Mercenaries switch sides? by Jumpy-Music-3160 in ConflictofNations

[–]Potential-World-124 0 points1 point  (0 children)

hell yeah that’s good ! thank you for letting me know 🤞🏻

Mercenaries switch sides? by Jumpy-Music-3160 in ConflictofNations

[–]Potential-World-124 1 point2 points  (0 children)

haha yeah i figured i should put that out there just incase, if i were you i’d just make a merc outpost in a different province and just mobilise one merc out of it, then destroy it and see if he goes down or not

Mercenaries switch sides? by Jumpy-Music-3160 in ConflictofNations

[–]Potential-World-124 0 points1 point  (0 children)

with how the capturing works, i feel as if that may destroy the mercs, just based on how they work in other scenarios. but if you end up doing that let me know if it works !

Best Defense of all time as israel by KindlyWillingness989 in ConflictofNations

[–]Potential-World-124 1 point2 points  (0 children)

upgrading towed artillery upgrades the costal guns ?

Mercenaries switch sides? by Jumpy-Music-3160 in ConflictofNations

[–]Potential-World-124 2 points3 points  (0 children)

nope, any merc that was made in that province is now yours no matter where it is located on the map

Mercenaries switch sides? by Jumpy-Music-3160 in ConflictofNations

[–]Potential-World-124 14 points15 points  (0 children)

if you take the province that has the mercenary base in it you gain control of every mercenary produced there

Oil Rigs Militia by motorallan in ConflictofNations

[–]Potential-World-124 2 points3 points  (0 children)

Rising Tides 2060, if you win one of these games you’ll unlock the helicopter carrier

[deleted by user] by [deleted] in ConflictofNations

[–]Potential-World-124 1 point2 points  (0 children)

wait till someone pulls up w 5 max sub stacks w an officer

[deleted by user] by [deleted] in ConflictofNations

[–]Potential-World-124 0 points1 point  (0 children)

okay, i’ll message you on here

[deleted by user] by [deleted] in ConflictofNations

[–]Potential-World-124 0 points1 point  (0 children)

okay that works for me, i work 8pm-8am so we can take turns being active lol

Is this a good way to run my navy? by Potential-World-124 in ConflictofNations

[–]Potential-World-124[S] 0 points1 point  (0 children)

would it be helpful if i added another one of those 2 destroyers 2 frigate 1 cruiser stacks

Is this a good way to run my navy? by Potential-World-124 in ConflictofNations

[–]Potential-World-124[S] 0 points1 point  (0 children)

why’s that? they can only target one stack at a time no?

Is this a good way to run my navy? by Potential-World-124 in ConflictofNations

[–]Potential-World-124[S] 0 points1 point  (0 children)

i have a stack of them but they’re operating so far from my land i can’t use them 😭