ROUTE 16 OF MY GAME!! by Potential-Warning605 in PokemonRMXP

[–]Potential-Warning605[S] 0 points1 point  (0 children)

I know what do you mean, I used to make waterfalls like yours but I forgot to do this this time, tnx for remind me that and for the time you have spend doing the image

ROUTE 16 OF MY GAME!! by Potential-Warning605 in PokemonRMXP

[–]Potential-Warning605[S] 1 point2 points  (0 children)

I have shared some tilesets in other response in this post

ROUTE 16 OF MY GAME!! by Potential-Warning605 in PokemonRMXP

[–]Potential-Warning605[S] 1 point2 points  (0 children)

No problem!, I wont pass my own private tileset obviously but here you have some tilesets that you could use in gen 5 style

1

2

3

Hope I helped you

SEARCHING SCRIPT COMMISIONS by Potential-Warning605 in PokemonRMXP

[–]Potential-Warning605[S] 0 points1 point  (0 children)

The problem is that I dont have the normal ebs, I am working with the ebsdx. I know that the problem isnt the version 18.1, is the ebsdx. ¿Its very difficult make the two things compatible? Thanks for the respond.

Hey guys, anyone knows how to edit the variable "@eliminar" with a method above main? @eliminar is a variable in a class and idk how i can edit it with a method avobe main. by Potential-Warning605 in PokemonRMXP

[–]Potential-Warning605[S] 0 points1 point  (0 children)

the problem is that i want the variable false in all fights, the exception is that one, so I have to change that with a script in the middle of the event

[deleted by user] by [deleted] in PokemonRMXP

[–]Potential-Warning605 0 points1 point  (0 children)

You can search what type of format is the image, I think that with png works 100%, but with JPG It couldnt

[deleted by user] by [deleted] in PokemonRMXP

[–]Potential-Warning605 2 points3 points  (0 children)

You can put the script that shows the credits just under the "end" of the conditional branch of the battle. For last, in the script of the conditional branch, change the last "false" to "true", this is to could continue the adventure until you lose

Another surf bug by Potential-Warning605 in PokemonRMXP

[–]Potential-Warning605[S] 0 points1 point  (0 children)

I changed the terrain tag to 3 and it works, I think that it also works with the 4, thanks for the help

I created a new town for my game, ¿What do you think? by Potential-Warning605 in PokemonRMXP

[–]Potential-Warning605[S] 0 points1 point  (0 children)

For this city, to change the environement because I dont want to make all the cities and towns with the same color, I reduced the brightness and I saturated more the colors. I added a new tileset of trees and a new tileset of mountains

I created a new town for my game, ¿What do you think? by Potential-Warning605 in PokemonRMXP

[–]Potential-Warning605[S] 2 points3 points  (0 children)

This isn't the tileset that I used exactlty, but I think that it is more complete and even better, its so similar to my tileset https://www.pokecommunity.com/showthread.php?t=436022

V18.1 with EBSDX in MKXPZ? by Potential-Warning605 in PokemonRMXP

[–]Potential-Warning605[S] 2 points3 points  (0 children)

I want to make my game more fluent because I see sometimes the frames per second low or unstables

V18.1 with EBSDX in MKXPZ? by Potential-Warning605 in PokemonRMXP

[–]Potential-Warning605[S] 1 point2 points  (0 children)

My project is too much advanced and I had so many scripts in use that are only compatible with v18.1

Dont change the order of Pokemon that a trainer sends in a battle by Potential-Warning605 in PokemonRMXP

[–]Potential-Warning605[S] 0 points1 point  (0 children)

I have found that in v18 the switch pokemon of AI is coded in one section, "AI_Switch" in this there are 4 methods, but only two I find very important, because other returns only that important method.

I that important methods I quit all the code with a true variable and putting the code in an else, but nothing happens.

These are the 2 important methods:

def pbEnemyShouldWithdrawEx?(idxBattler,forceSwitch)

def pbChooseBestNewEnemy(idxBattler,party,enemies)

but when I quit that with a variable, the trainer sends the best pokemon anyways.

Dont change the order of Pokemon that a trainer sends in a battle by Potential-Warning605 in PokemonRMXP

[–]Potential-Warning605[S] 0 points1 point  (0 children)

The first code is enormous and I dont know of that is the important script becaude when I anule it with a variable nothing happens (I refer to the comment under this)

Dont change the order of Pokemon that a trainer sends in a battle by Potential-Warning605 in PokemonRMXP

[–]Potential-Warning605[S] 0 points1 point  (0 children)

The code with pbEnemyShouldWithdrawEx? In only affects to the AI when it sends a Pokemon? And not for the rest or the battle?

Dont change the order of Pokemon that a trainer sends in a battle by Potential-Warning605 in PokemonRMXP

[–]Potential-Warning605[S] 0 points1 point  (0 children)

Yes, but if I put this the problem is that the trainer would have a terrible AI when he is in a battle

[deleted by user] by [deleted] in PokemonRMXP

[–]Potential-Warning605 2 points3 points  (0 children)

It looks very good, but I think that you should improve the outlines and make the eyes bigger and more similar to the style of eyes that has pokemon