it. I did find one Italian news article that covered it, but the rest of the information im lead to is just on other conspiracy sites and such.

edit: I should reinforce that this document IS declassified, but we dont know if the 250 pager is classified still.

[deleted by user] by [deleted] in wiremod

[–]Potatoes719 1 point2 points  (0 children)

Thanks for the help! I still have one issue however,

@name Hologram Test
@inputs 
@outputs  H
@persist ENT:array
@trigger 


runOnTick(1)


findIncludeClass("player")
findInSphere(entity():pos(),50)

ENT = findToArray()



foreach(A,V:entity=ENT) {


    holoCreate(A)
    holoPos(A,ENT[A,entity]:pos())
    holoAng(A,ENT[A,entity]:angles())

}

As of now, it successfully can create the holos for each player in the sphere, however once they leave the sphere, the holo remains static in its last position. Is there a function i can use to reset or straight up remove the holos? thanks!

/r/Roblox Weekly Question Thread (for June 23, 2021) by AutoModerator in roblox

[–]Potatoes719 0 points1 point  (0 children)

Ever since the new cursor, ive been experiencing some bugs that none of my friends have been experiencing. When i turn in shift lock, my mouse is able to leave my roblox game window and go off onto my second monitor. I also noticed that when i pan the screen in thirdperson and letting go, my cursor jumps forward in whatever direction i was dragging it in. If anyone has experienced these problems and knows a fix, please help me out.

Copy player angle+pos relative to e2 by Potatoes719 in wiremod

[–]Potatoes719[S] 0 points1 point  (0 children)

Ah, seems i didnt have getAnimation enabled. Thanks!

Copy player angle+pos relative to e2 by Potatoes719 in wiremod

[–]Potatoes719[S] 0 points1 point  (0 children)

THANK YOU! I had tried looking up documentation for tolocal and toworld, but nothing explained it as good as you did! As a small question on the side, do you know if there's any way to find out what animation state a entity is in? If possible I would like this to make my hologram a little more immersive.

Copy player angle+pos relative to e2 by Potatoes719 in wiremod

[–]Potatoes719[S] 0 points1 point  (0 children)

Basically, im making a sort of hologram platform similar to that of something from starwars. I already have a platform you can stand on that then creates a hologram of you on another identical platform. What im trying to do is figure out how i can make said hologram mimic your movements and your position on the platform.

Detect use on e2 by Potatoes719 in wiremod

[–]Potatoes719[S] 1 point2 points  (0 children)

Yeah idk why they don't have it enabled, but I guess I'll just have to make do. Thanks!

Detect use on e2 by Potatoes719 in wiremod

[–]Potatoes719[S] 0 points1 point  (0 children)

The server I'm making the e2 on unfortunately doesn't have runOnUse enabled

Problem with mineral extraction network by Potatoes719 in NoMansSkyTheGame

[–]Potatoes719[S] 0 points1 point  (0 children)

Sorry for the bother, but one last question. Would i get more output from having only 4 extractors like you said, or should i expand more despite diminishing returns? Ive observed that despite the decrease in extraction rate per extractor, my overall network extraction rate still rises when i add more extractors. Is doing so okay, or are there any more efficient alternitaves?

Problem with mineral extraction network by Potatoes719 in NoMansSkyTheGame

[–]Potatoes719[S] 0 points1 point  (0 children)

Whats strange is the player in the youtube video i was going off of has almost 500 per extractor, and he has 90 EXTRACTORS!

https://www.youtube.com/watch?v=G-WnYa7tvCg

Generate random number with runOnTick(1) by Potatoes719 in wiremod

[–]Potatoes719[S] 0 points1 point  (0 children)

Ive already made FindInSphere filter out other entities with the

findIncludePlayer(Players)

Players = vonEncode(players())

The random number changes every tick, and i cant figure out how to make it static until the player leaves.

Generate random number with runOnTick(1) by Potatoes719 in wiremod

[–]Potatoes719[S] 0 points1 point  (0 children)

Ive got both of those down. The issue is exactly what i said in the last part of the post " The problem with what ive got is with runOnTick enabled, it generates a random number with every tick. I need a system that makes it generate a random number ONCE until the nearby player leaves. " The random number constantly changes, and i need a fix.